Starbound

Starbound

Day & Night Sensor
63 Comments
MithranArkanere 31 May @ 3:03pm 
Those saying we have this in the game, no, we don't.
Light sensors do not detect day and night, they detect light. Wear a light epp, or use skills that emnit light anywher near them, and you mess the results.

A solar panel version would also be great.
Nachi 22 Dec, 2023 @ 7:06pm 
For all people wanting to use that with FU there is a fix here https://sp.zhabite.com/sharedfiles/filedetails/?id=2373239106
Gh0st4rt1st 3 May, 2021 @ 8:42am 
so uh why the sensors no longer work a.k.a bottom node doesnt activate during night, same for top one? Uh will that be fixed?
Neko Boi Nick 24 Jan, 2021 @ 1:53pm 
Please use "/defaultBlueprints/tier1/-" instead of what you are using in both recipe unlocks in player.config.patch
76561198051046610 13 Nov, 2020 @ 3:19pm 
Yeah, just like Minecraft!
zzzzz 10 Aug, 2020 @ 10:49pm 
Server is unavailable。。。。
Zoreo 11 Jul, 2020 @ 2:38pm 
FINALLY!!!!!!
Ickura 23 Nov, 2018 @ 9:43am 
@javierkid ummmm, no its not
Lekoda 3 Nov, 2018 @ 6:42pm 
tHIS IS ALREADY IN THE GAME -_-
nephilimnexus 7 Jun, 2018 @ 5:35pm 
Awesome!
NerdCuddles 1 Nov, 2017 @ 5:48pm 
we allready have this in the game
Bobby 11 Sep, 2017 @ 10:15am 
Can you please provide a Non-Steam download for those which have not bought Starbound on Steam (f.e. GOG)?
Athens 8 Jul, 2017 @ 1:59pm 
YEP *all the hylotl tenants gives thumbs up*
Ickura 8 Jul, 2017 @ 12:42pm 
still works for 1.3
Athens 25 Jun, 2017 @ 4:05pm 
this mod seems good,GOOD JOB ON THE MOD its rlly good for like saving lights for night and leting daylight come in
c:
Charcoal 31 May, 2017 @ 11:21am 
Does this still work? Seems outdated.
[⌆] 𝐊𝐄𝐑𝐍 12 May, 2017 @ 4:42am 
Something the game should have had for sure. Thanks a lot! +1 to the weather sensor idea :P
Orange Peel Assassin 3 May, 2017 @ 4:34pm 
Like the mod but can you make a sensor that senses weather?
flowx 30 Apr, 2017 @ 10:04am 
Add invisible sensors :D
Chopped by Daylight 11 Apr, 2017 @ 10:48am 
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Xaliber 19 Jan, 2017 @ 11:51pm 
If we can use spawnmonster command in items, this would make an useful switch to trigger zombie-like monsters to spawn only at night. Cool idea!
ZOIYYK 13 Dec, 2016 @ 6:18am 
I just love it, I now can follow the night&day cicle inside my underground fluffallo farm so they don't get stressed.

I have a little suggestion, maybe for an other mod.

Weather sensors: a wired sensor that activates its node when there is a particular weather, there might be different sensors for each weather possibility or just a configurable one.

Don't know if that's even feasible.
Static Viper 5 Nov, 2016 @ 5:42pm 
@Devin You do realize these aren't -just- from Minecraft, yes?
Royal_Starlord 17 Sep, 2016 @ 11:43am 
I can use this with different colored lights to help tell me if the surface of the planet is in its day or night cycle! :D
Spess Carp 4 Sep, 2016 @ 12:48pm 
Interesting idea. For my bases I would place light sensors outside to toggle when it was night time. Fooled by anybody who shined a flashlight up to it. Gonna try this for sure.
Jones 27 30 Aug, 2016 @ 11:37am 
perfect
inurliel 21 Aug, 2016 @ 7:47am 
@Rayne

If ya dont see a use, dont use it, simple as that :b
Mega Dook Games  [author] 21 Aug, 2016 @ 12:05am 
@Rayne
Well, In this way i know if in the planet it's day or night without need to beam down, you can make a garden with artificial day/night cicle in your submarine or space base, not all the base, i don't know, nobody forces you to install the sensor ;) greetings
Lovasidae 20 Aug, 2016 @ 11:33pm 
@recio

If every planet has its own day and night cycle, that must get weird when travelling between planets. Also, I can kinda understand a simulated day/night in an underground home... it's a cool concept, but turning all the lights off while underground is a questionable idea.
Mega Dook Games  [author] 20 Aug, 2016 @ 12:45pm 
@Rayne / @Domascus

This mod began because i don't like see not gates in my hylotl house, and now i have one placed in my ship and i always carry one with my when i go to work underground also there are people who are using it to make artificial day and night cicles in his bases and ships, i don't know, if you find it usefull it's ok if you don't it is ok too, greetings
Domascus 20 Aug, 2016 @ 11:53am 
@Capricoat

That's why you run a regular light sensor through a "not" switch. Lights on at night, off during the day. I've been using this method since they implemented wiring and it's never given me any trouble. The only time it ever goes actiavtes at night is when you're walking past with a xenon light pack or something.
Lovasidae 20 Aug, 2016 @ 11:43am 
This mod is fairly redundant. a well placed light sensor is pretty much the same thing. the only place this might work is places where the light does not change- which you wouldnt want your lights to turn off in those places anyways....
Mega Dook Games  [author] 20 Aug, 2016 @ 10:01am 
@Marcelievsky

You're welcome!

@Bu887

Now it's in the game ;)
unpredictable dumpster fire 20 Aug, 2016 @ 9:57am 
you mean this wasent aready in the game im so sad lol iv been looking alover the place i ended up making a wire clock with a couple of doors to turn stuff on and off and then you tell me this isent in the game lol wow gg
Marcelievsky 20 Aug, 2016 @ 7:33am 
Very useful, thanks!
Mega Dook Games  [author] 20 Aug, 2016 @ 1:13am 
@Domascus
You can put this sensor in the underground or in your ship, or near of artificial lights, don't need be put it in a place with light, you don't need a not gate for turn on the lights in nights... i think have some advantages over the vanilla sensor, greetings

@EariosRandomness / @Toxic_Shot
I'm glad you find it usefull :) greetings

@Capricoar / | @ShMo
Exactly, enjoy the sensor ;) greetings
Sly-Scale 19 Aug, 2016 @ 7:06pm 
@Domascus, if you shone your flashlight on it, a light-emitting projectile flew past it (i.e. a fire breath against your crew members), or you later wanted to build by the light sensor you'd run into issues. This sensor prevents all that, letting you hide it with the rest of your circuits.
Mr. Mittenz 19 Aug, 2016 @ 6:01pm 
This is better than the one in game because this is strictly for day and night. Artificial light does not activate this sensor. FINALLY!
「CAPPYTALYSM」 19 Aug, 2016 @ 5:36pm 
@Domascus what if you want to make your lights only come on at night? it breaks the cycle because when the lights come on they trigger the light sensor in a neverending on setting
Domascus 19 Aug, 2016 @ 5:18pm 
I don't get the purpose of this at all. As long as you put your light sensor outside with no other lights near it it will always detect the night/day cycle.
One Whole Dragon 19 Aug, 2016 @ 4:50pm 
Yay, now I can make a town with outdoor lights that turn off during the day.
Mega Dook Games  [author] 19 Aug, 2016 @ 2:05pm 
@Fresh

Tto be exact, yes, exists a vanilla item what can make the same thing, but my sensor don't measuring light of any form, the vanilla sensor yes :) greetings

@PandaJuice Gaming
LOL :_)
lunetoile 19 Aug, 2016 @ 10:08am 
Kid Cudi's favorite mod
not Grieschoel 19 Aug, 2016 @ 8:59am 
this is a cool mod, but htere is a item ingame wich does the same thing...
1stReaper 19 Aug, 2016 @ 7:35am 
awesome cheers :D
ill be subbing to this soon as i get home :)
Mega Dook Games  [author] 19 Aug, 2016 @ 6:23am 
@1seReaper

No you don't have, if you install the mod it show you to craft the sensor but if not you can craft it from the vanilla wiring station, i hope this answer your question, greetings
1stReaper 19 Aug, 2016 @ 5:44am 
@recio
just had a question...

do i "HAVE" to use the "Tabula Rasa mod" to use this mod?
Mega Dook Games  [author] 19 Aug, 2016 @ 3:55am 
@Derper93

Thanks, I'm glad you find it useful :)
FerroCentric 18 Aug, 2016 @ 6:22pm 
Ohmygosh thank you for this gift I can now wire my colony doors correctly =D
Mega Dook Games  [author] 18 Aug, 2016 @ 5:34am 
@Ryusa
Thanks! :)