Stellaris
Pre-FTL Players 2.2
댓글 679
tilarium 2025년 5월 6일 오전 9시 07분 
Stop being so demanding. Mod is 6.5 years out of date. It would basically need to be rebuild from the ground up at this point.
gribbleflix 2025년 5월 6일 오전 9시 02분 
UPDATE!
James Fire 2023년 12월 17일 오전 9시 47분 
Since it was last for 2.2, no shit sherlock
Crimsonknight 2023년 12월 17일 오전 5시 33분 
dosent seem to work installed it started up the game and nothings changed
netczar 2022년 12월 22일 오후 10시 10분 
Works like a charm for me with 3.6.x (both this and Getglad188's "testing" version), along with Planetary Diversity. The required techs from Physics and Engineering - Quantum Mechanics and Rare Materials Lab for the testing version, if I recall correctly - get geometrically more likely to turn up every 20 years. Then you get to research the hyperdrive. The experimental hyperdrive is also fun. Would still recommend firing the event for the AI by console (event preftl.1) if you want a more regular game after that. Oh, and (event preftl.2) does it for yourself.
Nemon 2022년 5월 29일 오전 7시 28분 
Thank you for the replay. In the past days I've tested both variants. Both work as intended, "testing" will give the experimental hyper-drive after you research "exotic materials lab" (which can take a long time or never if you inhibit the "exotic materials lab" ) while "2.2" will give the experimental hyper-drive after you research something at level 2 from "physics" and, I beleave also from "engineering" since i cannnot find anywhere the cathegory or subcathegory "scince" (maybe this was a variant in the previos versions of the game).
Overall I'm very happy with Pre-FTL 2.2 as this also forces you to focus heavily on research in the begining of each game.
Great mod, shame the game doesn't include it as a default and hope it will never become incompatible.
Pode  [작성자] 2022년 5월 28일 오후 5시 37분 
Try Getglads version. Those aren't the names of specific techs, but of a tech category and level
Nemon 2022년 5월 27일 오후 1시 41분 
Hello, I am new to the game and I want to try also this mod even if it's old.

Could you please clear up for me where do i find "space science level 2 and physics level?
I cannot seam to find them in any tech tree.
James Fire 2021년 4월 26일 오후 3시 12분 
...how about you bother to read other comments, like the one by the author literally 3 places before yours?
tilarium 2021년 4월 26일 오후 3시 00분 
tilarium Mar 5 @ 12:14pm
Yeah... if only someone could take over development while Pode is indisposed. That would be really cool....
JB-[2ndSC(A)]Sgt.Tucker 2021년 4월 26일 오후 2시 24분 
does this work on 3.0? would really like to see this get updated we use mods like this in multiplayer frequently.
shrvm<3 2021년 3월 13일 오후 10시 35분 
liked this mod
Pode  [작성자] 2021년 3월 5일 오후 12시 09분 
" @Getglad188 has taken over active development and testing for the current game version here" And seemingly done a hell of a job with it. I'm just so out of it I haven't even stolen his code to become the main version here like I told him I would.
tilarium 2021년 3월 5일 오전 9시 14분 
Yeah... if only someone could take over development while Pode is indisposed. That would be really cool....
The Cutest Elemental~ 2021년 3월 5일 오전 8시 55분 
This be cool if it worked for 2.8
Pode  [작성자] 2020년 12월 22일 오후 1시 57분 
Nomads from vanilla
Mr Donut-36 2020년 12월 21일 오후 4시 39분 
whats the shipset in the thumnail?
Pode  [작성자] 2020년 11월 11일 오전 9시 31분 
@Getglad188 has taken over active development and testing for the current game version here I'll keep this around for all you who subbed it and for my own future update use, but those who follow this mod should go help him over there for the foreseeable future. He's fixed several bugs, some QoL issues, and done great work. Go show him some love.
tilarium 2020년 11월 3일 오후 1시 10분 
So waste one of your two only civics on being a pre-ftl? How is that any better?
massimogreco1982 2020년 11월 3일 오후 12시 48분 
@tilarium. Waste the only origin for play as pre-ftl it's not good. Maybe a (toggable) civis, or a permanent one but with some advantages, otherways it's like shoot in own leg. Imho.
tilarium 2020년 10월 26일 오후 1시 27분 
@Getglad188 Glad to hear someone is ready to take up the challenge. This and Primitive Players are mods that I feel should be something that is part of the base game (or at the least done via an expansion pack), so glad to see that they may come back into being. My suggestion is to tie it into the origin system, with selecting the origin making your (or another created) nation into a pre-FTL.
Getglad188  [작성자] 2020년 10월 26일 오후 1시 22분 
Be happy to take a crack at Primitive Players as well :) I sent you a DM
Pode  [작성자] 2020년 10월 26일 오후 1시 11분 
And can I interest you in helping update Primitive Players while we're at it?:steammocking:
Pode  [작성자] 2020년 10월 26일 오후 1시 10분 
Very, very interested. Been hoping someone else would pick this up and run with it for a long time now, as I just can't seem to get things stable enough IRL to get back to it. DM me and we'll figure out how to handle the details. Really appreciate it.
Getglad188  [작성자] 2020년 10월 26일 오후 1시 03분 
Hey so I played around with the mod files for my personal use to update them, and I've got a working version with 2.7.2 (it's been working for me) + a small QOL tweak (internalized the customizable science/construction ships so you don't need a second mod. If you'd be interested Pode, I could send you the files if you want to upload them? Or I could upload them myself? Don't want to step on anyone's toes, but it seems there's still some interest in this mod/something that works similar :)
Andromeda 2020년 10월 26일 오후 12시 15분 
mainly still works, however experimental hyperdrive doen't function
Pode  [작성자] 2020년 10월 26일 오전 10시 58분 
Doubtful
lequocbaohle 2020년 10월 24일 오전 5시 24분 
was this even work with the latest version ??
Pode  [작성자] 2020년 10월 5일 오전 11시 06분 
FTL tech probably doesn't unlock the new Juggernaut scale drive component like it does for other older ship classes.
Admiral von Spee 2020년 10월 5일 오전 9시 19분 
@Pode it still works but the new Juggernaut comes without the ftl-tech!
Good to hear that you will come back eventually :steamhappy:
Pode  [작성자] 2020년 10월 5일 오전 9시 10분 
Apologies for 2 things guys. 1 is I somehow got unsubscribed to this comment thread and haven't seen any activity in ages. 2 is that I haven't done any updates in ages. If this still works at all I'm impressed. I can't promise an update anytime soon, but I will eventually find my way back to Stellaris modding, I think. Depends a lot on what happens with the AI.
Abu Hajar 2020년 9월 18일 오후 4시 55분 
Would love a continuation of this mod.
hyperion9710 2020년 6월 20일 오전 2시 21분 
Please update, Juggernaut can't attach FTL Drive
Locksley 2020년 5월 21일 오후 5시 00분 
Any chance of this or something similar getting picked up again? I've always wanted to do a run where you and other empires are expanding using low-end tech while unable to translate each others languages.
tilarium 2020년 4월 29일 오전 6시 06분 
Yeah.... 2.2, load that first.....
Admiral von Spee 2020년 4월 29일 오전 12시 42분 
load order??anyone
hyperion9710 2020년 4월 16일 오전 4시 20분 
confirmed works with current version, but not Juggernaut i think, i can't attach any available FTL drive to her.
♤ |_Pandora_| ♤ 2020년 3월 30일 오후 9시 16분 
@Pode
Heh. I know that you can increase the speed of entry into hyperspace, but what if you put a multiple negative value, and make the defective hyper jump engine the initial engine? I know one mod where there is a layer of code that creates separate, new engines for hyperspace travel. I could give you this mod, from it you could take this piece of code and use. Please think about it. The mod is just wonderful. Now, with the release of the Federations, I noticed a revival of very old mods, their authors return and update their creations most actively. Maybe your time has come?
Reddichpflanzer 2020년 3월 27일 오후 4시 09분 
I think the mod is broken. I have the same problem (ACExtravaganza). I have researched the experimental FTL... but the science ship cannot use the ftl.
Admiral von Spee 2020년 3월 27일 오전 3시 03분 
@atalante
What colonization mod from planetary diversity? link please
atalante 2020년 3월 26일 오후 4시 44분 
It worked fine for me on 2.6.2. I only wish the chance to get the drive would increase over time because I had it after 70 years, despite having maxed out science at nearly 800 science points total. Still, now that I know it works, ill use the colonization mod from planetary diversity and start with doomsday origin.
hyperion9710 2020년 3월 23일 오후 8시 06분 
it worked until 2.5.*, but i'm not sure it work on current version...
tilarium 2020년 3월 8일 오후 12시 58분 
Have you also rolled the game back to 2.2 (3 main versions ago) because that was the last time this mod mostly worked.
Dietsugar 2020년 3월 8일 오후 12시 20분 
I have all the required mods and I've gotten all required techs by year 2700 and I still have no potions for any FTL techs none zip. As well as that I do not have an option in my ship designer to attach any type of FTL to my civ ships even with the designable civ ships.
tilarium 2020년 3월 7일 오전 1시 54분 
.... I'd answer but 2 things are stopping me. 1: is that the answer is already out there and 2: you apparently don't like to read, otherwise you'd have had seen the answer already out there and not have asked.
Dietsugar 2020년 3월 6일 오후 7시 35분 
is this mod broken? i dont have the option for expermental ftl drive
ACExtravaganza 2020년 2월 20일 오후 1시 54분 
I don't know why, but while I was researching hyperdrive 2 my science ships suddenly upgraded to having hyperdrive 1
ACExtravaganza 2020년 2월 19일 오후 7시 19분 
Am I wrong or does this mod no longer work? None of my science ships are ftl capable after researching the requisite technologies.
skud13 2020년 1월 2일 오전 9시 23분 
Honestly you're better off just waiting until you get proper hyperactive to start exploration. Fill your time by building tall in your home system with mods that let you have habitats on planets or early habitat building.
Booperius 2020년 1월 2일 오전 3시 49분 
Everytime my ships arrive to a system using experiment jump-drive, the drives are deleted off the ship. Intentional behavior or bug?