The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dwarven Mining Facility
25 件のコメント
KEEPER 2024年4月11日 9時45分 
Nami
look below your comment.
Nami 2024年4月11日 2時59分 
How do i switch from the old version to this version?
DeadMoroZ  [作成者] 2022年2月7日 9時47分 
Phoenix Knight 2016年12月25日 9時35分 
@atsky: Well, I went all beta tester on your mod, and I found a solution to the layered gem issue you experience if you leave the back room before all the gems have dropped. (btw, to stop this, the door out could auto lock till the gems are all dropped maybe? Anyrate..) First, you need to open your console (~ button for the console disabled.) then click on one of the gems and type in disable. Then, hit enter. Do this for all of the gems.

Now, here's the annoying part. You need to pull the reset lever and watch all of the gems fall into place, again covering your gems. Wait until there is only one spot left to empty (which would be the very most top right gem) then again, click every gem, and type disable in the console. Once you are on the last gem, just console disable it as well. Then, a fresh batch of gems will drop in. Problem solved. You're Welcome.
Phoenix Knight 2016年12月25日 7時45分 
Yes, I have read those instructions. I had used the machine without issue several times before this. For some reason, instead of populating the gems while I waited, it already had a full set of gems. as I waited, I saw other gems being filled in, OVER the previous gems, which makes the whole thing nearly impossable to get charge. I'm going to try a reinstall. If the problem persists, I'll post any new issues. I love being able to find bugs in the mods.. .....:steammocking:
DeadMoroZ  [作成者] 2016年12月25日 1時41分 
duh, i got that part. Again, the best way to check what is wrong is to reset the mod and see what will happen. I do not know if you read the instructions that I've posted on Nexus, but keep in mind that when you enter the room the first time you should wait until the grid is filled with gems completely, because when you do leave the room all the scripts workings are stopped and then you may get things messed up
Phoenix Knight 2016年12月24日 17時53分 
Perhaps I can explain it a little more clearly.... :The game of Bejeweled we play in the second room that builds up the charge is loading one set of gems over the previous set of gems from the first charge I did, and continues to layer them.
DeadMoroZ  [作成者] 2016年12月24日 16時41分 
@GenocideEndGame, can't say for sure from what you've described. Try obvious things like restarting or make a video, so I can better understand the problem
Phoenix Knight 2016年12月24日 16時22分 
Atsky: Having issues with the gems game in the back. The gems are layering themselves. Everytime I put in a celestial co - ordinate, tried it with 3 different ones, the gems would fall into place "over" the gems already there. Problem is, they blink back and forth, so you can't tell which gem is which. After 2, it becomes a black dot. Is there a way to fix this, or am I uninstalling and rebuilding the facility?
DeadMoroZ  [作成者] 2016年12月24日 2時44分 
@Kylo Ren, thanks, will keep in mind.
Tempestio 2016年12月23日 17時59分 
Really Awesome <3 I found no glitches! If you would like a voice actor to do any dialouge for you, send me a message :) Im a professional voice actor! Keep up the good work!
quentin.dechanet 2016年11月12日 15時06分 
sry. where can I find the dynamo core ?
thx
Seven of Nine 2016年10月7日 2時54分 
Just for your information: compatibility issue with the house-mod Tanners Ridge Treehouse
http://www.nexusmods.com/skyrim/mods/38344/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D38344%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1040078&pUp=1
But it's just a collision with the crafting area of the house (outside) so I use the house despite of it. It's very nice to live just beside the mining facility. I made a screenshot of the issue if you want.
KEEPER 2016年8月14日 8時06分 
it would also be cool if there were a dwemer sundial that you could look at in real time displayed on the grounds of this facility. or a digital representation on a wall or something within the facility. it would still maintain a lore friendly feel to it.
DeadMoroZ  [作成者] 2016年8月12日 2時16分 
Time, day and season is displayed at the bottom right corner while the menu or map is open
oliverrain 2016年8月11日 21時41分 
Look at the time (pretend you want to just wait for a while).
jjcoolj484 2016年8月11日 19時27分 
how do i tell what season it is?
DeadMoroZ  [作成者] 2016年8月6日 20時41分 
Everything that can be pressed or moved or have message is relevant. "No valid coordinate" means that you place one or more gems at wrong position. About second lever, I don't actually recall which one you talking about, cuz there is no lever around Season's dial, just one at the grid for soul gems and two levers at temperature control.
oliverrain 2016年8月6日 20時28分 
How do I interpert "No valid celestial coordinate found"? Does position have relevance to the Soul Gem Port Array? Does the second lever on the Season's dial do anything?
DeadMoroZ  [作成者] 2016年8月5日 9時33分 
Thx for the tip, should be fixed now
Leavhon 2016年8月5日 2時31分 
Aha! I know that I've missed something! By the way, the book "Celestial Mechanics" has some missing images: the last two pages of the book, named Fig. 1 and Fig. 2, and the soul gem scheme for smithing (maybe: I don't remember the correct scheme).
DeadMoroZ  [作成者] 2016年8月4日 15時53分 
Leavhon, have you pressed the button in the main room, which is activates the whole thing?
Leavhon 2016年8月3日 14時51分 
Probably you will laugh at me, but I cannot understand how to use the Celestial armonic resonator, after all the gems are placed when you first enter in the room. I've tried activating a gem with "E", but nothing happens. A little hint, please?
DeadMoroZ  [作成者] 2016年8月1日 22時40分 
Oh, I'm sorry, been up all night finishing the mod, just couldn't come up with any decent description yet.
Tom Bombadil 2016年8月1日 22時18分 
Really, not even a basic description, just link, to patreon?