Starbound
Pixel Compressor Plus
26 件のコメント
Akimbo 2024年6月17日 3時36分 
This mod is compatible with Fracken', but it will overwrite the recipe found in the Inventor's/Engineer's table so that the Fracken'/basegame pixel press is no longer craftable. This is good or bad depending on your view. On the one hand, it gives the option to use a lower tier earlier, but on the other, the Fracken' press, while initially more expensive, doesn't cost any durasteel to reach the final tier.
A_Leek 2018年5月27日 19時28分 
spawn codes available?
Madalovin 2017年11月20日 1時30分 
@D4LT0N
I'm playing Frackin myself with this mod installed. Yes it is compatible. I've experienced no problems so far! :)
Dalton 2017年5月13日 10時58分 
is this compatable with frackin universe?
fruzstrated  [作成者] 2017年4月29日 20時48分 
@Light Echo
It might show up on the t3 press.
fruzstrated  [作成者] 2017年4月29日 20時42分 
@Light Echo
There is no 25k voxel. So it must not work with whatever mod adds it.
Train2n0whe2e 2017年4月29日 8時22分 
This mod is working pretty well for me, but when I went to turn my 25K voxel into pixels there wasn't an option. Any reason why?
MiKaz 2017年1月19日 21時09分 
I am using your mod for my mod collektion. Thank you.:mksuitcase:
http://sp.zhabite.com/sharedfiles/filedetails/?id=747754695
scooter501 2017年1月2日 13時31分 
thanks!
Popo Bigles 2016年8月28日 7時09分 
wow, i love how small they are now. 10/10
Wex 2016年8月8日 19時57分 
Now I don;t have to chose to lose pixels from death or from compresstion.
fruzstrated  [作成者] 2016年8月6日 12時48分 
It works in multiplayer, TT and I are playing with it.
So It'll work on a dedicated sever aswell.

Someone has made a post on installing worshop mods onto a sever.
https://www.reddit.com/r/starbound/comments/4u69z8/
RubenHC 2016年8月6日 11時38分 
Can be used in servers?
fruzstrated  [作成者] 2016年8月3日 21時58分 
@Yuki We'll take a look into that, for now put the mod back in and place the object into the world.
You'll then be able to remove the mod and the object will become the vanilla compressor.
*Yuki* 2016年8月3日 19時22分 
if you disable mod with pixel consolidator in inventory - it wont turn to perfectly generic item, for some reason. Causes game to crash when lmb on it
fruzstrated  [作成者] 2016年8月2日 10時13分 
Yeah the default pixel compressor is lossless but you cant make it until you get a tier 3 table.
This allows you to craft a lossful one at a tier 1 table and upgrade it to be lossless.
Ludovsky 2016年8月2日 9時10分 
Wasn't the default pixel compressor already upgraded to include no loss when you unlock it with the architect table?

Though I just noticed you added -tiers- of the thing, interesting!
Redsnow 2016年8月1日 14時08分 
ok, ty btw cool mod. this is what was missing in the game. the frustration with loosing your pixels
fruzstrated  [作成者] 2016年8月1日 6時55分 
@Redsnow uninstalling wont break your game.
Redsnow 2016年8月1日 2時47分 
when i deinstall this mod, is this corrupting my safefile?
fruzstrated  [作成者] 2016年7月31日 9時49分 
10000 to 12000 is 20% more. 12000 to 10000 is 16.664% Less.
Both are right, I'm leaving as it is.
Malibloo 2016年7月31日 9時19分 
That's not how math works. 10,000 of 12,000 is not 80% That's 10/12, which is 5/6, which is 8.3~/10, and not 8/10.
You pay 12,000. You get 10,000 back. That's 83⅓ %. That means you lost 16⅔%, not 20%.
fruzstrated  [作成者] 2016年7月31日 9時08分 
20% of 10,000 is 2,000
Thats how much extra it costs.
Malibloo 2016年7月31日 8時55分 
That would make it a 17% loss and a 9% loss, not 20 and 10.
fruzstrated  [作成者] 2016年7月31日 8時34分 
Loss is when compressing, so a 10k would cost 12k on a teir 1 press.
Malibloo 2016年7月31日 3時33分 
This should've been in the base game. Good mod.
One question though, do you lose pixels upon compressing, or upon uncompressing? Does a 10K voxel cost 12K, or do you get back 8K from the voxel? Because that means you could start saving up early, and get it back in full later on when you upgraded it.