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Rapporter et oversættelsesproblem
It could even be useful against enemies and monsters.
You would plant hemp around the base and in case of an attack, it would light a fire.
It wouldn't be fatal, but it could create a slow and confusing status.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2755442799
Why? They already regrow with no replanting needed, and the mods do not conflict.
Build changes the following:
1) Hemp was originally set to the growth rate of coffee - changed to the growth rate of cotton. This means it grows faster, but is still a vanilla-comparable rate.
2) Testing new treasure pool - Drops are 3 (40%), 2 (30%) or 1 (20%) fibre or a seed (10%), with 1 (30%), 2 (50%) or 3 (20%) drops per harvest. Seed chance per round is 10%, down from 11%. This is still higher than vanilla crops, which have a seed drop chance of 1% per round.
Patch is being tested on a separate mod to give players a choice. Patch will compact crop. If successful, patch will be linked in this mod's description for easier location.
And to be accurate, Compact Crops does not work with this mod, per se, not the other way around. Compact Crops affects individual plant files. For Compact Crops to work on this plant, the author would have to add additional files to that mod.
1) I'm working on that.
2) Grow time is exactly the same as vanilla crops.
3) Yield I will look in to, but comparing to animals is a bad assessment when you can plant multiple crops that are easily removable compared to the "remove only with lava" animals.
(1) Compact Crops does not support Hemp, so spacing is stuck at that of vanilla crops.
(2) The grow time is longer than typical vanilla crops, like Beakseed or Sugarcane.
(3) The yield is pathetic. A single Plant Fibre per cycle, with a tiny chance of a seed? Even vanilla crops have a chance to drop Plant Fibre, in addition to their usual produce item and/or seed. Hemp is not worth growing, IMHO. A single Fuffalo will produce 10 Plant Fibre and only requires 1 interaction to harvest, vs. 10 manual interactions with 10 Hemp plants. That's way too labor intensive (and requires more space). At minimum , I'd say each Hemp plant should produce 10 Plant Fiber. Also, consider the selling price of Plant Fibre. Nobody is going to get rich growing it!
I wanna be an intergalactic drug dealer :(((
are the savior of 100's of pairs of boots :)!!!!
no more having to travel the whole planet trying to find vines <3
Will look into it. Shouldn't be difficult.
@Barry the Slinger
Yes, but depending on how you play, farming trees isn't always feasible. For example, I create underground farms with tight space restrictions. This gives another option outside of growing forests.