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Αναφορά προβλήματος μετάφρασης
https://frackinuniverse.miraheze.org/wiki/Bunnykin
I have a couple more questions about this stuff, do you use discord? I'd like to stop spamming the comments section lol
My discord is drpvtskittles
LOL thanks!
Nowhere. That's the incredible thing about this. If you are using SIP and OpenStarbound, every mod is automatically supported on the SIP item list, including yours.
You are a legend.
Where do I put sip_postload.lua?
SIP: https://sp.zhabite.com/sharedfiles/filedetails/?id=733665104
OpenStarbound: https://github.com/OpenStarbound/OpenStarbound
The pages of the respective things also explain how they work.
I'm unfamiliar with SIP. Seems it would be handy to have every item load for mod testing.
Is there a guide on how to set this up? I wanna test my stuff aha
Do you know how SIP patches work? OpenStarbound adds support for postload scripts that run after the game has loaded all the items. SIP added such a script that runs when OpenStarbound is being used. This script eliminates the need for SIP patches by automatically patching every single item that was loaded on launch.
If you are curious about the code, it is on GitHub: https://github.com/Silverfeelin/Starbound-SpawnableItemPack/blob/master/scripts/sip_postload.lua
Can you tell me more how it works? I've never heard of this
OpenStarbound now automatically postloads every existing item in SIP. This let me find a lot of typos and small mistakes across a large amount of mods. This is one of them. I am currently working on fixing and reporting all of the errors as they happen and spam the log every time the item list is loaded in SIP.
Thanks for looking into it! :)
Ah I can see what I've done. Thank you.
Help me understand something, I replaced 'eggsmacker' with 'bunnykinegg' so eggsmacker shouldn't be able to be obtained. Please tell me how you spawned eggsmacker?
I found an asset error in this mod:
[19:38:48.724] [Error] Could not load image asset '/items/active/weapons/melee/hammer/eggsmacker/eggsmacker.png', using placeholder default.
(AssetException) No such asset '/items/active/weapons/melee/hammer/eggsmacker/eggsmacker.png'
Could you please fix it? Thank you!
Custom ship: Kinda, its a recoloured Floran ship, you can see a Tier 1 in the mod's images.
Mech - No custom mech. I haven't defined a specific mech to use. So I am really not sure what one it uses. Whatever the default one is when a mech isn't specified. :S
For the colony, i want a bunnykin village
Fixed small typo causing some villager Bunnykin to spawn without pants
If someone wants to make a patch for it, they are most welcome aha
I cannot code, maybe is doable with LUA? I would not have a clue.
That's the problem...
Thinking about it normally, if you were to do it, it would probably only be the most typical ear shape, such as a thumbnail, right? It's true that I really want to see it. Shaking rabbit ears.
However, I have floppy ears, so even if they listen to my request, I'll have to say goodbye to my floppy ears, which is a self-contradiction...
Aaaahh
That would limit Bunnykin to 1 ear style... unless you do make 20+ races aha.
Ah, I'm talking about a mod that replaces sprites.
A sprite whose ears move instead of the ear style not working. ...Replace all current ear styles with transparent ones and attach moving ears to the body?
I used the word Reskin because I had in mind another creator's Draconis Full Dragons Reskin.
Every time something like this happens, I wish Starbound had animated the head from the beginning.
(machine translation)
Where is this hair bobbing option?
If you are chucklefish or nexus mods you can dl Bunnykin from there in a zip file, I can run you through unpacking a mod or I can send you a copy through discord.
Boom! Got it in one. Their ears are technically their 'hair'
I am not sure what you mean by reskin mod.
Ah well I can't see myself making 20+ Bunnykin races :p
Other possibilities...No, to take it to the extreme, it would be romantic to consider differences in ear shapes as differences in breeds and to divide them into multiple races...
(This document is Google translated)
I gotta say, the Neki race is pretty impressive!
I have had a big dig through to see how they have animated the ears, and I can see they are actually part of the body sprites, which is pretty clever. Sadly since the Bunnykin have more than 1 ear style, that workaround wouldn't be suitable.
Is that doable?