Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I don't know any mods out there nor your active mod list.
Remember, Improved Food Descriptions can only handle vanilla effects and effects from mods that using vanilla effects as base. If any mod adding completely new effects I cannot know the mod where the effect is coming from.
Thank you for all the work performed.
I hope you guys can comprehend the problematic and my decision.
I looked into the current incompatibility problem with Frackin Universe...
It seems a lot (and I mean A LOT) of the effects are changed in the files of FU. The whole internal structure is now completely different, which means my effect handling from the past is almost obsolete for FU. The only way to fix the problem is to rework the whole lua script.
The answer is simple: Nope! I will not spend again precious hours of my life to update this incompatibility disaster with FU. In the past I tried to keep this mod up-to-date with FU but not again, not anymore.
I guess I'll remove the FU stuff entirely from Improved Food Descriptions. The benefit of this will be that you can use both mods together, without any incompatibility issues. Only the tooltips from FU items will not changed to the Improved Food Descriptions version. This mod should not be the one that completely breaks FU every time FU gets a new update.