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I've updated the link, but the link is broken with an error 400 code. If you can fix the link or provide a different one, I'll update as needed.
I don't really update this mod anymore with CK3 being out though. Plus, I fear for the future of Game of Thrones when GRRM still hasn't finished Winds of Winter, they cancelled the Jon Snow spin-off, and House of Dragons is fine but I want to see them finish it. Steam analytics show there's not many eyes on my mod, so not really worth my time. Feel free to make any changes to my mod though.
Lissimo helped create a Bloodlines compatible version of it. In the description, give it a try, although I never tested it myself. All the required files are already included, so just run it straight out of that folder with nothing else.
Correct, you found the right approach. If you console command in a portrait on top of an existing portrait, then what you're doing is adding a second layer to the character's portrait, but only one portrait layer is visible to the player at a time. Depending on what portrait you're adding will depend on what portrait wins precedence over the others based on the order CK2 loads in the graphics.
With that in mind, you were correctly adding in the portraits earlier... they were just loading BEHIND the portrait that was winning precedence. Simply remove the portrait layer above the portrait you loaded in and you're good to go, but I prefer removing a portrait first and then adding a portrait after. Consult my img chart on the Steam page or in the file directory for a chart of all the trait codes.
So, to change the portrait ingame of say Shireen, first remove_trait shireen 9096 and then add_trait elia 9096 or whichever portrait you want. Hope it helps!
ETA: I tried it a bit more and it turns out i can only edit portraits if i change the portrait to Cersei and no one else. Alive or dead, male or female doesn't matter. I can't change it to anyone else's portrait. I can only make Stannis and Shireen use Cersei's portrait, which is frankly hilarious
.
add_trait portrait408
Then, open remedy_portrait_swapping16.dds (if using portrait408) and place your portrait overlapping portrait408. You can just have the image as a square, since the dds contains a hidden alpha layer that automatically makes it a circle. Save the dds with the settings DXT5, ARGB, 8bpp, interpolated alpha, 2D texture, and no MIP maps.
Load into CK2 so the files load in. Start a fresh new game so the game loads the history files. It should work.
To ensure no other mods are conflicting, disable as many mods as possible while testing.
So are you saying your files don't work when merged with my mod? I'd rather the patch be merged with the mod so a user doesn't have to download two separate sets of files.
I just now updated it with a merged version using your files. Try that and see if it works. If not, I guess we have no choice but to make the downloads separate.
If it's not working, then unsubscribe, resubscribe, exit Steam, and reenter CK2. You'll need to start a new game for the fix to apply the portraits, or an existing game when the portraits were already working.
Okay, thanks for noticing that. Yea, just send me the files and I'll update the link in my mod's description.
@ Melas
@Auriuz
I'll take a look tonight. I think Steam is cutting out some code in the .mod file that's causing the dependency to break. I tested the downloaded version and that works, so either use that or I'll work on the subscription version later tonight.
I attached your "A More Bloodlines" mod in the description. I'm just going to trust it works as I don't have your mod dependencies to be able to test it. Thank you for the sub-sub-mod :)
Oops, yea you must have been using the subscription version, which I can confirm was broken. It should be fixed now. Let me know if you're still having issues.
The only thing I can think of is my mod uses almost a carbon copy of the game's default History files, so it's possible your mod setup (of various other sub-mods most likely) was depending on default History files to work. In any case, I'd just download the version 8.2 backup in the description link. It won't have the prequel TV portraits, but at least the mod will work with your setup.
At some point last year there was an update to the base mod or something that no longer allowed sub-mods to work. After deleting and redownloading different versions of the mod and the sub-mods I was trying to use eventually I found a random post that lead me directly to your AGoT Portrait Replacer mod. Normally I don't bother with aesthetic mods, but for some reason it connected with all of the subs, not only the sketchy cheat one. I know that this makes no sense, but it worked like a charm.
Yea, for sure. Send me a link and I'll create a link in the description. Make sure it has the most recent 8.3 changes to it from Nov 16th, since ver 8.3 has edits to the History file to accommodate the TV prequel portraits.
@ SilverLilac
I'm unsure how that would be the case. The only things ver 8.3 did was update some of the existing portrait files. This mod is only a graphic portrait insert mod. It's possible you're confusing my mod's history files with another sub-mod, as only one set of History files can win precedence over the others when there's multiple mods loaded.
- Added AGoT prequel TV show portraits (special thanks to UnhappyLawbro for all this!)
-------------
I have not tested this update as I no longer have CK2 installed, so please report any issues asap.
This update will not conflict with existing save files, as it doesn't change the trait names, but it does overwrite a few existing portraits, so if you'd rather reverse this change, please rollback to the direct DL ver 8.2 files.
Most of the new prequel portraits will only be automatically applied on a new game. If you want to use them on an existing save, please manually add them as traits via the in-game console command.
Please consult the updated img chart in the files or Steam gallery for updated pictures.
Of course I'll credit you though. That'd be silly if I didn't, lol.
Don't rely on their names. That will get you into trouble, lol. Some characters share duplicate names, and family names are even more of a mess. ID #'s are more reliable.
Any character not included takes more work. You'd need to insert them into any of my empty .dds slots (ex. in remedy_portrait_swapping13.dds) then, you need to open whatever History file of whatever characters you want to replace their portrait for and assign them a trait matching the name of the portrait you gave the graphic to. Look at my History files as a reference.
To make it easier, I wouldn't bother renaming the portraits (ex. portrait316). If you do, the mod gets confused unless you go thru some extra coding steps.
Basically, characters need traits with portrait names, and those portrait names need to match the gfx slot you inserted the graphic into.