Arma 3
Lingor/Dingor Island
432 Comments
Baki Hanma 4 Dec, 2024 @ 5:44pm 
noticed its a similar shape to the kenshi map
DESiRE 26 Nov, 2024 @ 10:33am 
my all time favorite map from dayz mod
K-9 [redneck] 7 May, 2024 @ 8:54pm 
follow-up The problem was a mod conflict so after an exhaustive number of changes and reloads I finely got things to work. Your Lingor mod takes a really long time to load cause of all the added stuff however, it's worth every extra minute cause it's definitely one of the best mods out there. KUDOS my friend. Please don't fix it any more it ain't broke. Again well done. Later
Nope 7 May, 2024 @ 9:53am 
Is there a GAL/ARL faction mod ?
K-9 [redneck] 6 May, 2024 @ 12:38am 
Please respond
K-9 [redneck] 6 May, 2024 @ 12:37am 
Great looking map. I don't know what to call it (freeze-framing) (skipping ) it locks up with certain things exploding. Big warning pops up that certain buildings may cause freezes or crashes. Why put the mod out before it works completely? I like Lingor but I'm removing it from my ris playlist until it's fixed
Antivirus 2 Dec, 2023 @ 10:46pm 
Hello, gorgeous island, it's a pity such a gorgeous job is disappearing, if there were sources, it would be possible to make a project of some kind, maybe you can use the sources?
Smartass 9 Apr, 2023 @ 6:10am 
@Cody Stone 6 is east of the plantiera marker on the map, in the lone midsize elliptical patch of greenery. Generally stay north and in-between where the road forks between El Villon and Pikawas, and you're golden
=DWD=HachirohToube[GER] 25 Mar, 2023 @ 2:25am 
the Bridge from Maruko to Puente Marlargo is Broken?
Cody 27 Feb, 2023 @ 4:59pm 
I feel like the 6th stone isn't actually on the map
Cody 27 Feb, 2023 @ 4:57pm 
Anyone able to help em out with the riddle. Need help locating the 6th stone and then the ending
dra90nslay3r 21 Jan, 2023 @ 4:37pm 
hello would you give me permission to use this in a re-bundle into a map pack to reduce the number of mods in my groups modlist your mod would be linked and it would be unlisted so other people wouldn't be able to use it
Ice 15 Nov, 2022 @ 3:05pm 
Hi all,
is there a way to make bridges unbreakable.
We are using your map with Hearts and Minds and AI always breaks bridges ... how can i fix it ?
Riskaz 29 Apr, 2022 @ 7:19pm 
The other vehicles look to be French and perhaps German?
So maybe check out Hellenic armed forces, I'm pretty sure it has similar vehicles. Its hard to say what mods they are from exactly, but I do have a collection that includes vehicles from different countries. 99% sure all the vehicles are located within those mods.
Riskaz 29 Apr, 2022 @ 7:16pm 
@Mr.Knight @Galgonite
From the looks of it it looks like stuff from FFAA? Atleast the ship is.
Galgonite 29 Apr, 2022 @ 6:36pm 
what mods are used in the showcase photos.
Chriszekely 13 Apr, 2022 @ 8:26pm 
Mr.Knight Just now
hello, can I ask a question? what is the name of the vehicle mods used in the photos.
honger 25 Mar, 2022 @ 3:47pm 
some vegetation has weird shadow LOD, I don't remember noticing that before so it might be an issue with one of last Arma updates. Also occurs on your other maps. Any chance of fixing that? https://imgur.com/bMsmuLR
TheShanerator 22 Mar, 2022 @ 2:15pm 
liwocom: litteraly EVERYONE doesn't care about Taiwan!
King Pyrrhus 21 Mar, 2022 @ 5:52pm 
I have what might be a dumb question?. Weren't there units that went along with this (and Isla Duala too). I remember them in Arma 2. Have they not been recreated in Arma 3, or are they incorporated into some other mod?
liwocom 26 Feb, 2022 @ 4:59am 
I hope to go out to Taiwan Island
MAJ Carnage 3 Feb, 2022 @ 6:25pm 
Is there anything on this map that you may know of that could interfere with TFAR beta
IvosH_cz 14 Jan, 2022 @ 10:37am 
WarMachine scenarios for Lingor and Dingor . Enjoy
WhiteyTidy 29 Dec, 2021 @ 9:59pm 
Hey man, is there a server key for this?
diveyez 29 Oct, 2021 @ 1:39am 
Years later after our first talk, people still ask me about fixing the index for this map regarding ALiVE.
Can I please have that unobfuscated copy of Lingor and Dingor for properly indexing to use with ALiVE?
ItzRaiden 4 Oct, 2021 @ 5:41am 
It isnt possible that nobody saw it @Tapdole...

But I am smol brain for A3 server commandline :(
PringleFreak 3 Oct, 2021 @ 11:56pm 
It's possible nobody will ever see this, but I'm trying to host a dedicated server and play lingor but nothing I put in the command line seems to work have tried: "@Lingor/Dingor Island" "@Lingor-Dingor Island" "@lingor_a3" "@lingor3" any help would be appreciated
Capt. Mandrake 19 Aug, 2021 @ 2:06pm 
When I checked the Alive indexed maps Lingor/Dingor shows "working with X folder", what does this mean?
Poopshoot 8 Aug, 2021 @ 5:35pm 
Howdy! I represent an Arma 3 Starsim Unit and we would like to use your map in our Mappack that we are putting together. What would we need to do so that you would allow us to use your map?
Interwopper 28 Jul, 2021 @ 2:24am 
This is tanoa but free
wp726457 1 Jul, 2021 @ 7:13am 
Bridge coming off the northeastern most island doesnt work.
LuizBarros99 21 Jun, 2021 @ 12:07pm 
Also sad to see that you were forced to remove the Airfield Tower retexture. It looked really nice.
LuizBarros99 21 Jun, 2021 @ 12:06pm 
Maybe you either did not load CUP Terrains or loaded some mod that might break CUP Terrains?
localman 4 Jun, 2021 @ 2:22am 
i am missing some buildings in my map, how do i fix that?
Delta-118 10 Apr, 2021 @ 4:06pm 
Where do the vehicles in the images for this map and Isla Duala come from? They look really interesting.
diveyez 9 Apr, 2021 @ 7:03pm 
Can I get a non-obfuscated copy of lingor and dingor to index for ALiVE?
coreia 18 Mar, 2021 @ 11:06am 
bro, i can't get on the map. Both give error.
ItzRaiden 13 Mar, 2021 @ 7:08pm 
Question for you IceBreakr, what mod did you use for the factions in your photos? Would love to create a mission for my unit that uses those factions
puddy tat 23 Feb, 2021 @ 2:59pm 
We would credit you in our mod's description, and the mod is private so it's not like we're trying to steal it
puddy tat 23 Feb, 2021 @ 2:53pm 
So would you be okay with a repack? My unit doesn't use the collection/dependency
puddy tat 22 Feb, 2021 @ 4:03pm 
We use HTML... not my call I just wanted to ask
IceBreakr  [author] 22 Feb, 2021 @ 3:40pm 
What do you mean? Why can't you use Collections like everyone else?
puddy tat 22 Feb, 2021 @ 2:38pm 
Can I repack your map into another mod for my unit?
diveyez 15 Feb, 2021 @ 1:53pm 
Took a year long break from Arma, Would like to index this for ALiVE
IceBreakr  [author] 13 Feb, 2021 @ 5:01pm 
Diveyez: probably not for years?
IceBreakr  [author] 13 Feb, 2021 @ 5:00pm 
That's the least I can do. Can't wait for your PRACS!
wld427 10 Feb, 2021 @ 10:29am 
Still really neat seeing the tribute to me and my mod on the map. Thanks @icebreakr
diveyez 7 Feb, 2021 @ 4:13pm 
Is this still obfuscated? I would like to do the alive indexing still...
xray 4 Feb, 2021 @ 11:20am 
getting an "Getting an "WARNING: Used restricted combination of settings for Land_Fuelstation. Shape class == "house" and it has supply ability in a same time." error when opening map
cbfirefighter 19 Dec, 2020 @ 1:06pm 
for me, planes will take off but not land at the main airport in the central map.