Stellaris
Resource Redux
댓글 77
Medve 2018년 5월 2일 오전 5시 16분 
Please update! This is a most have!
kinngrimm 2017년 12월 22일 오전 9시 35분 
Any replacements for this mod in the making or does it get an update?
TacoTheMushroom 2017년 10월 16일 오전 11시 34분 
update?
mumhustlar 2017년 7월 24일 오전 8시 50분 
@docflamingo any chance you can send the list of changes you made to the deposits.txt file so others can replicate / update the mod to current version?
voiceofreason467 2017년 6월 26일 오후 11시 06분 
Does this mod work with Resource Spawner?
Tyrranus 2017년 4월 17일 오후 7시 08분 
miss this mod
plz update
Xly 2017년 4월 9일 오전 9시 48분 
Update?
Grace of Thule 2017년 4월 6일 오후 2시 08분 
Update m8?
Bittersweet 2017년 4월 6일 오전 7시 13분 
New update?
AzraelSorrow 2017년 2월 22일 오후 11시 32분 
Really wanting an update for this
Bittersweet 2017년 1월 8일 오후 12시 35분 
It says this mod is not up to date in mod list. Please update this mod ASAP thank you.
Daniel.Kiwi 2016년 11월 23일 오후 5시 19분 
When you update it let me know, looks cool
And sorry to hear about the hurricane
Caiden 2016년 11월 20일 오전 10시 09분 
Is there anywhere I can download this mod without steam?
echoAwoo Bot (Very Easy) 2016년 11월 19일 오전 6시 50분 
@sidrew They changed the way resources spawn into the game so the mod is going to need some changes. The changes docflamingo made are still valid code changes to 1.3.x but since the class IDs changed and what is contained within the class has changed, docflamingo is gonna have some work after they get themselves re-established
docflamingo  [작성자] 2016년 11월 18일 오후 6시 50분 
@sidrew: It will be soon. I lost my house and had to move because of Hurricane Matthew--in the new place but looking for work so there is little time right now.
Sidrew 2016년 11월 16일 오전 8시 04분 
Is anyone still working on this thing? I thought it was a great mod... but, it needs some love for 1.3.x...
cy-one 2016년 11월 1일 오후 6시 16분 
I have a question... How exactly does this mod alter the spawning of Lythurgi, Satramene gas and Zro?
echoAwoo Bot (Very Easy) 2016년 10월 23일 오전 9시 46분 
Forcing a compatability check pass does not allow mod to function so it does seem to be a significant enough change.
echoAwoo Bot (Very Easy) 2016년 10월 23일 오전 9시 31분 
I've looked through the new 00_deposits.txt file and it looks like they changed the way resources are spawned.
Suddenly, Melons 2016년 10월 22일 오후 6시 16분 
Will this be updated to 1.3?
rokenn 2016년 9월 17일 오후 3시 12분 
Just researched Neutronium in the same game with the same effect.
rokenn 2016년 9월 13일 오후 9시 32분 
The Dark Matter is showing in the system. But after building the station it does not show in the resource list. And modules using will not function.
Thanks!
docflamingo  [작성자] 2016년 9월 13일 오후 7시 31분 
@rokenn: The Dark Matter is showing up, correct? I'll look into it but that sounds like a game issue.
rokenn 2016년 9월 13일 오후 2시 50분 
It seems that Dark Matter is uncollectable. Is this a mod issue or a game bug? I have three systems with dark matter and my stations are not collecting it.
Arakus 2016년 8월 18일 오전 11시 18분 
No problem, rl is more important! :steamhappy:
docflamingo  [작성자] 2016년 8월 18일 오전 1시 37분 
@Arakus: Resources updated. Further refinements in the next few days. Sorry this took a little while to get to--RL stuff...
Arakus 2016년 8월 17일 오후 1시 02분 
Mod is still buggy!
No "antimatter", "neutronium", etc.
Tested it with several new made games and used console for all techs and then observe
Dark holes all have 6 sience but no one has antimatter.....
docflamingo  [작성자] 2016년 8월 5일 오전 1시 31분 
@Forgotten: It was updated today. Sometimes the auto download is delayed a bit--quit steam and restart and it should go through.
Forgotten 2016년 8월 4일 오후 10시 28분 
Really like the mod, popped up and said it is no longer compatible.
docflamingo  [작성자] 2016년 8월 3일 오전 1시 00분 
@WhiteWeasel: I'm going to review the resource assignments on this tomorrow some time and do an update. I made some corrections to the system for Strange New Worlds but neglected to update this as well. Thanks for the reminder, actually.
SkekDris 2016년 8월 2일 오후 11시 59분 
Maybe i've been really unlucky, but I have not seen dark matter, zro, or neutronium either.
docflamingo  [작성자] 2016년 7월 20일 오전 4시 55분 
@Silverias: I'll take a look and seek if I can make some tweaks--thanks for listing the items you aren't seeing appear as that is helpful. I'll likely make up update today or tomorrow.
Sunchaser 2016년 7월 19일 오후 10시 17분 
@docflamingo: Still loving the mod here (finding it impossible to play without, really - vanilla mapgen has way too many dead surveys to me). Some issues I've noticed over continued play, though: a few strategic resources aren't spawning. Namely Lythuric Gas and Zro, which are found on Jovians, and also Neutronium (Neutron Stars / maybe Pulsars?) and Dark Matter (Black Holes). Terraforming resources are fine, though, if perhaps a little too common at times.

Cheers :)
docflamingo  [작성자] 2016년 7월 7일 오후 8시 50분 
@fiske06: Don't worry about that--it's a consequence of the way things were re-arranged to keep the energy deposites consistant for the stars--it won't cause any actual issues in-game. The error log just sees something unexpected so it reports it.
fiske06 2016년 7월 7일 오후 4시 00분 
I'm getting the error:
Error in has_deposit trigger, cannot find deposit with key: d_immense_energy_deposit
in the log.

I see that you define other immense deposit values in 00_deposits.txt, but not for energy (energy just has normal and rich) is this something missing from the file, or an indication of a conflict/missing prereq somewhere*?

*I'm not familiar with Stellaris' modding system, so not sure if values can be defined accross mods
docflamingo  [작성자] 2016년 7월 5일 오전 12시 03분 
@Stofsk: There is always a chance that any given body will give you nothing, that's built iinto the game. From an RP perspective just assume something about local conditions make it impracticle to harvest resources at that location.
Stofsk 2016년 7월 4일 오후 8시 53분 
You say jovians will give a single point of energy, but it does seem too variable. Not every gas giant seems to be giving me energy (and sometimes I get weird variability like Class B stars not being energetic at all). Shouldn't *all* gas giants give an energy resource, to account for things like hydrogen and he3 being bountiful? (Ironically, wouldn't smaller gas giants like Uranus be 'easier' to mine in that regard than big giants like Jupiter, due to the latter's crushing gravity and radiation belt?)

That aside, I fucking love this mod! :D Good work, and I really like your other mods too.
docflamingo  [작성자] 2016년 7월 1일 오전 4시 11분 
@Shakers: Thank you for playing the mod!
Shakers 2016년 6월 30일 오후 5시 29분 
Ok, thank you for information. And thank you for this mod, good job! :D
docflamingo  [작성자] 2016년 6월 30일 오전 9시 39분 
@Shakers: Apologies, I stand corrected. Actually nothing in the mod changed but the version update does mark it as imcompatible so that has been corrected.
docflamingo  [작성자] 2016년 6월 30일 오전 7시 01분 
@Shakers: It is alreadt 1.2 compliant. Third didgets in the program indicate minor updates so it already works with it.
Shakers 2016년 6월 30일 오전 6시 11분 
This mod will be upgraded for 1.2.1?
docflamingo  [작성자] 2016년 6월 28일 오후 8시 18분 
@Bittersweet: NP, always glad to help. Thank you for playing.
Bittersweet 2016년 6월 28일 오후 4시 03분 
@docflamingo : Thank you for that information. That makes me feel better now, because at first i started skipping the ones that had no minerals with the 1 energy and it got to a point where I was confused about if I should cont. or not, Hence why I asked in this chat.
docflamingo  [작성자] 2016년 6월 28일 오전 8시 10분 
@Bittersweet: Energy production orbital stations are exempted from the energy maintenance cost.
Bittersweet 2016년 6월 28일 오전 8시 02분 
I thought this mod was cool that you got some energy from the sun at least in your solar system so no solar systems are empty. Yet I am just confused why only 1 energy output from the gas worlds should it not be 2? considering it cost 1 Energy in maint. cost. So sometimes i get a free minerals? is that supposed to be the point? because in game it tells me it cost 1 Energy to maintain the station harvesting the energy. and if i am only profiting 1 energy, what is the point?
Wijek 2016년 6월 23일 오전 6시 09분 
@docflamingo: Thanks alot, i will have a look!
docflamingo  [작성자] 2016년 6월 23일 오전 5시 51분 
@Wijek: They both alter an identical file so they will not work. I have another mod that adds new planets (and makes other alterations) with the new resource system however. Check it out here: http://sp.zhabite.com/sharedfiles/filedetails/?id=707933292
Wijek 2016년 6월 23일 오전 3시 47분 
Very nice mod! Expecially the balanced approach with energy + research is very logical. Is there any news about the compatibility with the "More Planet Types" mod?
Artanis 2016년 6월 22일 오전 4시 11분 
@docflamingo: Definitely! I'm currently doing a Vanilla run to see the changes, and then see which mods I use are and aren't compatible. :D Love the game too.