Stellaris
Resource Redux
77 件のコメント
Medve 2018年5月2日 5時16分 
Please update! This is a most have!
kinngrimm 2017年12月22日 9時35分 
Any replacements for this mod in the making or does it get an update?
TacoTheMushroom 2017年10月16日 11時34分 
update?
mumhustlar 2017年7月24日 8時50分 
@docflamingo any chance you can send the list of changes you made to the deposits.txt file so others can replicate / update the mod to current version?
voiceofreason467 2017年6月26日 23時06分 
Does this mod work with Resource Spawner?
Tyrranus 2017年4月17日 19時08分 
miss this mod
plz update
Xly 2017年4月9日 9時48分 
Update?
Grace of Thule 2017年4月6日 14時08分 
Update m8?
Bittersweet 2017年4月6日 7時13分 
New update?
AzraelSorrow 2017年2月22日 23時32分 
Really wanting an update for this
Bittersweet 2017年1月8日 12時35分 
It says this mod is not up to date in mod list. Please update this mod ASAP thank you.
Daniel.Kiwi 2016年11月23日 17時19分 
When you update it let me know, looks cool
And sorry to hear about the hurricane
Caiden 2016年11月20日 10時09分 
Is there anywhere I can download this mod without steam?
echoAwoo Bot (Very Easy) 2016年11月19日 6時50分 
@sidrew They changed the way resources spawn into the game so the mod is going to need some changes. The changes docflamingo made are still valid code changes to 1.3.x but since the class IDs changed and what is contained within the class has changed, docflamingo is gonna have some work after they get themselves re-established
docflamingo  [作成者] 2016年11月18日 18時50分 
@sidrew: It will be soon. I lost my house and had to move because of Hurricane Matthew--in the new place but looking for work so there is little time right now.
Sidrew 2016年11月16日 8時04分 
Is anyone still working on this thing? I thought it was a great mod... but, it needs some love for 1.3.x...
cy-one 2016年11月1日 18時16分 
I have a question... How exactly does this mod alter the spawning of Lythurgi, Satramene gas and Zro?
echoAwoo Bot (Very Easy) 2016年10月23日 9時46分 
Forcing a compatability check pass does not allow mod to function so it does seem to be a significant enough change.
echoAwoo Bot (Very Easy) 2016年10月23日 9時31分 
I've looked through the new 00_deposits.txt file and it looks like they changed the way resources are spawned.
Suddenly, Melons 2016年10月22日 18時16分 
Will this be updated to 1.3?
rokenn 2016年9月17日 15時12分 
Just researched Neutronium in the same game with the same effect.
rokenn 2016年9月13日 21時32分 
The Dark Matter is showing in the system. But after building the station it does not show in the resource list. And modules using will not function.
Thanks!
docflamingo  [作成者] 2016年9月13日 19時31分 
@rokenn: The Dark Matter is showing up, correct? I'll look into it but that sounds like a game issue.
rokenn 2016年9月13日 14時50分 
It seems that Dark Matter is uncollectable. Is this a mod issue or a game bug? I have three systems with dark matter and my stations are not collecting it.
Arakus 2016年8月18日 11時18分 
No problem, rl is more important! :steamhappy:
docflamingo  [作成者] 2016年8月18日 1時37分 
@Arakus: Resources updated. Further refinements in the next few days. Sorry this took a little while to get to--RL stuff...
Arakus 2016年8月17日 13時02分 
Mod is still buggy!
No "antimatter", "neutronium", etc.
Tested it with several new made games and used console for all techs and then observe
Dark holes all have 6 sience but no one has antimatter.....
docflamingo  [作成者] 2016年8月5日 1時31分 
@Forgotten: It was updated today. Sometimes the auto download is delayed a bit--quit steam and restart and it should go through.
Forgotten 2016年8月4日 22時28分 
Really like the mod, popped up and said it is no longer compatible.
docflamingo  [作成者] 2016年8月3日 1時00分 
@WhiteWeasel: I'm going to review the resource assignments on this tomorrow some time and do an update. I made some corrections to the system for Strange New Worlds but neglected to update this as well. Thanks for the reminder, actually.
SkekDris 2016年8月2日 23時59分 
Maybe i've been really unlucky, but I have not seen dark matter, zro, or neutronium either.
docflamingo  [作成者] 2016年7月20日 4時55分 
@Silverias: I'll take a look and seek if I can make some tweaks--thanks for listing the items you aren't seeing appear as that is helpful. I'll likely make up update today or tomorrow.
Sunchaser 2016年7月19日 22時17分 
@docflamingo: Still loving the mod here (finding it impossible to play without, really - vanilla mapgen has way too many dead surveys to me). Some issues I've noticed over continued play, though: a few strategic resources aren't spawning. Namely Lythuric Gas and Zro, which are found on Jovians, and also Neutronium (Neutron Stars / maybe Pulsars?) and Dark Matter (Black Holes). Terraforming resources are fine, though, if perhaps a little too common at times.

Cheers :)
docflamingo  [作成者] 2016年7月7日 20時50分 
@fiske06: Don't worry about that--it's a consequence of the way things were re-arranged to keep the energy deposites consistant for the stars--it won't cause any actual issues in-game. The error log just sees something unexpected so it reports it.
fiske06 2016年7月7日 16時00分 
I'm getting the error:
Error in has_deposit trigger, cannot find deposit with key: d_immense_energy_deposit
in the log.

I see that you define other immense deposit values in 00_deposits.txt, but not for energy (energy just has normal and rich) is this something missing from the file, or an indication of a conflict/missing prereq somewhere*?

*I'm not familiar with Stellaris' modding system, so not sure if values can be defined accross mods
docflamingo  [作成者] 2016年7月5日 0時03分 
@Stofsk: There is always a chance that any given body will give you nothing, that's built iinto the game. From an RP perspective just assume something about local conditions make it impracticle to harvest resources at that location.
Stofsk 2016年7月4日 20時53分 
You say jovians will give a single point of energy, but it does seem too variable. Not every gas giant seems to be giving me energy (and sometimes I get weird variability like Class B stars not being energetic at all). Shouldn't *all* gas giants give an energy resource, to account for things like hydrogen and he3 being bountiful? (Ironically, wouldn't smaller gas giants like Uranus be 'easier' to mine in that regard than big giants like Jupiter, due to the latter's crushing gravity and radiation belt?)

That aside, I fucking love this mod! :D Good work, and I really like your other mods too.
docflamingo  [作成者] 2016年7月1日 4時11分 
@Shakers: Thank you for playing the mod!
Shakers 2016年6月30日 17時29分 
Ok, thank you for information. And thank you for this mod, good job! :D
docflamingo  [作成者] 2016年6月30日 9時39分 
@Shakers: Apologies, I stand corrected. Actually nothing in the mod changed but the version update does mark it as imcompatible so that has been corrected.
docflamingo  [作成者] 2016年6月30日 7時01分 
@Shakers: It is alreadt 1.2 compliant. Third didgets in the program indicate minor updates so it already works with it.
Shakers 2016年6月30日 6時11分 
This mod will be upgraded for 1.2.1?
docflamingo  [作成者] 2016年6月28日 20時18分 
@Bittersweet: NP, always glad to help. Thank you for playing.
Bittersweet 2016年6月28日 16時03分 
@docflamingo : Thank you for that information. That makes me feel better now, because at first i started skipping the ones that had no minerals with the 1 energy and it got to a point where I was confused about if I should cont. or not, Hence why I asked in this chat.
docflamingo  [作成者] 2016年6月28日 8時10分 
@Bittersweet: Energy production orbital stations are exempted from the energy maintenance cost.
Bittersweet 2016年6月28日 8時02分 
I thought this mod was cool that you got some energy from the sun at least in your solar system so no solar systems are empty. Yet I am just confused why only 1 energy output from the gas worlds should it not be 2? considering it cost 1 Energy in maint. cost. So sometimes i get a free minerals? is that supposed to be the point? because in game it tells me it cost 1 Energy to maintain the station harvesting the energy. and if i am only profiting 1 energy, what is the point?
Wijek 2016年6月23日 6時09分 
@docflamingo: Thanks alot, i will have a look!
docflamingo  [作成者] 2016年6月23日 5時51分 
@Wijek: They both alter an identical file so they will not work. I have another mod that adds new planets (and makes other alterations) with the new resource system however. Check it out here: http://sp.zhabite.com/sharedfiles/filedetails/?id=707933292
Wijek 2016年6月23日 3時47分 
Very nice mod! Expecially the balanced approach with energy + research is very logical. Is there any news about the compatibility with the "More Planet Types" mod?
Artanis 2016年6月22日 4時11分 
@docflamingo: Definitely! I'm currently doing a Vanilla run to see the changes, and then see which mods I use are and aren't compatible. :D Love the game too.