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No problem, mod is dead anyway (at least in my version).
Sure, no problem.
I am not complaining, 4 star mod indeed, but i have to work on it hours to fit my taste.
Thanks for letting me know. Maybe he did it by mistake or smth.
http://sp.zhabite.com/sharedfiles/filedetails/?id=763689771&searchtext=
http://sp.zhabite.com/sharedfiles/filedetails/?id=763551424&searchtext=
http://sp.zhabite.com/sharedfiles/filedetails/?id=763536692&searchtext=
Don't know if he wants to "steal" this mod or if he is simply stupid?!
I have exactly the same problem
People who have dificulties to get this mod to work can try to install it manually, link to files:
http://www.moddb.com/mods/stellaris-tycoon
Manual installation works, workshop does't work.
Please fix it.
For exemple I got the +2 planet but I steal have that m*ther f*cker freaking inefficient planet management (ノÒ益Ó)
Good bye sweet dreams of having no sector :'(
Game works fine without it with only your own files. And all buildings works perfect.
Every tech should have phrase "Unlock building:" in the description. If it is not there and MODDB version is not working as well (ie. phrase is still missing) then I am afraid there might be a conflict of mods somwhere.
I think the POPs requirement is perfectly valid, but maybe 20 is a bit too much. I think 16 is the sweet spot - after all, that's the default size of capitals.
Well, that is one of my problems. My computer won't do huge galaxies so I am not familiar with problems players experience there ;)
That said I wonder whether deleting galaxy wide bonus for level 1 IC wouldn't do. To get 128 colonies equipped with level 1 IC player would need 51200 (before construction bonuses ofc) influence, to get to lvl 2 one would need 128000 in total. Another idea might be the requirement of having certain amount of POPs on a planet to upgrade to lvl 2. Let's say 20.
Thank you for finding a typo ;)
1) I think that for really large empires an 5% empire wide bonus per building can easily become overkill. For example, in one of my saves on a huge galaxy I have 128 colonies. If I built an Industrial Complex on all of them, I would get a 640%(!) bonus to mineral production, that would stack with the 20% bonuson the planet, if it was a level 2 building.
By limiting the bonus to the planet, the player would still be able to specialize some systems on mineral production, but in a less exploitable way.
2) Glad to hear it. If you make it a Ministry building (let's say, a Ministry of Science), I would recommend to change to "Nothing can stop science." :P
Also!
3) Found a typo in the description of the Listening Post. You've wrote "We liste becOuse we care", instead of "because".
Thanks! ^^
1) The idea behind Industrial Complex was precisely to let player invest heavily into economy and get gigantic bonus. To get things rolling quickly, especially in the late game. I will think about changing it though.
2) Consider it done, no problem.
@Sertonetix
Sometimes bonuses take really long to kick in but income is always changed immediately.
I have the -15/10 energy but no empire/planet bonus
Using moddb version
First of all: excellent job! Stellaris Tycoon is already on my personal list of essential mods. Please, keep up yhe good work. :)
So, on to the suggestions:
1) Industrial Complex level 1 and 2 gives the empire a 5% bonus to mineral production, besides the planet bonus modifier. Well, the problem is: you can build one Industrial Complex per planet, stacking a lot of 5% empire-wide bonuses. Isn't a little unbanlanced?
I think that the empire bonus should apply only to the Great Industrial Complex building, which is an empire unique. Meanwhile, the Industrial Complexes should give planetary bonuses only, not empire-wide.
2) I miss some building that gives planetary bonuses to science output. Something like an University, that would give adjacency bonus to science, or even a Ministry of Science, that would increase the science production of the planet by, say, 10%.
Wow, that is some epic troubleshooting XD
I don't know how or why, but it solved my problems. Now all buildings are appearing like they should and I finally can play tall. :)
Anyone else with the same problem is using the Unofficial Hotfix?