Stellaris
ZBeautiful Battles
1,609 件のコメント
A君 2024年8月26日 21時45分 
This is the greatest mod for improving combat performance in the game. It allows battleships in fleets to maintain orderly firing lines like 18th-century infantry, instead of mindlessly charging into chaotic battles. It also enables destroyers to intercept missiles and aircraft in front of battleships, rather than recklessly rushing into enemy formations.The mod is still working, but it has caused all work ships to disappear from the game. Additionally, it's now impossible to build new work ships in the shipyard. If someone could fix this issue, I would be incredibly grateful.
etoainshrdlu 2023年3月20日 20時46分 
update please?
PleaseBeGentle 2022年5月20日 1時57分 
is this updated?
YUYUTTTTulahf63773 2022年4月26日 3時43分 
Maybee Update? <3
こんにちは 2022年2月13日 7時56分 
Update please
Kryvda 2022年1月21日 23時22分 
Спасибо за мод, мужик. Когда-то без этого мода играть вообще не мог. F
Anbeeld 2020年8月22日 6時59分 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI. And also I update it quite often, adding new stuff.

You can check proof of this and read detailed description here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2055544110

Thank you!
Ravemaster99 2020年7月16日 17時49分 
Error. I have 163 mods. When this mod is activated with them, it causes all ships sets to become black (cardboard?) boxes, and causes the game to crash when starting a game.

When launched with this mod alone, the vanilla shipsets appeared, so its a mod compatibility issue... somewhere. Im a little ticked that i checked my mods alphabetically, and this one was the culprit lol. If only it was called Beautiful Battles, would have saved me alot of work.

P.S This comment is just making a note if anyone is cleaning their large mod lists and has ship graphical issues and crashing. Not blaming the creator, because mod compatibility isnt anyone's fault. Except Paradox's. They need to stop breaking mods in general with every update.
Fanciee 2020年6月8日 3時33分 
Please come back and update for 2.7... Was a great mod, not sure if it will work correctly on current version
flyinghamster 2019年10月29日 19時42分 
I uploaded Temporary Fix for zBB for post 2.4

https://sp.zhabite.com/sharedfiles/filedetails/?id=1902182838

Please make sure you guys subscribe to ACTUAL ZBB mod before subscribing to fix mod.

and Plz, Blackthorn, we miss you. ZBB is the best Stellaris combat fix mod ever since the 1.0
spartzb 2019年10月29日 16時57分 
Please update for 2.5! Thank you!
运营丁真 鉴定为:保枪 2019年7月18日 4時57分 
could work
flyinghamster 2019年6月25日 17時41分 
https://sp.zhabite.com/sharedfiles/filedetails/?id=1781168088

I made a Temporary Fix. Will get deleted as soon as Blackthorn updates.
flyinghamster 2019年6月25日 17時32分 
This mod prevents spawning of any leviathans including 'Shard' because Pdx added new 'relic dragon' and this mod's ship_sizes script lacks 'relic dragon' this requires simple fix.
flyinghamster 2019年6月25日 5時25分 
Desperately waiting for an update. This mod has always been the best combat overhaul mod. Too under-rated...
Ivan Teurer 2019年6月22日 15時45分 
does this work?
ashbery76 2019年6月17日 15時17分 
I have noticed using this sometimes you get a situation where one side is attacking and other doesnt spawn a battle screen and gets wiped out.
medphysjeff 2019年6月15日 10時33分 
Is this mod going to be updated?
War Bear 2019年6月4日 13時19分 
Hmmm, doesnt seem to function with the older versions of the game anymore if it's worth mentioning at all, causes the ships to turn invisible
JessHorserage 2019年6月4日 9時29分 
Alert, the whole, 2.3 has hit, if this hasn't been abandoned and you have some free time, do it, it would be quite neat.
Ajey 2019年4月27日 0時54分 
Thank you very much Blackthorn! :)
Blackthorn  [作成者] 2019年4月26日 18時10分 
@Ajey You absolutely can incorporate some or all of my mod np.

Thank you for the kind words!
Ajey 2019年4月23日 6時30分 
Hi Blackthorn! I am currently working on a bigger graphical overhaul for stellaris. Unfortunately your mod won't be compatible with this overhaul in it's current state.

You were a great inspiration for me though and i would really like to include a few of your changes into my graphical overhaul mod because they would improve it.

I already got permission of several other popular mod authors and i hope you could give me your permission as well!

In case you do, i will mention your name and mod of course! Please let me know?
Joles 2019年3月25日 12時14分 
Hi..the mod mentioned by Blackthorn is Kaytos Slow Battle Mod. I have no links to both authors so I can just name it.
In my opinion you can combine both mods. In ZBB you need to delete the ship-sizes folder where the speeds are changed and with KSSB mod you can even set the battle-speed you want per menu. By deleting the ship-sizes folder you achieve also compatibility with NSC as only vanilla-ships are changed in this mod by having another speed.
For the ship behaviour folder I would just copy the file from this mod and overwrite the one in NSC. There is also this advanced ship behaviour..I think it does not work anyay..does anybody uses it? The No-AI-combat computers in NSC?
No idea ihow good that works...I will try. Last comment: KSSB-mod uses a country event to slow down the military ships in combat..no idea if that is a good idea performance-wise when dozens of battles happening around the galaxy.
키으기 2019年2月12日 9時54分 
Thank you I'll use it well
Bronan the Bradbarian 2019年2月7日 3時43分 
I'm switching to this from Improved because this actually gets updated, does this work with Real Space and Downscaled Ships?
Azoth 2019年1月8日 10時49分 
Strategic map is also more 3D now, looks interesting. Slower travel speed can be balanced by Longer Space Battles mod.
azmodael 2018年12月23日 0時04分 
Blackthorn any progress or incorporating that incombat slowdown mod you found? I love the work you have done here but I find the cruise speeds unbearably slow.
HT 2018年12月18日 19時19分 
This can't coexist with NSC??
Sabaithal 2018年12月14日 21時33分 
I wasn't using precise measurements, just the effects I saw in game. Notably, with the mod activated, two fleets were travelling to a destination. The first fleet estimated about 1600 days to reach it. The seconds roughly 480 days. When I restarted the game with the mod turned off, the first fleet re-estimated after about a month to around 400 days, and the second was less than 100 days.

Also I understand your frustration in "streamlining" two values that should be kept separate.
Blackthorn  [作成者] 2018年12月14日 21時19分 
@Sabaithal I feel I do have to correct your estimate of the difference in speed. The actual vanilla speeds of ships are as follows (Mod speed first, vanilla speed after the hash symbol which renders it into a comment)::

@speed_very_slow = 30 #80
@speed_slow = 40 #100
@speed_default = 60 #120
@speed_fast = 80 #140
@speed_very_fast = 90 #160

As you can see, the values are abit less then half speed ( not the 4x slower that you mentioned)

4x slower would be like multiplying by .25 and would give the following numbers :::

@speed_very_slow = 20
@speed_slow = 25
@speed_default = 30
@speed_fast = 35
@speed_very_fast = 40

I wanted to draw a balance between a slower combat speed while affecting the out-of-combat speed as little as possible.
Blackthorn  [作成者] 2018年12月14日 21時11分 
@Sabaithal I love this mod as well, and I agree 100% with you about the out-of-combat speed being too slow.

It irks me to no end. Unfortunately, in a recent patch, the Stellaris Devs thought it would be a great idea to make both in-combat and out-of-combat speed the same variable. So, there is no easy way to change one without affecting the other because they are both the same value now. (I hate this change)

There is a way to program a script to apply a speed debuff ONLY in combat that I saw in another mod but I do not want to plagirize their work. I might ask them if I can incorporate their mod into mine and give them their due credit but that is the only solution / workaround I have for that issue.
Sabaithal 2018年12月14日 19時33分 
I love the mod, but there are two flaws with it. One, the out-of-combat speed is nearly 4x slower than normal, so it takes forever for ships to get anywhere. Two, the turning speed doesn't seem to have been affected from vanilla. Just from experimenting I learned that the turning values have to be very low in order to see differences.
Hexagoros 2018年12月13日 16時53分 
Does this work with NSC?
valdindor 2018年12月8日 11時11分 
is this compatable with extra ship components?
ThaPear 2018年10月14日 4時23分 
Is there any chance that this mod changes only combat speed? It currently makes ships extremely slow on the galaxy map as well.
Pack Man 2018年9月8日 5時42分 
I wanted to ask is this mod compatible with ISB Graphics?
m.mad 2018年8月25日 6時19分 
Can I play together with mod "Realistic ships"?
John Heckdive 2018年8月21日 5時53分 
To be specific I mean mods that add more ship skins, not mods that add more ship types which obviously would be incompatible.
John Heckdive 2018年8月21日 5時53分 
Are modded shipsets compatible with this or not recommended? Sorry if this is a dumb question, but I'm hoping that these values might be universal and not on a model to model basis.
Fenris_Wolf 2018年7月25日 11時28分 
Does this work with 2.1.2 ?
vaporfeces 2018年7月15日 18時37分 
Except that I play version 1.9.1 using the Steam Beta/rollback feature.. So it would not be incompatible. I ask again: can I get my hands on the 1.9 version?
Blackthorn  [作成者] 2018年7月15日 10時21分 
@vaporfeces No unfortunately there is no way to get the 1.9 version because it would be incompatible with the current version of Stellaris!
Blackthorn  [作成者] 2018年7月15日 10時21分 
@Winfeather Sorry for the long delay! Hope you enjoy!
Winfeather 2018年7月15日 6時32分 
Thanks for the update!:steamhappy::steamhappy: I've been waiting for this amazing mod for a long time( since your 1.9 version), and now I can enjoy it with my favorite mod(indeed it is). Thanks a lot !
vaporfeces 2018年7月15日 5時12分 
Is there a way to still get the 1.9 version of this mod?
Blackthorn  [作成者] 2018年7月10日 18時47分 
@holyjay Yes I am sorry I did not update my mod description text to take into account changes to the game that Paradox implemented at some point in my absence.

Unfortunately, in-combat speed and out-of-combat speed are one and the same now. The only way to change one without the other is via scripting and I have 0 programming knowledge.

Another user Axonum pointed me to a mod that makes the appropriate changes. I examined the changes but I need to ask the author to incorporate his mod into my own and give him credit.

Have not gotten around to it yet though.
holyjay 2018年7月9日 21時08分 
The mod description doesn't appear to say anything about changes to out-of-combat sublight speed, but I'm finding that all my ships have had their speed cut down to around a third. I'm seeing my titans and battleships crawling around at 110~ speed when they used to go 330~. While this is bad enough in vanilla, with mods like realspace that increase system sizes it's unbearable. I've tried disabling all my mods aside from this and did test runs, but it doesn't seem like anything else is causing it.
Blackthorn  [作成者] 2018年7月7日 14時12分 
@Mobius hmmm I like the way you think. I will give it a go... I am of a like mind and would prefer my fighters shooting projectiles and missiles rather then lasers and fat (bomb?) lasers!