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Een vertaalprobleem melden
You can check proof of this and read detailed description here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2055544110
Thank you!
When launched with this mod alone, the vanilla shipsets appeared, so its a mod compatibility issue... somewhere. Im a little ticked that i checked my mods alphabetically, and this one was the culprit lol. If only it was called Beautiful Battles, would have saved me alot of work.
P.S This comment is just making a note if anyone is cleaning their large mod lists and has ship graphical issues and crashing. Not blaming the creator, because mod compatibility isnt anyone's fault. Except Paradox's. They need to stop breaking mods in general with every update.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1902182838
Please make sure you guys subscribe to ACTUAL ZBB mod before subscribing to fix mod.
and Plz, Blackthorn, we miss you. ZBB is the best Stellaris combat fix mod ever since the 1.0
I made a Temporary Fix. Will get deleted as soon as Blackthorn updates.
Thank you for the kind words!
You were a great inspiration for me though and i would really like to include a few of your changes into my graphical overhaul mod because they would improve it.
I already got permission of several other popular mod authors and i hope you could give me your permission as well!
In case you do, i will mention your name and mod of course! Please let me know?
In my opinion you can combine both mods. In ZBB you need to delete the ship-sizes folder where the speeds are changed and with KSSB mod you can even set the battle-speed you want per menu. By deleting the ship-sizes folder you achieve also compatibility with NSC as only vanilla-ships are changed in this mod by having another speed.
For the ship behaviour folder I would just copy the file from this mod and overwrite the one in NSC. There is also this advanced ship behaviour..I think it does not work anyay..does anybody uses it? The No-AI-combat computers in NSC?
No idea ihow good that works...I will try. Last comment: KSSB-mod uses a country event to slow down the military ships in combat..no idea if that is a good idea performance-wise when dozens of battles happening around the galaxy.
Also I understand your frustration in "streamlining" two values that should be kept separate.
@speed_very_slow = 30 #80
@speed_slow = 40 #100
@speed_default = 60 #120
@speed_fast = 80 #140
@speed_very_fast = 90 #160
As you can see, the values are abit less then half speed ( not the 4x slower that you mentioned)
4x slower would be like multiplying by .25 and would give the following numbers :::
@speed_very_slow = 20
@speed_slow = 25
@speed_default = 30
@speed_fast = 35
@speed_very_fast = 40
I wanted to draw a balance between a slower combat speed while affecting the out-of-combat speed as little as possible.
It irks me to no end. Unfortunately, in a recent patch, the Stellaris Devs thought it would be a great idea to make both in-combat and out-of-combat speed the same variable. So, there is no easy way to change one without affecting the other because they are both the same value now. (I hate this change)
There is a way to program a script to apply a speed debuff ONLY in combat that I saw in another mod but I do not want to plagirize their work. I might ask them if I can incorporate their mod into mine and give them their due credit but that is the only solution / workaround I have for that issue.
Unfortunately, in-combat speed and out-of-combat speed are one and the same now. The only way to change one without the other is via scripting and I have 0 programming knowledge.
Another user Axonum pointed me to a mod that makes the appropriate changes. I examined the changes but I need to ask the author to incorporate his mod into my own and give him credit.
Have not gotten around to it yet though.