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"Conflict found for
'UISquadSelect':
WotC: robojumper's Squad Select
Halo Reach: MJOLNIR Armor Variants (Vanilla)"
"Q: Why does my character have invisible legs? I can't seem to make him have the armor!
A: Did you check that you were using the correct torso? It is all one set, therefore when you use the correct torsos it locks you to use Spartan parts only, unabling you to have "Invisible" Parts."
Should not be a mod conflict, since i have those missing textures also with only this mod enabled... No missing files, i checked my steam data
Anyway for a fix? Need this mod sooo bad^^
Long War Perk Pack
* Halo Reach: MJOLNIR Armor Variants
Check it out, I'm absolutely sure of it. Jorge's red visor color is also there.
Also, I'm guessing you refer to the knife on the shoulder rather than Jun's armor. Yes I know of that issue a long time ago but since it's a very small detail I didn't fix it.
When it comes to the decals and stripes on different noble team armors I did not put them in because it would mean adding even more clutter to the menus through an increased amount of items.
Since people were already complaining the mod had a bit too much stuff and cluttered the menus I decided to stop the parts rampage.
Anyways, thanks for the kind comment and feedback!
1. The camando helmet is missing the com piece that makes it accurate to Carter
2. The knife that is used in Jun's armor is upside down and missing the stripe that is on the armor
3. missing the visor color of Emile
4. Com helmet piece for Kat
5. (not part of noble but still) EOD helmet is missing the com link for the base helmet
Wonderful mod, cant imagine the work that had to be put in, just some issues that i have found.
You don't know how happy I am to read your update.
I'll see about getting the pack soon.
I don't currently own WotC, so I doubt I'll be able to make it compatible until that happens, but if I ever buy the expansion pack I probably would roll out a bunch of fixes.
I took my time to read all 8 pages of comments I hadn't read before. The comments that pop-up in my mind are the ones I'll reply to, if you didn't get an answer, please re-comment.
As for the alien ruler armors: Try removing the lines that include the alien armors on the configuration files inside the mod folder. I'll see if I can fix that soon.
@Landgreen That's correct, but those issues were present before WotC.
I may have not done any of the models/textures, but I did do all the rigging and setup of materials in the Unreal Engine along with texture conversion, I hope you can understand me.
HOWEVER I'm willing to add whoever can help in terms of compatibility to our current list of authors.
TL;DR: The mod will be updated in terms of compatibility if I get WotC, otherwise only expect fixes for the Alien Ruler armors Soon™.
I do appreciate the incredible amount of attention and support people have given to this mod and only will go back to doing this stuff because of you guys/gals, as I haven't played this game in more than a year.
These series of comments posted in inverse order purposefully for easier reading (That way the full comment is in correct order).