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Teleporters do not jitter or lag normally. That's a vehicle problem. LFS and perhaps other vehicle types have always had problems with teleports. That's something they need to fix. It's not a map problem. SWV ships work fine with teleporters btw.
If you mean LFS not working properly with the teleporters, that would be an LFS problem that LFS needs to fix.
If I make an update for the map some day, I'll fix the issue.
I'm hearing of a brush entity that maintains momentum that's not in the FGD by default, but is part of the Source base code? Called trigger_portal. https://developer.valvesoftware.com/wiki/Trigger_portal
Again, probably not worth your time, and if you don't wanna go through the effort to add it, that's fine, and I hope you have a lovely day.
(but in any case while the geometry is LOVELY to dodge and weave through, it's not much of a flying map if it doesn't preserve the momentum ^_^)
I have thought about a fading texture for map walls. But I still need to take the time to properly look into it.
Again, don't get me wrong, its a super polished map, I just can't use it as advertised.
Then you should probably try the _inf version that has infinite looping teleports on the map edges. You'll never run into a wall.
But the main thing you can use to see the map edges are the turbo laser towers. They mark the edges.