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Cheers!
- If you want to look from the moderate distance (300 - 500 m, this is the distance we take a screenshot of the district, a group of buildings etc.) and if you have cliffs in your field of view, you can decrease the tiling factor to 200 - 250. Cliff will look sharper in that case.
- If you want to make closeups - for example you are taking a screenshot of the rocky shoreline or recreation area with rocks in foreground, try to decrease the cliff tiling factor to 50, it will look great!
The same principle is valid for gravel and pavement. You often want to see them in closeups, they are visible along elevated roads or rail tracks and in some other cases. their tiling factor is only 16, but texture size is 1024x1024! And they look very good. Maybe 512x512 could be enough, you can try :)
I made some experiments yesterday.
- If your texture doesn't have significant details (such as grass or usual sand - not my stones! :) ), it can be 512x512, 256x256 or even a bit smaller (not necessary the power of 2). But its tiling factor (original 35 for grass, 60 for sand) shouldn't be increased.
- If details on your texture are important (such as for my cliff), the texture shouldn't be smaller than 1024x1024. The more the better
And now the tiling factor is important:
- If you want to look (take screenshots) from large distance - let's say one city tile (2 km), you should keep the original tiling factor (400). The same for very large distance ie. if you look across the map, 2-3 city tiles or more. From this distance you don't see details anymore, ingame rock decorations and lighting play the main role in this case. But if you would decrease the tiling factor, you would see repetitions on large rocky walls unless your texture would be very uniform.
- Of course you can use my textures in your theme! :) As I wrote in the description above I used MrMiyagi's grass and gravel (and pavement) textures too.
- I don't know which maps your theme will be intended to, but if it will be related with the New England landscape, there will not be huge rocky walls there. So if mountains will be lower and rocky walls smaller, try to change the tiling factor for cliff (in Terrain Themes Creator). I would suggest to decrease it to 250. This way you will have sharper details at moderate distance and a bit better look at the foreground. But don't decrease the texture size! :)
Your cliff texture here is almost identical to what the mountains look like here in Maine, I may use it for my New England theme, if that's okay. Not sure yet. I like how you got creative with the sand and grass (rocks and flowers etc). I'll have to look into that. I bet people could get really creative.
I wish we could have two 'sands'. So people can have sand and rocks or sand and snow. It would look really good for my NE theme since southern Maine has a lot of sandy beaches but the rest of the coast is mostly rocky.
http://sp.zhabite.com/sharedfiles/filedetails/?id=547094857
thank you, Thumbs up
I'm already enjoying to your land.
I like texture of part of a rocks and a sand with unity, and grass with wildfolowers as well ;)
http://sp.zhabite.com/sharedfiles/filedetails/?id=612880433
http://sp.zhabite.com/sharedfiles/filedetails/?id=612880465
Thanks for a good works and sharing them for us ;)