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It does feel different design-wise from the regular BM level design policy. It has too many useless side paths and offices that don't add much, the outside section at the end is bloated and filled with too many enemies and empty space between. The sniper section felt out of place and too difficult to deal with due to the large size of the area it covers.
The textures and graphics in the Uncut maps are a noticeable downgrade from the vanilla On a Rail maps.
As for lengthening the chapter and adding the missing maps and sections, it succeeds. But it isn't of the high quality i was hoping for.
It also clashes tonally and gameplay-wise with the final Black Mesa product if you intend to play the game from start to finish with the Uncut maps added.
"Of course, you owe us nothing Mr. Kemp. But you've come this far. You know as much about this chapter as anyone."
i hate how long this is lmao
https://youtu.be/d5XwpkEYQm4
If by "replace" you mean completely remove vanilla OAR and use only the maps this mod normally adds, I'm afraid that's not how map transitions work.