Cities: Skylines

Cities: Skylines

Banhammer Regional Office
77 Comments
Wolf 2 Jan, 2022 @ 5:04pm 
love the one shell square tower look
PoliteChicken 27 Apr, 2021 @ 4:53pm 
This looks just like the Hancock Whitney Tower in New Orleans! Love it!
cma282 13 Mar, 2021 @ 1:28pm 
Awesome, thanks for this great "filler" building.
MatteCosta 3 Feb, 2021 @ 11:39am 
Great work! thank you a lot for making this, looks amazing
templeofdoom 8 Dec, 2016 @ 11:43am 
Just heard a commercial CO did in the new ND update on the radio stations for "BANHAMMER BANK". Nice work! You impressed with this asset! Just thought I'd drop a comment by in case you haven't heard it yet. :)
BrowncoatTrekky 13 Oct, 2016 @ 8:51pm 
Agreed based on your description. Thanks for upload.
FatBaldBastard 8 Apr, 2016 @ 11:24am 
I think this thing has zero cost when you place it with RICO, right now. Anyone else have the same thing?
Lactose the Intolerant 5 Apr, 2016 @ 2:16pm 
Much obliged. :)
Koesj  [author] 5 Apr, 2016 @ 6:32am 
Lactose the Intolerant 4 Apr, 2016 @ 10:54pm 
Koesj, behind the second and third ones?
Koesj  [author] 4 Apr, 2016 @ 12:41am 
Well, most other buildings are lit up like disco floor! I've spent a ton of time making, and re-doing the realistic nightlight so if anything has to change it's them, not me :steammocking:

Another thing: do take the building's structure into account. Those fat vertical pillars? They block out most of the windowlights from many, many angles.

If you still think it's too dark make a local save of the asset and add some lights. I've indeed been a bit skint with the spots since it's an office, not a christmas tree.
Friendly Monkey 3 Apr, 2016 @ 3:59pm 
Great building! I do find that, compared to other buildings, this skyscraper is very dark at night. It'd be nice if it was a bit more "lit up" - thanks again for the excellent building :)
Koesj  [author] 23 Mar, 2016 @ 4:53am 
Which picture?!
Lactose the Intolerant 23 Mar, 2016 @ 2:17am 
Great model! I also couldn't help but notice, that building behind the Banhammer office to the left, that looks very similar to the Fulbright tower in my hometown, Houston. Do you have a link for that model?
KyleofKerbin 21 Mar, 2016 @ 8:41pm 
Ah, I understand. I always do the same thing every time a Kerbal Space Program update comes out. I install a ton of mods, never test until I've installed ALL the mods I want (from 22 to my current, 56). The only way I can get the game to work is to do a "Unity hack" procedure in which I have to take a certain Unity file from the engine download and replace the KSP one, then add some other file. That makes it so the game runs 64bit instead of the current only available version, 32bit. If you get that city to work and you have a mod list of all it uses, gimme gimme gimme! :D
Koesj  [author] 18 Mar, 2016 @ 1:10am 
Haha thanks for the backhanded compliment, it's pretty much exactly what I wanted to achieve ;)

Unfortunately all my saves are a mess of half-broken stuff - already on life support on my own computer because of random crashes, errors, stuff missing, etc. It'd be foolish and not up to any quality standards to publish them online!
KyleofKerbin 17 Mar, 2016 @ 7:54pm 
This game is the only situation in which I actually like and appreciate these ugly blocks that stick out of the ground. I mean nowadays we have points, angles, and smooth edges, not these thick-ass rectangular prisms! Do you have that city as like a download or anything, because it is beautiful and I want it. XD
Koesj  [author] 15 Mar, 2016 @ 12:38am 
Kyle: my old piece of crap concrete monstrosity compared to the newer ones you mean? ;D

Goliath: I recently updated the building for Ploppable RICO and I think it somehow switched it off by default. If you turn it on again (lil button on its info pane) the problem will go away!
TheLastGoliath 14 Mar, 2016 @ 8:21pm 
I think that's doing the trick; thanks! Unrelated followup: I now keep getting a notice that the building is "closed"; any idea what the deal is?

(Sorry to bug you with what are probably dumb questions; I'm just very much a fan of your building!)
KyleofKerbin 14 Mar, 2016 @ 3:22pm 
Jesus, you know how lay out a city! That looks beautiful! Wish cities were laid out that well IRL!
Cool building, too. Makes your city look "realistic" with the old, ugly buildings mixed in with the newer, nicer buildings. :)
Benny Beanpicker (NL) 12 Mar, 2016 @ 4:19am 
ty for your RICO buildings love it
Koesj  [author] 12 Mar, 2016 @ 12:20am 
What I've seen with other uniques is that they still have the 'use template milestone' option ticked from the asset that they're based on (you can check this in the properties pane when you load an asset in the in-game editor).

That's not the case with this building though, so why it would be locked out/is locking out other buildings is a question I don't know the answer for. Are you using the Unlock All mod ? If not, that might help!
TheLastGoliath 11 Mar, 2016 @ 8:29pm 
Question applicable to this building but also several others: when I place one unique building, it locks out an additional 10-12 or so from the workshop as well. I placed something by a different author, and it then locked this one from being built. Is there some flag or parameter that they're all coincidentally sharing? Or is it something else?
Teho 5 Mar, 2016 @ 12:40am 
thank
[FmOs] Fry, Philip J 1 Mar, 2016 @ 11:21am 
Thanks man.
Koesj  [author] 1 Mar, 2016 @ 11:19am 
3ds Max! There's a Student Version that you can try out, or otherwise check out Blender which is a totally free alternative :)
[FmOs] Fry, Philip J 1 Mar, 2016 @ 11:18am 
What programm did you used to crate this awsome model? I want to start moddeling.
Koesj  [author] 1 Mar, 2016 @ 11:04am 
Nope, never mind! Had to restart my own game :secretorder:
Koesj  [author] 1 Mar, 2016 @ 10:55am 
I think something's wrong though... checking it out now!
FourteenChief 1 Mar, 2016 @ 10:54am 
"RICO enabled" Thx and very well done : )
Koesj  [author] 26 Feb, 2016 @ 7:53am 
Can you post or link to the output log of your crash? I haven't heard of anyone else experiencing problems, but I'll try everything I can to fix things if possible!

Wouldn't know where to start though, it runs fine for me and the asset itself is nothing more than a bare-bones unique with manageable stats.
VTG-1800 26 Feb, 2016 @ 5:49am 
Crash, need update snowfall
OUPS ! 8 Feb, 2016 @ 4:21pm 
Nice now is perfect :D good job Koesj =)
Koesj  [author] 6 Feb, 2016 @ 3:14pm 
:steamhappy:
Judazzz 6 Feb, 2016 @ 2:59pm 
Good stuff, Koesj. Your upgrade is like taking a bad-ass Mercedes and upgrading it to an even bad-asser AMG!
Koesj  [author] 6 Feb, 2016 @ 7:12am 
Okay folks, big update, tell me what you think.
Koesj  [author] 28 Jan, 2016 @ 8:49am 
And here as well, did a decent amount of work on the LOD (though it's a bit too light). Was planning on updating it though, so can you post a screenshot for pointers?
OUPS ! 28 Jan, 2016 @ 8:43am 
Nice asset :D just LOD is not best for sure :/
dennismcw 23 Jan, 2016 @ 11:21am 
Ok thank you! Can't wait to see your next building!
Koesj  [author] 23 Jan, 2016 @ 3:43am 
Oh wow that's a really cool building, BUT I'm not very good with stone and masonry in my both my modeling and texturing yet. I might crack it, something like it at least, in the future. I am currently in the process of doing another L.A. building, but it's a 1970s tower ;)

People like AJ3D, Attercap, Darf, or Dethkwow would probably be a better choice for tackling it right now. Come on over to Simtropolis to pitch your idea!
dennismcw 22 Jan, 2016 @ 10:33pm 
Do you think you could make an asset of the Eastern Columbia Building from LA? Your one of the best asset makers I've seen and would love to see what you could do with that building!
Buzz Dripyear 11 Jan, 2016 @ 7:52pm 
The lighting for me is too dim....
LordofMemes 25 Dec, 2015 @ 7:01am 
Damn, it looked really cool.
Koesj  [author] 23 Dec, 2015 @ 1:14am 
My city is being a piece of crap about numerous patches and AD being released afterwards, so I'd have to start anew :/
LordofMemes 22 Dec, 2015 @ 5:28pm 
I have seen some pictures of amazing and realistic looking cities youve made. Do you think you will add them to the workshop? So people can add them to there game and see how you made your awesome highways.
Koesj  [author] 21 Dec, 2015 @ 12:22am 
Can you post a screenshot of your model here? I work in Max but a handoff from Blender shouldn't be a problem.

Thing is though, I work with some peculiar modeling setups (long window strips, overlapping and mirrored UVs) so maybe my workflow doesn't quite fit your models!

Hit me up in my Simtropolis thread [community.simtropolis.com] if you want to talk some more about your work. There's tons of good info on UVing/texturing both there and on the Paradox forums too! Keep at it I'd say, stuff can't be as hard as it looks if my last three months of tinkering are to be believed :steamhappy:
Elon Mosque the Space Jihadi 20 Dec, 2015 @ 10:03pm 
I have a boxy 80's style model half made in blender, but i dont know how to uv wrap, it isnt too great, but if you want it to uv wrap u can have it
Koesj  [author] 20 Dec, 2015 @ 3:43am 
Good call, there's definitely some inspiration to be had there. I'll probably stick to my own heights and floorplans to expedite the speed at which I can do work, but I've got a number of concrete/glass/steel looks on my list that are very much on show in Clayton as well.
Elon Mosque the Space Jihadi 19 Dec, 2015 @ 11:35pm 
Is it possible for you to make some buildings from clayton, missouri? Very similar style of architecture.
Elon Mosque the Space Jihadi 19 Dec, 2015 @ 11:24pm 
Finally, been waiting for something like this forever, the sc4 community had the same problem