Cities: Skylines

Cities: Skylines

Tetrapod (Breakwater Block) - 1x1
21 opmerkingen
Barrett 2 okt 2022 om 16:59 
thats so cute
Mas71  [auteur] 13 sep 2017 om 4:26 
@Ranazomic
This Asset is NOT WORKED for break water (stop water) in a game, this is Eye-Cnady ;)
Enjoy ;)
Ranazomic 13 mei 2017 om 1:18 
do they work? ore is it just for a more relestic view?
Sakujo 15 okt 2016 om 18:33 
Thank you. I somehow missed it. I guess because I subscribed on the search page (the green plus) and somehow you don't get the "you need these mods too" popup. Great now it works :)
Mas71  [auteur] 15 okt 2016 om 18:21 
@Sakujo
This guide-frame is included in 3d-model(a part of Asset), its never disapear.
so you need to use this with PROP in same time, PROP will make hide this frame ;)
Please subscribe and use thsi asset with PROP in same time.

--> http://sc4devotion.com/forums/index.php?topic=17176.msg501043#msg501043
Sakujo 14 okt 2016 om 18:04 
How do I get this guide lines away around the tripod?

http://i.imgur.com/5xVWdp0.jpg

No matter what I do they don't go away. They are always visible.
Mas71  [auteur] 2 feb 2016 om 3:04 
@ALL (02, Feb, 2016)
I'm sorry to inconvenience with an update.
All existing asset will be removed in you map maybe, replace them once again pls.
Thank you

アップデートで生じる既存Assetの消滅問題でご不便をおかけします。
お手数ですが改めてAssetの再配置をお願いします。
-Mas'71
abstract.to.reality 9 dec 2015 om 15:27 
The guide lines are great, just started my city over to really revamp it! Thanks for the props!
Mas71  [auteur] 23 nov 2015 om 21:18 
@Shroomblaze
## supplementary
This Asset is made by these models
http://www.geocities.jp/momo_jiri_dog4/cities-skylines/tp01_report001_eachmodel.jpg

About asnwer A3 :
It's confirmed for Normal-PROP, I don't have check it in a case of "Tree" or "Vehicle".
Mas71  [auteur] 23 nov 2015 om 20:00 
@Shroomblaze
before of all, Thnaks Shroomblaze to your nice works ;)
k, answers here :
A1 - A guide-frame is a part of Asset, it will keep appear after placed asset, but it is HIDDEN by PROP.

A2 - PROP is disappeared normally about 1,000m, you can see a LOD of Asset after that.

A3 - In a porevious game version (before 1.2.xx), No needed a LOD of PROPs because a main-model was keep used at 0m-1000m.
however, in a latest game-version, PROP will be changed to a LOD at 250m now, so we need to make a LOD of PROPs with detailed model.
Leo Mystic Magic 23 nov 2015 om 18:37 
I have a couple questions for you about this asset.

1.) How did you get the guide marker around your asset when placing?
2.) How did you get the prop to keep showing up at far distances?
3.) What do you mean by what you said below?

"After the After-Dark-Update (v1.2), some game's properties has changed.
A distance what Main-Model change to LOD-Model about PROPs especialy,
It has big changed, 1,000m(before) to 250m(now)."
Mas71  [auteur] 18 nov 2015 om 15:02 
@Miyagi-san @abstract.to.reality
Do I have to give you bribe? (lol) but thanks a lot for impressed wrods, too better for me ;)

quote : Two prongs that are similar in direction.
Oh, I C ;) Good idea, why I couldn't notice that easy way !
k, I'll try to revise asset with that ;) Thank you for idea :)
abstract.to.reality 18 nov 2015 om 14:41 
I've figured with the plop is there are two prongs that are similar in direction, use that as a guide line. A little inconvenient but its well worth it.
MrMiyagi 18 nov 2015 om 8:30 
I agree!! The harbor walls come out SO beautifully. Sharp, clean, perfect! I will share some screenshots once I have the port built up nicely
GCVos 18 nov 2015 om 5:13 
Are you kidding, your seawalls are awesome! You beat me to doing harbor walls :)
Mas71  [auteur] 18 nov 2015 om 4:56 
@MrMiyagi
Thanks for words ;) and I want to thanks for your good works too ;)

@GCVos
My little works are nothing like as good as your big works.
but thanks and I'm glad if you like it ;)
GCVos 18 nov 2015 om 2:25 
Cool idea! Love the look of this :)
MrMiyagi 18 nov 2015 om 2:09 
I LOVE all of your walls!! Thank you for making a breakwater now, too! :steamhappy::steamhappy:
Mas71  [auteur] 18 nov 2015 om 0:20 
@a abstract.to.reality
It have a little inconveniet about plop, I hope you use it well ;) Thanks

@Breeze
hahaha, really? You could find new-power in yourself ! (lol)
Breeze 17 nov 2015 om 22:18 
I thought this tonight. But I lack the time. I can not be that many. So I make a tree. Oh, but you've made it. You have led me telepathically. \ (^ ◇ ^) / \ (^ ◇ ^) /
abstract.to.reality 17 nov 2015 om 20:47 
Thank you! I've been leveling the thinnest line and using pedestrian road for break water for the longest time and this is the look that is needed!!!!!!!!!!!!