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much confuse 😝
For these types of units, you'll have to change the word "Scale" in the SELECT part of the statement to a number. The Musketman unit has a scale of 0.14 - so, if you want to make the Line Infantry smaller, change the word "Scale" to this:
('0.13')
Be sure to use the single quote to wrap the value, although I'm not 100% sure it's necessary, I know this syntax will definitely work.
Also, every time the mod updates, you'll need to make these changes again, as the new version will overwrite any changes you've made.
Good luck!
Change 0.12 to something else will make the unit member look larger or smaller, depending on if you make the unit more or less than the original number (respectively).
Save the file, exit Notepad, then restart Civ5.
Note: some models have more than 1 "member" - and each member has an entry in the ArtDefine_UnitMemberInfos table. You'll need to change them all to keep everything relationally the same.
Also, change in small number - e.g. 0.13 if you want a bigger Carrack. Then test the size in a game to see if more is needed or not.
The line you're looking for is near the bottom, looks like this:
INSERT INTO ArtDefine_UnitMemberInfos (Type, Scale, ZOffset, Domain, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
SELECT ('ART_DEF_UNIT_MEMBER_EE_CARRACK'), ('0.12'), ZOffset, Domain, ('carrack.fxsxml'), MaterialTypeTag, MaterialTypeSoundOverrideTag
FROM ArtDefine_UnitMemberInfos WHERE (Type = 'ART_DEF_UNIT_MEMBER_CARAVEL');
C:\Users\user\Documents\My Games\Sid Meier's Civilization 5\Civ 5 - Mod Working Files\1. Civ V Library\Major Mods - Scenarios\Major Mods\Enlightenment Era (v 7)\SQL
Where "user" is the account name you installed the game under.
Each unit has a separate defines file. You can edit them with Notepad, or any other text editor.
The line you're looking for is the one that changes the settings in the "ArtDefine_UnitMemberInfos" table.
One of the most common requests I get on WAW is for EE compatibility.
As the Ancient World at War mod will cover the Enlightenment, I'd really like to incorporate much of this mod into that new mod, to better control balance and seamless integration.
Is this OK with you? I'll be sure to give proper credit.
Thanks for your consideration. Sman1975