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Thanks for this wonderful work. I projected and printed this ship in creative mode, and it worked like a champ; however, on a friends survival mode server it did not print any part of the missiles. In the missile bay there is a rotor (maybe rotor head) and no merge block. In tool bar one, item one and two are the book looking icon. Im going to reprint the ship, but I want to know if there is a setting we need to tweak for your ship to fully print. Thanks
Possibly... ;)
https://i.imgur.com/1mCXTDP.jpg
@All:
I went ahead and updated all of the scripts and fixed the blueprints inside, so she should fire again :). This version of the ship will be retired Soon(TM)
Vertical: 1
Horizontal: 3
Frontal: 3
Allows it to reload properly, don't know if it will work for all
Are the projector offsets right? I have a problem where the missile is not lined up with the merge blocks, so it doesnt fire
First of all, i love your missile scipts! These guided missiles really makes the game more fun! :D
I got a little problem. I'm trying to design a battleship with your missile system installed. Unfortunately I'm stumbeling on a few problems. The first problem was to add the new (welded) missile to the grid. Fixed that with you Fire missile script. Although a new problem occure with timer blocks and programmable blocks. I don't know if this is a KEEN bug but if you could help me with it, that would be great :)
If you want, I'll sent you a friend request and you can come on the server to see the problem for your selfe 0:)
NOTE: Ownership, block alignment etc etc (amatuer problems) are not the issue here :S
Yep, keen changed how projections worked a few months ago. Since then, I have not updated this ship because (1) I have a much better version pending release and (2) My hard drive where this blueprint was stored failed. Sorry for any inconvenience, but to my knowledge, the fire system should still work if you go in and change the projector offsets. :)
Horizontal Offset: 1
Vertical Offset 3
Forward Offset: 3
Doing that allows it to work just fine again with the automated reconstruction of the torpedos.
Keen jacked up how projections work. I'll try and fix it :)
This one I wrote: https://sp.zhabite.com/sharedfiles/filedetails/?id=546494746
http://images.akamai.steamusercontent.com/ugc/271722715893372454/D9BDAD40EF3C29A95F936CBF332AF7419217F882/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1445:2048&composite-to=*,*|1445:2048&background-color=black Page 1
http://images.akamai.steamusercontent.com/ugc/271722715893370775/4505C84092E9DBAAD9A56C89B170019FA9C1047E/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1445:2048&composite-to=*,*|1445:2048&background-color=black Page 2
http://images.akamai.steamusercontent.com/ugc/271722715893347452/D4E0326ADD7354981878044FDC3310DBA99D934D/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1445:2048&composite-to=*,*|1445:2048&background-color=black Page 3
Bloody awesome work! When I have time, I'll try and make an image album that shows all the timer binds :)
here she is, loaded and just waiting the launch codes.... '' )
so for example...... Timer - Close Missle Bay, slot 1 *Fire Missiles* what should this be set to? I get the others.... slot 2 Timer - Close Missile Bay - Toggle off
slot 3 Timer - Open Missle Bay Start - Toggle off
slot 4 Main Gun - Blast Doors / Close I guess?
The actual ship is fully survival capable . Whether or not you can build it all at once with a projection is a different story. Keen does not support the projection of multiple grids which is quite problematic. Not much I can do about this.