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Extended Managers Library
Watch it!
Watch it Revisited
"CSL Show More Limits" deploys a much more informative and thankfully smaller and less obtrusive UI. It can be left on all the time which is essential when you are close to all limits. I use both mods and find Watch-It although fantastic overall does not monitor limits in this highlighting intuitive way.
This mod still works fine on my old big cities that are mostly bumping all of the limits, that said, I would be more comfortable when the author updates it to current game version.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1643902284
There was ability to change limits back in 2015 until CO released all these DLC. Tried it and no working edition so far yet (incompatible). But hence I figured out to cut some of the stats by help of Electrix Road Tool. Nodes and Segments. https://sp.zhabite.com/sharedfiles/filedetails/?id=1645781000 .
So far just 8 hours work to find and adjust faulty 6068 segments, and 5230 nodes.
Whilst remember for beginners that there are mods useful to cut out the no pipes and no power lines needed which also adds to the stats. The latter works more perfectly than Electric Road Tool which makes the feature "exit to menu" inaccessible, and hasn´t been updated since 2017.
Watch It!
It is severely optimized in terms of performance and reliability.
Found out that pipes is awful to use sence they use alot of net segments (filled 81 map => ~14000 net segments)
Simulation error: Division by zero
at EightyOne.ResourceManagers.FakeWaterManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at WaterManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
My 220k City is doing pretty well with other limits but the CI one is already at 50k with a max of 65k showing as possible
You can easily learn what a zone block exactly is by observing data changes while toggling zoning on and off.
You vehicle usage is likely due to traffic\distrance\etc. As for path units obviously the more transport building and vehicles you have active the more units will be used to keep track of said transportion. With respect I'm not in a position to trouble shoot your specific map - that would be something for other forums (like pdx, where others could chime in and more easily communicate. Tip - generally you can't and shouldn't compare an experiance in one map\city with another unless they are nearly exactly the same in every way.