Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

Atlas' Gardens
19 Comments
wizcreations 4 Oct, 2021 @ 2:49pm 
Appreciate your response! Let me clarify I meant is there anything you can do about it, not anything I can do. This is the only level in the entire game (main game and handful of community levels I’ve played) that is too bright, which leads me to believe the level has some brightness nuance, not the game settings.
Beepin  [author] 4 Oct, 2021 @ 7:08am 
@wizcreations not sure why it would be too bright. I'd recommend turning down/off bloom in your settings
wizcreations 3 Oct, 2021 @ 4:46pm 
This level is very bright, enough to hurt my eyes. Any way to fix that?

Great work on the maze, especially hiding the cubes in the walls.
HieFX ™ 17 May, 2021 @ 7:16am 
Very simple but still cool.
Happiest Man Alive 30 Aug, 2018 @ 1:47pm 
A great level. Especially the music/sound in this level is really cool. And the last room I like best. Having now played all of your three levels I'd say this one is clearly the easiest. Nevertheless I did enjoy finishing it. It is a pity you haven't created more levels, because you are obviously quite talented and with "Dropoff" you clearly created a masterpiece. Thank you so much for all the work and efforts you put in the creation of your levels.
bvsmith 27 Oct, 2017 @ 1:11pm 
I can't even find the first blue cube. Any clues?
bitnykk 8 Sep, 2017 @ 12:11pm 
Nice work, i liked the maze part and the tree (as i played Mrs Ellie's Church level already, i can see the link ^_^). Could be a bit longer/tougher, but the ambiance is totally fine.
bfRheostat 7 Sep, 2017 @ 1:29pm 
It was short but pleasant experience.
RedSilencer 14 Jul, 2016 @ 12:35am 
Was able to complete the level with 3 green blocks in my posession . I'd recommend a sort of expansion, but there are other things to consider. I'm unexperienced and this sort of level design and player routing is new to me.
Beepin  [author] 12 Oct, 2015 @ 10:03pm 
Beepin  [author] 12 Oct, 2015 @ 9:05pm 
@Mrs Ellie
Actually, the green blocks inside the greenhouse are meant to represent foliage of all sorts.
Until actual plant models are released, the blocks serve as placeholders, so I'd suggest you do the same :terraria: :B1: :terraria:
Mrs Ellie 12 Oct, 2015 @ 7:46pm 
I loved the tree so much I am including one in my second level. Any ideas for bushes?
Beepin  [author] 12 Oct, 2015 @ 6:51pm 
@Limboh
Thanks for taking the time to review my level!
1. You actually can get back by using the green-force cube (in the "tree") and a well-timed jump to hop back.
2. I think you're right, and I'll fix this in the next update. I had some trouble in the beginning when I first made that area, but left it alone/forgot about it after testing it several times.
I'm glad you liked it, keep an eye out for my next map, as it will include (I'm hoping) more eye-candy than this one.
Limboh 12 Oct, 2015 @ 5:05pm 
I liked it in general, but I have two issues with this level:

1. If you dont collect all 3 green cubes at the beginning (which I didn't the first time) the level becomes unbeatable and you have to reset.

2. The death walls at the end: Why are they directly besides the player in the entrance? I bumped into them like 5 times, and since the checkpoint is like 30 metres away it's quite annoying.

Otherwise good level design, I enjoyed the aesthetics and the idea with the labyrinth. A bit more eye candy would have also been nice.
Mrs Ellie 7 Oct, 2015 @ 4:56pm 
Can't wait to see it! :) I was referring to the scattered cube path that leads to the blue cube as being a little too easy. But the level is just great. Good use of dirt and I still just love the tree!
Beepin  [author] 7 Oct, 2015 @ 4:16pm 
@wassh Thanks!

@Mrs Ellie I'm glad you enjoyed it! You can actually go back to get the green cubes by using the "tree" greenblock spawn, and by placing it across the gap, then using a well-timed jump to make it back.

As for the jumping floating path, I'm not sure which one you mean... If you're referring to the hazardous room, I may re-work how the path is set up to make it more difficult.
But if you're referring to the sand-garden pathway(s), they were never meant to be a major obstacle, more of a visual aesthetic I wanted to add to the level.
Also, I may just have to use that hole idea of yours

Thank you for the inspirational words! I've already started work on another level and hope it will turn out even better.
Mrs Ellie 7 Oct, 2015 @ 10:25am 
What a beautiful level! I really enjoyed it. The maze is brilliant - especially the viewing platform. The only problem I had is that I used up my green cubes and there was no way to refuel or go back to get more. The jumping floating block path was a tiny bit too easy and the goo was a tiny bit too hard. You might consider adding a hole in the floor in the inside maze just after you jump over the light cube for the unwary (maniacal laugh ...). But definitely the loveliest level in the workshop and I loved the tree! Great creativity. Please build more - lots more!
Please let me know what you think of my first level - World 7 Level 1 unofficial. Thanks!
wassh 7 Oct, 2015 @ 9:30am 
Nice Level.