Cities: Skylines

Cities: Skylines

Small Parking Garage / Multi-storey Car Park
41 comentarii
PhazezGova 3 ian. 2024 la 23:41 
The flying of the cars has always been like this, it's about the game as a whole and not a DLC.
nba.hp 26 sept. 2022 la 13:16 
Would be nice to have the symetric garage...
That way you could make a long garage with ramps at bothe ends.
sephiroth_144 31 iul. 2022 la 10:38 
@ffzein Its an issue with all parking garages, or more specifically, how vehicle travel the most direct distance. There is a work around with Road Anarchy (thanks for @Emiricol4Rl)

I just discovered how to fix the "flying cars" issue where they fly up to the parking spot. Use Fine Road Anarchy or similar; place a road "stub" right where the entrance will go; place the garage *over* that road stub, with the entrance lining up over the stub (which is now hidden). Because cars use the shortest path, they'll appear to drive into the entrance, and you won't see them fly up to their spot anymore.
ffzein 31 mart. 2022 la 2:03 
One weird thing i noticed recently is that cars fly towards the top floor. Using airports DLC, so not sure if there is an incompatibility issue. Same goes for the other garages.
Ilion 4 ian. 2022 la 10:17 
@Wr, I had noticed that too, the last time I plopped this asset.
Mr 4 ian. 2022 la 1:49 
I noticed that cars use only 10-20% of the space available in your parking lot assets. I play with realistic parking option on TM:PE and these garages are almost empty despite the fact that vehicles struggle to find parking in areas I place them. It's not a "stupid vehicle AI" issue because car parks from other creators were easily filled up with cars to 100% in the same areas
Saarlouis Isreit 30 iul. 2021 la 0:23 
Works fine. Thank you.
Michael 10 apr. 2020 la 15:34 
Hello, bro. Thanks for sharing it but I met some missing parts (White Lines in the Parking Garage) of the mod. How should I fix it?
Baldeagle 2 apr. 2020 la 4:17 
I use this a lot
BoBo 21 iul. 2019 la 0:28 
- Top Gebäude, macht spaß zu sehen wie es sich füllt!
- Top building, fun to see how it fills up!
- :steamhappy::steamhappy::steamhappy::steamhappy: -
TigerWoods 21 iul. 2019 la 0:25 
schönes Gebäude funktioniert super, gefällt mir, weiter so.

Nice building works great, I like it, keep it up.:steamhappy:
Mr. Monday 27 mai 2019 la 22:06 
So I was looking at placing one of your garages in the city I'm working on when I noticed something. Your small garage holds 600 people, your medium holds 340, and your large one holds 300. Seems like you got the small and large garages backwards.

Either that or their in-game descriptions have wrong info.
tigercell 13 apr. 2019 la 7:07 
Love seeing cars drive into here.
Ilion 2 febr. 2018 la 5:40 
"Place the structure in an area with lots of cars already parked along the side of the road. Upgrade those roads to ones with trees or grass. Cars will now teleport to the garage."

It you use the "Move It!" mod and move parking lot/garages -- including "moving" it right to where it already is -- nearby parked cars will teleport to the lot/garage.
龘龘 20 ian. 2018 la 7:53 
竟然能吸引游客.....
Interstellar13 17 iul. 2017 la 16:35 
make it with working car parking, both actually

rlly cool if you do to see trucks and stuff parked for traffic jams to be fixed
SmokingCookie 16 iul. 2017 la 2:17 
@Weaver racing cars through this is entertaining :P
Weaver 1 iul. 2017 la 5:22 
Er, why does this provide entertainment at all? O.o
Gerishnakov 27 mai 2017 la 7:33 
Does this building accept visitors? I don't want cims using it to fulfill entertainment needs; it is just a car park after all.
Big Bad Nonja 26 mart. 2017 la 7:31 
@Trendy & rocko > You're both correct. American English > Story describing both a tale and a building level. In British English Story and Storey. Pedant-ism is great but make sure you have your facts straight before launching ;)
TrendyMagic 14 mart. 2017 la 15:10 
@rocko6alex Storey is the correct way to identify a level of a building or structure.
wavesssss7 3 aug. 2016 la 20:30 
you spelled story wrong its story
kx 23 febr. 2016 la 13:37 
One of my favorite assets thanks for this
Tarsis 20 ian. 2016 la 18:07 
It seems the curved side has no collision. If we plop on a zoned area, buildings will grow into the garage.
GCVos  [autor] 18 oct. 2015 la 13:35 
Yeah lol, that happens with all parking lots. Peeps will always takes the shortest route to a spot, which usually means they turn into DeLoreans.
Darth Modus - God of Richards 18 oct. 2015 la 9:06 
@Physbook - that's just the Jetsons trying to find somewhere to park. xD
Physbook 18 oct. 2015 la 2:16 
found that cars will fly up to their positions.
GCVos  [autor] 10 oct. 2015 la 11:39 
Thanks for reminding me, I had totally forgotten this one!
Finwickle 10 oct. 2015 la 10:39 
Will you update this with lighting? It's a bit too dark right now at night.
Scam Likely 26 sept. 2015 la 18:22 
Aaaand now I have nostalgia. Great looking city, and the garage too.
Breeze 17 sept. 2015 la 6:52 
I like the Sunken series. Thank you.

You'll see the Sunken Mall in the screenshot below. It's SimCity 4. It's the city I made.

http://postfiles7.naver.net/20130519_22/carier22_1368973899564wMSVz_JPEG/%C0%DF%B6%F3%BC%AD1.jpg?type=w2
GCVos  [autor] 17 sept. 2015 la 6:31 
Looks like a good method, I was actually thinking about making some kind of sunken shopping center. But for a parking garage I imagine you would only see the entrance ramp like that.
Breeze 15 sept. 2015 la 16:24 
You are good ideas. So I wanted to inform this method
Breeze 15 sept. 2015 la 16:21 
The park was created when I first learned modeling. This made using the Sunken Plaza templates. This is not a problem.
I just want to know how you make in the basement. :)

http://sp.zhabite.com/sharedfiles/filedetails/?id=438583218
GCVos  [autor] 15 sept. 2015 la 14:59 
Thanks! It's a cool idea and possible, but isn't the whole point of an underground garage that you don't see it?
Breeze 15 sept. 2015 la 9:44 
Your work is all good.
Have you ever create an underground car park?

It is possible using the Sunken Plaza templates.
GCVos  [autor] 3 sept. 2015 la 20:58 
Lolol, cracks in ALL zoning :D @ Agusing: Thank you, that model is rather crude though, it definitely needs an update (especially the textures) so I might revisit it at some point.
krash65 3 sept. 2015 la 12:36 
Cracks in "MY" zoning? Blasphemy!!! :D
agusingnavy 3 sept. 2015 la 12:36 
@GCVos, great stuff, but your best parking garage (and the best at the workshop) is the square one. If you make a 6x4 version (6x8 back to back) that would be so cool. Thanks anyway.
GCVos  [autor] 3 sept. 2015 la 11:06 
Thank you, yeah I thought this would be the perfect type of structure to fill those cracks in your zoning. :)
krash65 3 sept. 2015 la 10:56 
Great idea, very innovative. I love that this can fill in some of those "lost" spaces!!!