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Its a static station.
it works on small ship but why not big ship?
Played over an hour with it and I will not miss it anytime from now on.
- Inquisitor
Is there a way you can set a timerblock and a different programable block up for certian conditions?
Howewer, maybe it's good idea to ask Deer with beer to make it so it check for the group first and if it doesn't found it, when it just pick all lights.
As a suggestion with the grouping issues, name the groups to the grid-name of the ship such as "My Ship Lights" and you should never lose that group. This happens when a group is identical on both grids that merge, so when they un-merge only one takes that group with them. Naming the group unique to the grid is like a prenump :P
Prefixes, at the same time, stay in place since they are just parts of the block names.
But we're now comlitely rewriting the script to make it spool up gradually as many people requested, so maybe we'll look into this problem as well)
I'm getting the same error, script terminated due to complexity. May I request instead of filtering by [tag/prefix] that the script get the lights by group name -- this will cut down on the complexity a bit by narrowing the query of lights (on well lit ships) as I assume this is where the complexity is.
About color changing - yeah, but it would be nice to be able to set just to colors (start and final one) and let the script change it according to the current heat level.
May I request a radiator model to you?) Some cube block with a grille and some pipes and warning signs and function of the light will be great!
Perhaps increment the variable based upon the difference between the variable and reactor output, so if you run your reactor for a very short time, it'll glow a little bit and take a while to cool down.
Make it rise up the heat gradually, not instantly based only on the output of reactors. Maybe some sort of variable that's getting increased by certain amount based on the reactors output (more reactor - faster the increase). And also cooldown with substraction from that variable, but slow?
Make it control color of the lights also, so it would start at dull red, and only after it would go to bright orange or yellow.
plz
Model [sketchfab.com]
@Commander Shepard sorry, it seems to be some game bug, related to the new way of calculating power flows. Can't do anything with it right now(
Reported it to our programmer)
Link [vk.com]
@FLT. ADMIRAL RAVEN yep, long time ago I was inspired with that heat sinks on one of the ships and tryed to implement them in one of my builds)