Cities: Skylines

Cities: Skylines

Gula's Tall Grass 01 (Prop)
66 kommentarer
JonathanTheMostp♡lite 2. okt. 2018 kl. 14.10 
one of my favorite , but last time I used it( i spawned that on all my map) , my majoity of props was disappear , but i never retry , for see if its works now
ommahead 9. juli 2017 kl. 10.18 
why does it disappear when zooming out?
Beth2020 28. juni 2017 kl. 19.37 
Read Gula's comment two comments before yours.
:^)
y4wgmoth 27. apr. 2017 kl. 17.08 
Can anyone possibly take this model and make it slope confirming so it doesn't float in the air? I will donate $30 to anyone's PayPal who can do this.
Big Bad Nonja 20. mars 2017 kl. 4.48 
LOL. "Tall grass is an understatement. This stuff is like 7 feet tall !
Gula  [skaper] 15. des. 2016 kl. 13.52 
Thanks for the screenshot, I understand now. This is not something that I could mod in. All grass/bushes that you see in the game, either from me or from other modders, it is a mod of the "trees" archetype. This means that it will behave like a tree, and in this game, trees do not conform to the surface. Unfortunately, theres nothing I can do about this one. Sorrrrrrrry.
JNMLL94 15. des. 2016 kl. 13.16 
http://imgur.com/a/dcnAL

The Grass Doesn't conform to the terrain it is on unless it is completley flat
Gula  [skaper] 1. des. 2016 kl. 22.56 
And by send i just mean, post one here :steamhappy:
Gula  [skaper] 1. des. 2016 kl. 22.46 
Can you guys send me a screenshot of what you're seeing? I loaded up recently and mine looks like its on the ground.
y4wgmoth 1. des. 2016 kl. 16.14 
I love this grass. Possibly my favorite asset on the entire workshop EXCEPT I can't use it in most places I want because it clearly floats off the ground which looks bad :(. If it snapped to the ground I'd love it and donate some money :)
mars 23. nov. 2016 kl. 18.21 
can you make this grass snaps to ground? because it looks kinda weird when zoomed in
martonsky 19. sep. 2016 kl. 11.30 
Thank you!
Gula  [skaper] 29. juli 2016 kl. 22.43 
I'm not sure if thats something thats on my end. These were created like all other assets in the game, I was primarilly referencing Trees.
Freat 15. juli 2016 kl. 21.28 
Hey Gula! Would it be possible to make the grass not floating in the air when im placing it in uneven ground?
Farago 13. juni 2016 kl. 9.04 
Looks very strange when you zoom out.
sixsmith 21. mai 2016 kl. 6.47 
Great! thank you
Gula  [skaper] 18. apr. 2016 kl. 11.09 
That one I'm not sure about. I've personally experienced some sort of prop disappearing thing with my assets as well (not just limited to this one). Normally when I would go and place a park, I'd have a wide range of mods available but it seems like lately the majority of my mods aren't available. Might be something CO has done? I can assure you that this is nothing on my end, as this file hasn't changed since its original upload.
Friction 18. apr. 2016 kl. 4.23 
It's odd, this asset used to work just nice, but after building a mixed international + euro style city, it's disappeared from the list of available trees. It should be available in temperate biomes, right?
Gula  [skaper] 16. apr. 2016 kl. 21.29 
@Dorvalla, No, not that I know of. The issue you're experiencing is a problem with the Mipmap generation system. Its actually a feature of the game to ensure the performance stays high, and that the modders don't have to worry about much for their submitted content (we can go crazy, but the engine will limit us). That being said, what you're seeing is normal. I wish there was a work around, but I cannot force this prop to have a less aggressive mip generation setting. I completely understand your frustration, though!
Dorvalla 16. apr. 2016 kl. 11.17 
Hi gula, really love your grass sprite model, but as I see here in chat as well, the further distance on your model, makes it dissapear, which kinda ruins my shots for my swamp *mehhhhhhhh* is there any way to fix this?
Gula  [skaper] 11. feb. 2016 kl. 16.27 
I'm really not up to speed on the theming aspects of the game. Believe it or not, I havent read too much in to it. I think you're able to add my buildings in to any theme you see fit, or just have no themes at all. :steamhappy:
Starlight 11. feb. 2016 kl. 15.26 
Ok I see, anyway I figured out it was a placeble prop, I thought it will place it automatic on places shown on the pictures, so about performance it would all your own responsebility which is no problem with this.
Btw I try to use one of your themed buildings, but at the asset menu I am unable to select it for a sertain theme.
I am using theme unlocker and the patch, when I config a district and select "allow buildings which are not in any theme" will this mean the custom theme building will load in randomly at a sertain point?
Gula  [skaper] 11. feb. 2016 kl. 14.26 
The LOD doesn't handle mip-map generation kindly. Its primarilly an alpha based model, so alpha's get thrashed in LOD generation. In terms of performance, this is probably one of the best performing assets by comparison to the other top "grass" assets on the workshop. I've intentionally kept the tri count and texture res low as possible. The only way I could imagine this being an issue is if you took 30 of the models, stacked them on top of each other, then viewed it at certain glancing angles so that the transparancy would overlap -- that would cause some hiccups. So no, not many issues ^_^
Starlight 11. feb. 2016 kl. 14.18 
what kind of impact does this have on performance?
Trashbot 9. feb. 2016 kl. 19.49 
Is it possible to make it shorter and a more dense version? And the Lod is too short.
Lord Morpheus 13. nov. 2015 kl. 4.36 
I like this, thank you for your work ;)

One problem though, it disappears really fast if you zoom out which looks odd. I think because it's a prop. Is it possible to make this as a real tree? So no disappearing when zooming out?
Big Bad Nonja 13. nov. 2015 kl. 3.04 
@Gula > I use this prop like there's no tomorrow on my maps. Do you have any more in the works? Color variations, maybe shorter height? http://images.akamai.steamusercontent.com/ugc/393297711635955564/0C4010AC74C7D2E2C53F62F271C8B9F74A632B05/
babyblue 4. nov. 2015 kl. 10.48 
thank you for another invaluable addition! is there any chance to make this rotateable?
NanoCE 26. okt. 2015 kl. 4.45 
and it worked, odd tried to resub before and didnt work... just hope it works ingame now :)
NanoCE 26. okt. 2015 kl. 4.42 
Must not be subscribed correctly then... Going to resub
Gula  [skaper] 24. okt. 2015 kl. 15.39 
It actually is a "tree", its just a prop reskin like everything else. You will be able to see it under the trees tab in game when you are actually playing (not just the asset editor). Many people use this in their city, so it definitely works how you're thinking, you just have to look through the menus :)
NanoCE 24. okt. 2015 kl. 8.19 
How am I suppose use this? If its not a tree I can only use this in the asset editor which isnt what I want it for.
Osbert 20. okt. 2015 kl. 10.17 
whats that for a filter?
Breeze 24. aug. 2015 kl. 23.25 
I hope the information required.
Shaky problem, shadow problem
Breeze 24. aug. 2015 kl. 23.22 
Please fix the problems of tree editor. I believe Gula. :) ♥
white man jumpscare 8. aug. 2015 kl. 21.37 
@Gula Thank you :3
Gula  [skaper] 8. aug. 2015 kl. 13.42 
"Chewbot_TRUE" and "Oldish"
white man jumpscare 8. aug. 2015 kl. 9.05 
@Gula What is the color correction, this look cool :3
sjiraff 8. aug. 2015 kl. 4.21 
Oh wait, so you can PLACE the grass yourself? Sorry I thought it just covered the entire map and thought that might slow my performance a bit
Gula  [skaper] 7. aug. 2015 kl. 20.11 
Same performance as a tree, nominal. The tris are the same amount but the texture res is doubled from a tree (I think). To be honest, I probably could have shipped it with a 256 or possibly smaller. One thing to avoid may be to not stack them SUPER close together, as this would cause a lot of over-draw which would in turn tank performance. By super close together, you'd have to stack like 40 of them on top of itself in order to really feel the slow down, though, so you should be good there. :steamhappy:
sjiraff 7. aug. 2015 kl. 12.38 
How's the performance impact?
KvaGram 5. aug. 2015 kl. 10.05 
Wait... so if it is allways greener on the other side, what happends when you turn the camera sveral times around it? Will it be progressivly more green?
Dice-playing Monk 5. aug. 2015 kl. 8.46 
It's nice to see that Workshop Creations also display the name/avatar of the creator. Makes following good ones easier.
Flyinglukas 5. aug. 2015 kl. 7.11 
Sehr gute arbeit
static 4. aug. 2015 kl. 12.40 
Gret job Gula, always love your work. Another instant classic for C:S!
Doofus 4. aug. 2015 kl. 6.04 
@Gula I think he means you put your username in all your creations :P
WUTVILLE IS A MASTERPIECE 3. aug. 2015 kl. 14.53 
Sigh. Nevermind.
Gula  [skaper] 3. aug. 2015 kl. 13.55 
You can see my user name?........
WUTVILLE IS A MASTERPIECE 3. aug. 2015 kl. 10.01 
You know, we can see your username.
Gula  [skaper] 2. aug. 2015 kl. 18.29 
@homemtorrada - you..... I love you. haha!