Cities: Skylines

Cities: Skylines

Grass #1 (High saturation) (by Breeze)
19 Comments
thebigeasy66 13 Mar, 2016 @ 8:15am 
Ok I understand. Thanks!
SonOfNitrous 13 Mar, 2016 @ 6:44am 
@Breeze it's ok. Thanks for your reply anyway!
Breeze  [author] 13 Mar, 2016 @ 6:38am 
@thebigeasy67

Sorry. I have done most to modify the assets in the past. Unfortunately, however, it was infected with the deadly virus. So I modified it impossible in the future. I had to install Windows again.

I really like your golf series. thanks.
Breeze  [author] 13 Mar, 2016 @ 6:30am 
@SonOfNitrous
I know. Raendom the tree mode - I had to modify many of my assets. Almost all of this ... but the grass was the exception. Sorry. And I'm too short of time to the game now. Understand me.
SonOfNitrous 8 Mar, 2016 @ 9:41am 
Impossible to use with RandomTreeRotation =(
thebigeasy66 18 Nov, 2015 @ 4:46pm 
So with the tree rotation mod out, these assets go a little crazy because they're not centered in their footprints. Are you planning on making a centered version?
Breeze  [author] 22 Aug, 2015 @ 8:41pm 
@chaco7157
응원과 감사의 덧글에 대해 감사합니다.^^
Caramel 22 Aug, 2015 @ 12:06am 
감사합니다.

Wow!! it`s Amazing
Breeze  [author] 12 Aug, 2015 @ 8:23am 
@Father Christmas
Thanks opinion. Im Gonna think about it.
Father Christmas 12 Aug, 2015 @ 7:13am 
I love the flowers you have made makes a huge difference to look of city. But not sure about the grass. Colour looks a bit odd (low sat and high) and its a bit high although that been said the ingame grass is plain awful. Would it not be possible to match the grass colour ingame and make it shorter so it covers the awful cityskylines grass :)?
Kliekie 21 Jul, 2015 @ 1:17am 
love it!
Breeze  [author] 20 Jul, 2015 @ 4:01pm 
@/b/tard
If the model is in the center it seems strange shadows. tree assets occurs by itself shadow cone. I well know about the tree assets. I did not purposely to center.
Methway 20 Jul, 2015 @ 9:24am 
Oh, that model offset... It would be much better if the model located on the center. Very annoying :(
Breeze  [author] 19 Jul, 2015 @ 2:34am 
@Uberdubie
I create a separate low-saturation version.
Uber-n00bie 19 Jul, 2015 @ 2:09am 
Like I said, specifically the color saturation looks too high in-game -- especially when in comparison to the default grass/ground textures. It just looks too mismatched to me. Now if you use a texture mod that makes the default ground textures far more of an intense green, it would probably suit this grass more nicely imo. Although I don't believe most people use mods that replace ground textures.

As for brightness, I mention your dark green grass because while it was obviously darker, I prefered it to your other version purely due to its lower color saturation, which was much closer to the default. But highly-saturated green aside, I think you did a great job.
Breeze  [author] 19 Jul, 2015 @ 1:47am 
@Uberdubie
Is not satisfied with the brightness and color?
Uber-n00bie 19 Jul, 2015 @ 1:20am 
Looks great for the most part imo, although I'd vastly prefer a less saturated version like you did with your older "dark green" grass.

No problem with the length here -- looks perfect for a wild field.
Breeze  [author] 19 Jul, 2015 @ 12:58am 
@LegionOfMe
well. I do not think the short grass.
It may also make. But now I have no idea.
LegionOfMe 19 Jul, 2015 @ 12:32am 
nice, this might be the best grass so far...but still a bit high...would you care to make a shorter version of this?