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Zgłoś problem z tłumaczeniem
they spawn from 3 areas. under the point, in the basement and in the side rooms next to the abandonned trains.
One skeleton spawns each time you die to a train. There is a small percentage change each time that you will also spawn the Train God. That's the largest skeleton wearing a suit. He always spawns from the same spot in the basement.
Are the Trainheads Hats?
also, train skeletons. so stupid it's fun.
- added Halloween soundscapes
- tweaked the fog colors and distances
- added a workshop labeled nav mesh in the proper spot this time [thx Pikachu on LSD]
- deleted a couple wall sections to open up a few areas
- deleted the overhead train tressles. Jumpers rejoice in the streets!
- added some coffins
- tweaked the green trench lighting to be consistant in both places
and cheers :D
It should be in a "workshop" subdirectory relative to the existing Octothorpe navigation mesh (i.e., no "tf" subdirectory). Sorry if that wasn't clear enough!
When everything's done, the two meshes should be located as follows:
/maps/koth_octothorpe_20.nav (currently in the correct location)
/maps/workshop/koth_octothorpe_20.ugc454721948.nav
Awesome map, by the way! I've played one of the beta versions with my community sometime around forever ago; it's neat to see how much has changed since then.
Hopefully there's some sort of fix from Valve's end soon.
I might be able to talk to valve... i might not... we'll see.
Seems to be a mismatch between the original map name (koth_octothorpe_20) and the workshop name resolved in-engine (workshop/koth_ocrothorpe_20.ugc454721948), as when I decompressed the map, extracted the mesh, renamed it, and put it in manually, everything works.
Vaaaaaalve.
- repacked the files with a different tool. No more additional files or downloads! The file you get from Valve has everything now.