Team Fortress 2

Team Fortress 2

Octothorpe
59 件のコメント
Thirteen  [作成者] 2019年10月30日 19時59分 
it does pretty well. its a smallish map so the bots generally dont get lost and stay on target.
Conductor Zen 2019年10月26日 11時50分 
i wonder how this map will work with bots
eggnog 2016年7月24日 15時37分 
Looks like a good map to be honest
Rippy™ 2016年2月26日 18時34分 
This reminds me of the catacombs under Paris, where it's full of skulls....
MetaruPX 2015年10月12日 2時24分 
I feel that the trains could use a bit more speed, to actually make them more menacing.
Squdge 2015年10月6日 21時19分 
lol, that's pretty neat.
Thirteen  [作成者] 2015年10月6日 20時20分 
The Train God refrence is totally endorsed by Crash too. I gave him a personally signed copy of the Train God protrait from the spawn rooms in Octothorpe to hang in Trainsaw if he ever updates it. :)
Squdge 2015年10月6日 15時39分 
oh yeah i know that, i got a chance to play the map finally and had fun. btw nice train god reference
Thirteen  [作成者] 2015年10月6日 13時44分 
The trainhead zombies are reskinned skeletons from the Helltower map. They are the same in health and abilities. They mostly are there to serve as distractions and make it more spooky.

they spawn from 3 areas. under the point, in the basement and in the side rooms next to the abandonned trains.

One skeleton spawns each time you die to a train. There is a small percentage change each time that you will also spawn the Train God. That's the largest skeleton wearing a suit. He always spawns from the same spot in the basement.

Squdge 2015年10月6日 12時51分 
i really want this one for this year's halloween, its so well done. bones, trains on fire, new map that isnt a reskin.
Errorname 2015年10月6日 12時36分 
Uh, how do the trainhead zombies work?

Are the Trainheads Hats?
Ethosaur 2015年10月5日 13時47分 
Sure seems like a map valve would add to the game! Well done.
b3afy 2015年10月3日 12時34分 
ah, okay. still cool though.
Thirteen  [作成者] 2015年10月3日 11時55分 
The train is using the same base textures as the pyro's fire.
b3afy 2015年10月3日 9時00分 
the train is hyper-textured. doesn't fit with the style of the TF2 textures.
also, train skeletons. so stupid it's fun.
Ecto Supreme 2015年10月2日 9時47分 
End of the Line: Riding Hell's Rails
Pimp Skeletor 2015年10月1日 15時27分 
Exactly what I want for Scream Fortress (other than weapons and an actual boss)
Thirteen  [作成者] 2015年10月1日 13時42分 
I got this up on a server in San Fran on a pretty stout rig. It'll be up 24-7 for the duration of the Halloween season. :D:
NotThirdReich 2015年9月26日 12時51分 
dear god
WolfieLagg 2015年9月26日 6時02分 
Amazing map though and is good even without those. I am just suggesting that if you want to/ are able to you could make it even more CRAYZEEEEEEH!
WolfieLagg 2015年9月26日 5時57分 
It would be nice if the fire/skull/hell/rape train would for example spawn the control point full of skeletons or just create a huge explotion. OOOOOoooooor just shoot flames everywhere setting everything on fire, not just people right beside it but some little fire balls flying off of it igniting players from further away.
WarViper25 2015年9月25日 0時45分 
i swear to shit if the community dosint name that fiery skull train "The Bone Train"
Water Vapor Merchant 2015年9月22日 14時53分 
I think this could legitimately become Scream Fortress 2015's event map. It's concise, it's funny, and it's original.
Mechty 2015年9月20日 17時25分 
a waht valve add this
Mechty 2015年9月20日 17時23分 
200000/10 best map :3 good map
Pikachu on LSD 2015年7月29日 2時11分 
Late as I always am; just confirming that the navmesh now works on my Workshop-enabled server without having to pull it out of the BSP. Thanks again!
Thirteen  [作成者] 2015年7月23日 14時52分 
Ok, version 21 is up and ready for love.

- added Halloween soundscapes
- tweaked the fog colors and distances
- added a workshop labeled nav mesh in the proper spot this time [thx Pikachu on LSD]
- deleted a couple wall sections to open up a few areas
- deleted the overhead train tressles. Jumpers rejoice in the streets!
- added some coffins
- tweaked the green trench lighting to be consistant in both places

Thirteen  [作成者] 2015年7月20日 22時38分 
Ahh i understand now... hmmm I might just use that as the excuse to bump the map number by one more... i was ponder bringing the fog in for a bit more spooky, but didnt really want to issue another rev unless i had more to put in it ... look for number 21 in a day or so :)

and cheers :D
Pikachu on LSD 2015年7月20日 22時28分 
Finally got some time to take a look again, and it looks like you dropped it into the wrong place. :p

It should be in a "workshop" subdirectory relative to the existing Octothorpe navigation mesh (i.e., no "tf" subdirectory). Sorry if that wasn't clear enough!

When everything's done, the two meshes should be located as follows:
/maps/koth_octothorpe_20.nav (currently in the correct location)
/maps/workshop/koth_octothorpe_20.ugc454721948.nav

Awesome map, by the way! I've played one of the beta versions with my community sometime around forever ago; it's neat to see how much has changed since then.
Maggintons 2015年7月16日 4時51分 
with a few retextures this would be perfect for a halloween update... judging the quality of last years halloween.. this would be rather okay!
Thirteen  [作成者] 2015年7月15日 18時24分 
Ok i uploaded a new version for the workshop that has a new nav mesh included as you suggested. It's esy to add another so I figured why not :)
Thirteen  [作成者] 2015年7月15日 15時14分 
You should probably stick with the stock maps then.
The Plant 2015年7月15日 15時05分 
when i found this map why randomly going through servers i was like "Whudda heck is this?" i left very quick, now that i look at this map, i'm glad for that, i would've had a mental break down when i found the skeleton room o_o
lichen 2015年7月15日 8時18分 
It fits in with the trinsawlaser story. TRAIN GOD!
Pikachu on LSD 2015年7月14日 18時50分 
No worries; it's unfortunately how the game resolves the map name to a full path at the moment. I think if you pack in the nav as "maps/workshop/koth_ocrothorpe_20.ugc454721948.nav" for the workshop release, it should work just fine (hell, just add two copies of the navs if you have the time -- one for the standalone map and one for the workshop copy).

Hopefully there's some sort of fix from Valve's end soon.
Thirteen  [作成者] 2015年7月14日 10時39分 
I suppose I can link the file here manually that i've made before it goes into the system. i'll do that.
Thirteen  [作成者] 2015年7月14日 10時38分 
Poop... i'm not sure if there is anything i can do to fix that.

I might be able to talk to valve... i might not... we'll see.
Zook 2015年7月14日 8時32分 
2spoopy4me
Pikachu on LSD 2015年7月13日 20時41分 
I dropped this map into my workshop-enabled server and the navigation mesh doesn't seem to be working.

Seems to be a mismatch between the original map name (koth_octothorpe_20) and the workshop name resolved in-engine (workshop/koth_ocrothorpe_20.ugc454721948), as when I decompressed the map, extracted the mesh, renamed it, and put it in manually, everything works.

Vaaaaaalve.
› TriggerHappy 2015年7月11日 18時00分 
GREAT MAP! Had so much fun on this one.
Thirteen  [作成者] 2015年7月9日 20時40分 
July 9th Version 20

- repacked the files with a different tool. No more additional files or downloads! The file you get from Valve has everything now.
EpicTagey 2015年7月4日 7時22分 
spooky scary skeletins
Something 2015年6月30日 14時26分 
or use the trotim
Something 2015年6月30日 14時24分 
well, make a steamer model with covered wheels so they dont have to be animated
Thirteen  [作成者] 2015年6月30日 14時06分 
Those wont work; they have animations built into them.
Something 2015年6月30日 13時35分 
if none of that or red rail cars or flat cars,if none of that works, do a normal, just the steamer alone
Something 2015年6月30日 13時31分 
yeah,those ones
Something 2015年6月30日 13時30分 
than passenger cars, from MVM,y'know, the ones on the mannhattan express steamers?
Thirteen  [作成者] 2015年6月30日 1時33分 
So I was considering painting some of the train cars blue, but I just found that Valve has updated the map compilers. I'm already at 95% of Blue data already! Once I updated I'm just barely getting it through the system. I tried the old trick where you store some in the alpha of the other textures but it looks like Valve finally squashed that. Which as a dev, I'm happy cause it was a heidious hack, but the end result is no blue train cars. :sad_creep: