Cities: Skylines

Cities: Skylines

VIRM Doubledeck Train
42 Comments
chris_lee_bear 15 Jul, 2023 @ 2:06am 
Dear asset vreator,

I'd like to ask about the tris count of this asset(s). Please add it to the asset discription.

Thanks! Chris
Bobr Tomo 10 Apr, 2017 @ 7:36am 
Could you make the R-Net trains? (FLIRT Gouda/Alphen aan de Rijn), I hope you can, they are so awesome for in the game! :D
VGlassis | Robin 29 Feb, 2016 @ 3:24am 
Cool! But it is still a little bit buggy
RustyCool 28 Feb, 2016 @ 9:53pm 
please update it for after dark
cRAGGLEOz 11 Oct, 2015 @ 6:24pm 
Def need higher capacity trains in this game
LordSinclair 16 Jul, 2015 @ 11:11pm 
It is quiet weird, i get twice the wagon an not the engine in my game, i've added both.
Alakaslam 12 Jul, 2015 @ 5:33pm 
I like this train. Looks great, carries many! Sole reason for deactivating: holds up other trains :( Good stuff though.
SNEAKnl 15 Jun, 2015 @ 2:59pm 
any plans on koploper-hondekop-apekop- enz ? :)
Turjan 15 Jun, 2015 @ 1:03pm 
No worries. Unlike the modeling part, that's something that everyone can easily change to their liking.
Zombiedragon  [author] 15 Jun, 2015 @ 1:00pm 
@Turjan I know but I still found the default speed was looking way too fast for normal trains, so I lowered it to 16 which is 80km/h
Turjan 15 Jun, 2015 @ 12:05pm 
Pretty nice. Just wanted to say that you made the train run with 80 km/h, not 160, as the description says.
Wicked Mouse 8 Jun, 2015 @ 5:59pm 
1600s en 6400s voor goederentreinen zou tof zijn, Zombie :B1:
SNEAKnl 2 Jun, 2015 @ 1:26am 
sweet, een vlaflip 3tje zou ook cool zijn trouwens (sprinter in de 3 kleuren en dan de oude sprinter, niet de semi metro\tram\lightrail geval) :)
Zombiedragon  [author] 1 Jun, 2015 @ 2:12pm 
@SNEAKnl Ik ga misschien een koploper en intercity direct doen met een ns traxx.
SNEAKnl 1 Jun, 2015 @ 2:06pm 
toevallig plannen voor meer ns materieel?
zeg een vlaflip,koploper,ic stam?
eventueel mat 64 en een hondekop?

zou gaaaf zijn :O
KnugeN 31 May, 2015 @ 3:07pm 
The IPT - Improved Public Transport has an option to add an engine in the back along with some other features like changing speed. http://sp.zhabite.com/sharedfiles/filedetails/?id=424106600
DK115 26 May, 2015 @ 1:54am 
Two things (already mentioned) 1) Slower is a problem; therefore I De-activated it. 2) Would be nice to see the line color somewhere (roof?)
Sansworld 26 May, 2015 @ 1:41am 
Wat een vette trein man
Nipple Biting Rat 25 May, 2015 @ 3:59pm 
hot dayum it's like I'm going from Schipol to centraal station :3
SkiiBum 25 May, 2015 @ 9:26am 
First off, fantastic job on the model. It looks incredible. Is there any way to specify what kind of train you want running on a line? Maybe this could be accomplished by adding another train line tool for this model in addition the the original vanilla one, or maybe you can choose what type you want to use while editing an already existing line. I know next to nothing about the modding process, so I have no idea how possible this would be. Either way, great job on this. looks great!
Michplay 24 May, 2015 @ 6:57am 
Nice Dutch Trains :)
xpjhx 23 May, 2015 @ 7:14am 
There is a simple problem. This train is SLOWER THAN VANILLA TRAIN. So, if mixed trains in same line, it cause delay whole line.
Rotiti 23 May, 2015 @ 6:06am 
I don't know why and I think it is not possible...but after check, to use this asset will make my industry zone can't receive raw material normally...

When meet this strange issue, just disable this asset, then the save becomes normally...I had tried two times...it is so strange...

(and use the passenger train asset I changed by myself which just add capacity will not reproduce the same issue...)
Gilga 23 May, 2015 @ 2:52am 
I like your trains, could you please increase the LOD values? when I zoon out I still see the normal trains but yours disappear.
Also, the trains don't accept custom colors as the normal one. Given I repaint each line to distinguish them, but probably everyone change colors for that, would be nice if the trains can change too.
mhockx 23 May, 2015 @ 1:13am 
THE TRAIN IS LATE! No joke, the NS (Dutch Railroads) is sh*t. Thats why I love this mod!
Kamzik911 22 May, 2015 @ 9:50pm 
Why this train not end engine? When train run back on route, it is not look normally :-)
Murai 22 May, 2015 @ 7:46pm 
Does this replace the standard train or keep both?
Brian 22 May, 2015 @ 9:27am 
How many passengers does it hold? Twice as many... since it has a second deck?
Pheex 22 May, 2015 @ 5:24am 
Amazing!
Colonel 22 May, 2015 @ 5:05am 
Oh, hell yeah finally ! :horns:
Monkeysaur 21 May, 2015 @ 2:39pm 
Would be great to be able to change the color with the line color, if it's possible.
V10lator 21 May, 2015 @ 1:38pm 
Why not use the line color instead of textured orange?
JWH_Awesome 20 May, 2015 @ 11:51pm 
Great train, thanks! The model doesn't replace trains on existing lines, but all newly created lines have this. Also, for when the end car is enabled: Make an 8-car (2x VIRM4) version? The train is now a lot shorter than the standard trains and platforms. But overall, grwta job! Would love to see more NS trains in the future.
Zombiedragon  [author] 20 May, 2015 @ 9:42pm 
No it doesn't replace the default train. I don't know how you can enable that.
Monkeysaur 20 May, 2015 @ 3:42pm 
Does it replace the default train? Is it possible to have different skinned trains running in the same game?
ModAddict 20 May, 2015 @ 12:56pm 
ziet er mooi uit, dankjewel :)
SNEAKnl 20 May, 2015 @ 12:36pm 
desalniettemin hoop ik nog veel ns materieel te zien :)
top
genoeg te adden historisch gezien :D
Allianz4000 20 May, 2015 @ 12:21pm 
if you design more trains maybe a Stadler "KISS", also a doubledeck train.
Zombiedragon  [author] 20 May, 2015 @ 12:19pm 
Sluitrijtuig is helaas nog niet mogelijk, er is nergens een optie om een toe te voegen. Om eerlijk te zijn had ik dat ook wel graag gehad. Zolang je deze en de andere file hebt zou hij moeten werken zoals op de plaatjes.
SNEAKnl 20 May, 2015 @ 12:16pm 
heeft ie ingame wel front en sluit rijtuig? zo niet is dat mogelijk?
Zombiedragon  [author] 20 May, 2015 @ 12:08pm 
Yeah when I import a model it sometimes makes a part transparent however with this train it fixed itself. But I was working on a truck and it was suddenly missing a wheel so there is something about that. Might be something to seperate the wheels I think.
Eva 20 May, 2015 @ 12:04pm 
Awesome man, can you tell me please, did you have an issue where a part of the train (thats not the bottom) became transparent ?