Cities: Skylines

Cities: Skylines

Emerald UI (16:9)
65 Comments
coltonthestallion 12 Jun @ 9:03am 
@AlexM no you have NOT it is so broken..
AlexM 20 May, 2017 @ 5:22am 
Hi, I've fixed Quartz and wanted to let you know if you wanted to update your skin?
http://sp.zhabite.com/sharedfiles/filedetails/?id=888017364&searchtext=Quartz+
►ℬØℒᶄ**◄ 28 Feb, 2016 @ 3:55am 
Update please
Cpt Banzai 15 Jul, 2015 @ 1:52pm 
16:10 support would be great!
Sinistr0311 26 May, 2015 @ 12:45am 
@nlight I know you have other content to work on, but are you still planning 16:10 support for Emerald?
stevej018 20 May, 2015 @ 10:22pm 
confirm if it works on the new 1.1 version?
eat ass 15 May, 2015 @ 4:00am 
Im happy this one works with the ui scale mod because clearui doesnt. I hope it stays that way.
Timbo 22 Apr, 2015 @ 12:53am 
Any progress on 16:10?
black_jack53 20 Apr, 2015 @ 11:55am 
I would appreciate a 21:9 version of this UI to fill my whole monitor ;)
D R F E 17 Apr, 2015 @ 8:30am 
I'm looking forward to see the 4:3 version, because my mac lags with the 16:9 or above.
gr2y 14 Apr, 2015 @ 10:39am 
Few small bugs:
1) Some icons stay on top even at ESC menu (it also blocks tooltip popups):
http://imgur.com/a/7A6Jm
2) Wrong alighment for population-change-value
http://i.imgur.com/wcKyqVN.jpg
kamiyo 13 Apr, 2015 @ 10:41pm 
Hey, just a bug report: since my city name has letters that go below the baseline (like y, p, g, etc), it gets cut off.
Pummel 13 Apr, 2015 @ 6:11pm 
Could you skin the traffic analyze tool and the easy city statistics mod?
Rob 13 Apr, 2015 @ 4:05pm 
Awesome work, nlight! After looking at the source code, I added a FAQ entry to make City Vitals Watch easy to skin by other modders using Sapphire.
Maddo03 12 Apr, 2015 @ 11:44am 
@nlight when you are finished with 16:10 support, do you have any plans to add 21:9 support?
prohu 12 Apr, 2015 @ 11:31am 
this mod is not compatable with control building level up mod.
it works well when I choose each building.
however, If I choose district setting, I can't control building level up.
Timbo 12 Apr, 2015 @ 8:19am 
Since there seems to be quite a bit of conflict with positioning of icons from other mods, wouldn't it be a good idea to make icons movable in Sapphire?
nlight  [author] 12 Apr, 2015 @ 8:18am 
@Oakshios if you list the mods you're talking about I will add compatibility for them to the skin
Nosh2O 12 Apr, 2015 @ 8:16am 
This looks great. My only concern is that all of my mods with icons will interfere with the new locations of game icons etc. Until mods use the Mod Corral menu for their icons I am not sure I will be able to use this properly.
nlight  [author] 12 Apr, 2015 @ 2:23am 
@Ghoul, this is great, didn't know it was possible. Thanks, I'll add this to the Sapphire docs.
@Smeagol001, I'll look into this, thanks
Ghoul 12 Apr, 2015 @ 1:34am 
Hi, just a note: you could set Sapphire as required item in the workshop mods settings and user would automatically subscribe to it when subscribing to this item ;)

Thanks for the great work btw.
smeagol001 12 Apr, 2015 @ 12:58am 
pillars mod, traffic report and city statistics are not really compatible either either the button are flowing or arent clickable
nlight  [author] 11 Apr, 2015 @ 4:34pm 
The traffic lights mod still remains unsupported due to the issues mentioned below.
nlight  [author] 11 Apr, 2015 @ 4:34pm 
Sorry my mistake, I'm not sure what I wanted to write there :) The snapping tool bug has been fixed anyway.
Muspell 11 Apr, 2015 @ 4:24pm 
the snapping tool is not a mod
nlight  [author] 11 Apr, 2015 @ 4:19pm 
The toggle traffic lights and toggle snapping mods have very broken UI code and I will not support them until the author fixes it. I have notified him of the issues hopefully he will respond.
Olympic1 11 Apr, 2015 @ 12:38pm 
Forgot to mention the image of @islandicwarrior
Olympic1 11 Apr, 2015 @ 12:36pm 
The 'Toggle Snapping' button is not on the correct position. The button "sits" under the happiness and population info of the UI.

Even after reloading the UI and restarting it keeps staying under the population info.
Muspell 11 Apr, 2015 @ 10:53am 
could you maybe move the button for "Toggle Traffic Lights"?

and after switching the skins and even after reloading the skin the snapping tool changes it position

http://sp.zhabite.com/profiles/76561198119165572/screenshot/719789632746036400
nlight  [author] 11 Apr, 2015 @ 9:29am 
Traffic report tool uses its own UI and not the Colossal one, there is nothing that can be done about it except asking the author to fix it.

I'm adding some more compatibility patches soon.
ccc_ 11 Apr, 2015 @ 9:11am 
http://sp.zhabite.com/sharedfiles/filedetails/?id=423183023 NoPillars.Toggle Traffic Lights.Traffic Report Tool mods' icon are overlapping.
gr2y 11 Apr, 2015 @ 6:53am 
Position of population-change-value screwed right after saved game load (turns to normal after skin reload).
http://i.imgur.com/7p5EsWH.png
Timbo 10 Apr, 2015 @ 11:51pm 
Oh just read your notes above ... 16:10 coming soon. No worries ... will wait :)
Timbo 10 Apr, 2015 @ 11:46pm 
Outstanding work, nlight.
Are you still working on 16:10? And the Build Panel scroll issue?
I'm 16:10 and have no right scroll button on Build Panel
Also, is it possible to move and resize the building panels, as per your Improved Buildings mod?
Morphe 10 Apr, 2015 @ 8:08pm 
Any chance we could get a 'dark' version of this? I love the layout and element design, but I'd prefer a darker color.
Sinistr0311 10 Apr, 2015 @ 8:03pm 
mod support is fantastic, i was assuming individual mod authors would add support for ur UI. i stand corrected.

So as i understand it, you are adding mod support before additional resolutions? I have 2560x1600 (16:10) res/aspect. hoping to get access to this. thanks for the eirlier reply.
Pharaoh 10 Apr, 2015 @ 6:45pm 
Oh I know but all input is good rather than none. Somewhere along the way we can find a happy medium. I do still like the mod.
nlight  [author] 10 Apr, 2015 @ 5:21pm 
@Sinistr0311 Sapphire is designed with the ability to skin UI components created by mods so this is really not an unreasonable thing to ask for. I have already started to add compatibility patches for some mods, more to follow.
Sinistr0311 10 Apr, 2015 @ 2:18pm 
@Pharaoh I disagree that the author of this mod should be worried about mod conflicts. to account for so many popular mods whose interface's are modeled around the default UI is rediculous. Just my opinion m8, nothing personal.

@nlight Thanks for all the hours you are spending on this beautiful UI. After refining 16:9 to your liking, will additional resolutions be your next priority?

Keep up the good work, and thanks again
Pharaoh 10 Apr, 2015 @ 1:23pm 
Some items to address: (Part 2 of 2)

Which I will conclude with:

4.) The name of the Region being in the Upper Left as well, can we turn that off or not have it at all? I do not need to know that I am in the region and having it advertising permanently on my screen as well. ;-)

Good job though I love the lighter UI look, so if and when some changes are made and whatnot, I'd like to go back to using it!
Pharaoh 10 Apr, 2015 @ 1:23pm 
Some items to address: (Part 1 of 2)

1.) Better Bulldozer mod button is colliding with default bulldozer button.

2.) The progress "time bar" gets in the way of LANES mod (change lanes). Though LANES is movable, it's best to have in upper left. So...

a) Can you enable the option to turn the "time bar" on or off? And/or move it around. (Honestly, I personally don't like seeing it constantly going and would just rather have it off or invisible.)

3.) The Sapphire diamond Icon, can you change it to either

a) be moveable or...
b) assign a hot key to open/close the Sapphire option window rather than having a stationary icon on the screen. (There's enough to look at already, don't want to muck up the realestate.) ;-)



Maddo03 10 Apr, 2015 @ 11:24am 
Please add support for 21:9 resolutions. Most importantly 2560x1080 :)
Daerker 10 Apr, 2015 @ 11:05am 
That's look like the UI from SimCity ;)
NZ_Wanderer 9 Apr, 2015 @ 4:14pm 
Yup, it did, thank you :)
nlight  [author] 9 Apr, 2015 @ 2:52pm 
@simplicity that's a bug in the skin, clicking 'reload active skin' should fix it until I deal with it
NZ_Wanderer 9 Apr, 2015 @ 2:24pm 
Next time you have a look at it (no rush) maybe move the "weekly change/Population" icons to the right a bit, the "weekly change" tends to go underneath the "global happiness" icon
NZ_Wanderer 9 Apr, 2015 @ 1:48pm 
Looks very good, thank you, scrolling works perfectly :) - I disabled the road supports mod for now since I just started a new city, so that's no longer in the way..
nlight  [author] 9 Apr, 2015 @ 1:33pm 
I've fixed the build panel issue.
BaronFlea 9 Apr, 2015 @ 1:01pm 
forgot me, random bug finally...
how roll when too many objects in build list ? the right arrow is no more visible...
and for other mods like the hour widget are hidden by ui elements.
but nice begin !
(i'm french sorry for my langage)...
nlight  [author] 9 Apr, 2015 @ 1:01pm 
Working on fixing the build panel scrolling + mod compatibility patches.