Cities: Skylines

Cities: Skylines

[ARIS] Remove Seagulls
75 opmerkingen
Beth2020 29 nov 2016 om 8:42 
@DogsRNice
There is a mod out there named Ambient Sound Tuner. It's great for making more (or much less) of the sounds thorughout the city INCLUDING THE SEAGULLS.
It does not remove the seagulls - you still see them flying around the city - can even hop on one and fly around with it, which is fun. BUT, you can tune the sounds of the seagulls down to no sounds at all (which is what I do).
Check it out. I think you'll like it.
rsoyxihnark 16 jul 2016 om 0:56 
it doesnt fucking work. fake mod is fake.
DogsRNice 4 jun 2016 om 18:42 
Is there another version of this mod out there?
Mr Robville 6 apr 2016 om 12:10 
Mod is broken
Pepto 31 mrt 2016 om 13:59 
Still doesn't work :(
marcushunke 2 mrt 2016 om 17:14 
RIP D;
Nille 31 jan 2016 om 8:04 
Rip, doesn't work anymore :(
LordDeimosIV 10 nov 2015 om 8:50 
Working for med too thank goodness, those seagulls are such a pain.
SCKL 9 nov 2015 om 16:43 
works for me with After Dark installed..
miguelcervera 1 nov 2015 om 10:43 
Is this still working after After Dark expansion?
Afevis Solmunko 9 okt 2015 om 6:21 
Update; The creator's gaming laptop was stolen a couple months ago and hasn't been able to get a new one. This won't be updated until he is able to replace it.
Jorundr 7 okt 2015 om 7:32 
I was quite surprised by the shear amount of seagulls when I placed around 40 wooden fences in a little area near a mountain. Thanks for supplying a solition. :)
MichaelBruce83 2 okt 2015 om 16:55 
same here;) remove seagulls and remove stuck cars so far works just fine. along with the base mod OVERWATCH. The others have had problems
Vinolik 1 okt 2015 om 7:33 
Works perfectly for me :)
Offensive Name 24 sep 2015 om 17:10 
Installed an activated overwatch mod, kill seagulls mod also active - screeching gulls still overwhelming my city :(
dust~ 11 sep 2015 om 7:20 
Kezza I had the same issue, get overwatch as well: http://sp.zhabite.com/sharedfiles/filedetails/?id=421028969
kezza596 9 aug 2015 om 2:46 
Got this enabled but I've still got loads of seagulls squawking. Bloodythings.
kreaturen 29 jul 2015 om 8:15 
Lol, didn't even realize the game had seaguls in it. Guess now I'm going to notice and find them exeedingly annoying. Thanks in advance, I guess... :P
Jock o Strap 23 jul 2015 om 8:31 
Doesnt seem to work for me, anyone else got issues?
Kimchi 22 jun 2015 om 22:15 
Almost every park has sea gulls :( Wish we had the option to spawn them like gathering spots in the Asset Editor that way if we want the damn birds, we will have them.
Monkeysaur 7 jun 2015 om 5:56 
Ah, that makes sense, especially if they are spawned by certain buildings, I didn't realize that!
Soda  [auteur] 7 jun 2015 om 5:47 
@dancjm, I actually don't mind them. But some people are building their cities in a way that spawns like a billion seagulls. When that happens, apparently the noises they make is unbearable; they are also everywhere. That's why.
Soda  [auteur] 7 jun 2015 om 5:45 
@johnsavant, did you get Skylines Overwatch? Open the debug panel (F7) and see if the mod is reporting any errors in loading.
Monkeysaur 6 jun 2015 om 13:41 
Sorry if this is a stupid question, but why do people want to remove seagulls?
Savant 5 jun 2015 om 11:26 
Seagulls don't seem to be going away.
Soda  [auteur] 22 mei 2015 om 1:19 
Guys, turns out that the existing version of this mod in the workshop works fine. What is broken is the game's mod list after the update. The patch didn't seem to do a clean job. So, just unsubscribe, start the game, and then resubscribe. That will clear the existing entry and create a new (and properly formed) entry.
smeagol001 12 mei 2015 om 16:31 
i dont know which map i choosed but i deleted the save allready since the map was one from the workshob but i unsuscribed it after deleting the save
Soda  [auteur] 12 mei 2015 om 16:09 
On a blank map? Like the one you get when you start a new game? Which map did you use?
smeagol001 12 mei 2015 om 15:44 
i got it 2 or 3 times on a blank map so i deactivated it
Soda  [auteur] 12 mei 2015 om 14:42 
@Smeagol001, how often does the null exception occur? I am trying to reproduce it without much success.
smeagol001 12 mei 2015 om 13:28 
for me it draws a null exception and yes i have loaded overwatch
Soda  [auteur] 11 mei 2015 om 16:45 
Actually, do you have Skylines Overwatch subscribed and loaded? Without that, this mod won't work.
Soda  [auteur] 11 mei 2015 om 16:42 
@Epic Dump, open the debug panel and see if the mod is even loaded. If anything went wrong during loading, it will show there.
Epic Dump 11 mei 2015 om 14:18 
Does not work. I still have tons of seagulls above every single park.
Hawke 10 mei 2015 om 17:16 
Thank you! Good lord I couldn't take them anymore. And your other mods to remove livestock, thanks for that too. Zooming in to farmland nearly drove me postal.
Soda  [auteur] 25 apr 2015 om 2:44 
@thepianoman97, you don't need to do anything special to get the mod to work, as long as you enable it. If you have the mod (and Skylines Overwatch) enabled, you should see two entries in the debug panel (F7):

1. A line showing that this mod has been initialized
2. A line showing that the animal monitor has been initialized on Skylines Overwatch

If you don't see both, then one of the mods is not loaded.

And yes, you can use this with existing games.
Hawthot 24 apr 2015 om 20:01 
So I like to think I have a good general idea of how to follow directions and how to get mods working, but I cant get this working for the life of me. The seagulls are the reason why I havent played this game in weeks. I was expecting to install this mod and the dependant one as well and it work. I was wrong, thats ok, but there are no clear instructions on what to do to get it working, not in this mods description, or overwatches description. Simple question: What steps do I need to take in order to go from seagulls to no seagulls and yes I want to use it in an existing save file. is this posible? Thanks for any help a bunch!
Soda  [auteur] 16 apr 2015 om 5:14 
@FX2K, I was able to rewrite the mod to accommodate a greater number of seagulls. The original method worked as long as there aren't thousands of them; but when that assumption is no longer valid, the mod wasn't fast enough to get rid of the seagulls as soon as they appear. That's why players are seeing seagulls flashing around.

The current method go about this with an entirely different approach. It should be able to accommodate as many seagulls as the game allows with no display artifacts. So, everything's good to go again :)
𝓕𝔁 16 apr 2015 om 4:39 
Just to add, personally.. I wouldn't mind a kill all seagulls permanently option :) I hate em.
𝓕𝔁 16 apr 2015 om 4:38 
@Soda,

The hedge is just a ploppable park but because its a 1x1 park ( I have a 4x1 also) you tend to use a lot of them. I find between 2 to 3 seagulls spawn for a park, so a long row of them = billions of seagulls :P

But... for me your mod has been working fine, or so far anyway.

I have a feeling that such a thing will be controllable when creating assets soon, at least I hope it will.. A Co dev said he was working on exposing more options in reply to my related question on the forums.
Troubadix 15 apr 2015 om 9:13 
@Letting Off H20 I don't have early death but with only seagulls and the main module, my game is stable for more than 2 hours now. Maybe you try disabling one at a time and report back.
Soda  [auteur] 15 apr 2015 om 8:53 
Awesome! :)
Troubadix 15 apr 2015 om 7:00 
Hey. Thanks for your effort. My first impression is good. No flickering seagulls in the gound and I didn't have any crash issues so far. So great news. Thanks.
Edit: The lagg in free camera mode is gone too.
Soda  [auteur] 15 apr 2015 om 5:38 
@Troubadix, try it out now
Troubadix 13 apr 2015 om 10:42 
Thanks a LOT! :)
Soda  [auteur] 13 apr 2015 om 10:40 
@Troubadix, well friend, you created a city that exposed a weakness of this mod. So, I have to rewrite it. Stay put, I'll try to have the rewritten version done soon.
Troubadix 12 apr 2015 om 12:11 
Hey, so that is the hedge asset. It is just a park, so that is why it spawns seagulls.
The reason, why I have so many seagulls, is because I have so many small parks in my farming area. All those hedges, those farmgates, those fields and those hay stacks are parks. Do you know why the mod doubles the amount when activated?
Edit: forgot link http://sp.zhabite.com/sharedfiles/filedetails/?id=419582117
Thanks for looking into it. As you see, I really need a mod that reduces the amount of seagulls.
Soda  [auteur] 12 apr 2015 om 11:21 
As for the low flying seagulls, I have no idea what's going on. I'm going to load this hedge mod of yours and see what this mod is actually doing.
Soda  [auteur] 12 apr 2015 om 11:20 
The "removed" count is for the current frame only. Seagulls count won't go to 0. This mod removes them temporarily, but they will still be in the system. If I remove them permanently, then you won't be able to get them back unless you rebuild everything that spawns seagulls. I'm looking into ways to change this, but for now, I don't have a better solution.

One of your pictures is VERY useful. That's the stack trace that I needed. I'll be looking into it and see what's going on.