Cities: Skylines

Cities: Skylines

CSL Stats Panel
84 Comments
the weatherman 27 Apr, 2023 @ 5:57pm 
Beware: with the newest C:S, if you open this mod window, you will be unable to interact with anything else in the game (even the pause menu), and you'll have to kill the game without saving. I lost several hours of work this way, sadly.

I'm unsubscribing, but that won't bring back my city :(

For the developer: this seems to be because of the following error:
```
MissingMethodException: Method not found: 'ColossalFramework.UI.UIComponent.Update'.
at CSLStatsPanel.StatusWindowInterface.statButton_eventClick (ColossalFramework.UI.UIComponent component, ColossalFramework.UI.UIMouseEventParameter eventParam) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
```
mr.koko55 30 Jun, 2020 @ 2:06am 
" when the panel is moved offscreen and you can't move it back."
I have got the same problem
Rad1at!0nz 20 Apr, 2020 @ 4:50pm 
RIP when the panel is moved offscreen and you can't move it back.
Keallu 10 Feb, 2019 @ 5:04am 
If you are looking for an updated, aesthetic and more compact user interface for showing status of the most important capacities in the game, then take a loot at:

Watch It!

It is also optimized in terms of performance and reliability.
benzoll 26 Oct, 2018 @ 9:18am 
Mod work in v 1.11 + "Industries" :hardhat:
-Small bug: "expenses" mark something of less quantity.
Nikolaj 18 Apr, 2018 @ 9:00am 
Small thing, really. On ultrawide resolutions such as 3440x1440 the CLS Stats button at the bottom sits between money and population, blocking the first 3 or so numbers on the population counter. It's not gamebreaking, but it's a bit annoying. Haven't found a way to move it.
Signo_Vinces 25 Jan, 2018 @ 2:43pm 
Any estimates when this mod might include district specific stats?

I'd love to see the budget, tourism, etc. for specific districts (i.e. ensure districts are all carrying their fair share of government services
Weaver 29 Jun, 2017 @ 8:14am 
Hmm, one thing i'm missing so far from any stats report I know of is a count of open jobs with a list of education levels desired open, and a count of jobs held by overeducated workers (possibly further broken down by number of levels over target or education level of overeduated person).
Weaver 29 Jun, 2017 @ 1:05am 
I'm having one oddity in which going back to the main menu (usually to fuss with the mod list) and then reloading the game usually seems to remove all the bubbles / info thingies from the CSL Stats window; i can still do config and resize the empty box but the content ends up MIA. I haven't noticed any actual errors when this happens, and restarting the entire game fixes it.
Weaver 29 Jun, 2017 @ 1:04am 
@Tesseract The only particuarly good way i've found to keep the thing on screen at all tiems is to switch it to mini mode, turn off text labels, arrange it into one coulmn, and shove the container almost off the right side of the screen. The end result is this: http://i.imgur.com/zDrNFY9.jpg -- you can still get a lot more detail just by hovering a button http://i.imgur.com/IoXeJvF.png

@xxx78 That's what the 'CSL Stats Panel' button in the lower right of the toolbar thing does, you can see it in all the screenshots.
gravage 16 Jun, 2017 @ 11:06am 
@makuchluk: Maybe this is what you are looking for. I've not used these but I know of them.

City Web Server
CityWebServer : Mr Slurp's Extension
macluk 15 Jun, 2017 @ 1:36am 
Sounds great. Would love to export all such info to an external file such as Excel, for more analysis. Is there any mod doing so?
xxx78 19 Feb, 2017 @ 1:02pm 
Nice mod :)
is it possible to hide when not using?
NLX78 11 Feb, 2017 @ 2:32am 
@cammillotto You can better subscribe to Improved Public Transport to see those details: http://sp.zhabite.com/sharedfiles/filedetails/?id=424106600
cammillotto 8 Feb, 2017 @ 10:59am 
hey, this looks interesting. does it also show income from bus lines? that's what I need at the moment :-)
Tesseract 21 Jan, 2017 @ 12:34pm 
I love this mod, and I'd struggle to live without it, however it has a habit of geting 'in the way'. I put the graphs in the bottom left corner above the region view button, and every time I click on a menu button and move up (to select, lets say, a road), the CSL panel is highlighted. Clicking and dragging on this hidden handle expands/reduces the graph window. Moving the mouse wheel increases/decreases the size of the graphs. So there is something which stretches across the screen which is being seen by the game. Can you please advise on a fix?
benzoll 29 Nov, 2016 @ 9:43am 
v 1.6 :hardhat: :btlthumbup:
MomoTimbuktu (Louis) 20 Sep, 2016 @ 1:04pm 
I have some problems with this mod. After leaving a game I get an error report concerning this mod. In game it works. I use this mod for a long time now without having problems. Recently I added SF... Possible there are some conflicts with SF? (I'm not sure...)
benzoll 24 Aug, 2016 @ 11:02am 
Frames: I there was not noticed.
When opening panel down frames ( +-10) , but quickly recovered. And with closed panel no down frames in game.
I guess this will depend on PC power.
Operation40  [author] 15 Aug, 2016 @ 5:35am 
thanks for the report, I'll take a look -- I think there's a few spots I can improve performance
Lumpy 14 Aug, 2016 @ 4:08am 
Unfortunately, for some reason after updating FPS mod decreased from 28 to 18 ... I do not know the reason but after the removal of this modus got back around 28 fps :(
benzoll 5 Aug, 2016 @ 5:11pm 
Update mod 6/8/16: everything in place, working.
Operation40  [author] 5 Aug, 2016 @ 7:16am 
Hey everyone, it's been a while since I updated this mod, but we think the new version is ready and I'll probably push it later today -- just polishing up a few things. Thanks to benzoll for testing help, much appriciated!
benzoll 25 Mar, 2016 @ 3:37am 
Mod works just like the 1st day that you install it, months ago. Their data are equal to game in 98%.
With economy may fail occasionally about 15k / 20k € in weekly income, (because fail to expenses), and little else fail ocasionally have. And they are months ago, no now with v1.3 o v1.4
As a quick reference of all, mod is unmatched.
benzoll 25 Mar, 2016 @ 2:55am 
@ k3wl4r go testing now in depth.
Lumpy 25 Mar, 2016 @ 2:51am 
benzoll : Yes he works but its values are meaningless and show some completely wrong ... mod itself goes, yes but that's it
benzoll 22 Mar, 2016 @ 5:12pm 
CS v1.4
mod continues work for me
Operation40  [author] 23 Feb, 2016 @ 10:36am 
Sorry, I don't have snowfall yet.. Might grab it soon, and do an update here..
mod does seem to work in the current (non-snowfall) version

@rmjohnson re traffic: sorry for no reply, but here's my comments from the update notes regarding traffic:
added traffic stats. the summary % is based on average "delay" per car which is wait time + block time. it also averages over the past several data readings, so it doesn't jump around so much. 100% traffic is 1.00 delay, so it's pretty easy to hit. I think this is about how the game treats it as well -- I was able to play to 22k population just now and kept under 19% traffic (.19 delay) most of the time, not without effort..
benzoll 22 Feb, 2016 @ 3:52pm 
@Operation40
Snowfall:
Is there any way you add "road maintenance truck," "snowplow" and trams?
benzoll 22 Feb, 2016 @ 3:48pm 
@k3wl4r
Alternative: http://sp.zhabite.com/sharedfiles/filedetails/?id=577851220
But it is much more heavy and hard..
benzoll 22 Feb, 2016 @ 3:45pm 
Mod work in v1.3.0/snowfall for me.
Lumpy 19 Feb, 2016 @ 8:01pm 
1.3.0 not work ...alternative?
benzoll 8 Jan, 2016 @ 4:27pm 
good mod, works in v1.2.2-f3
MomoTimbuktu (Louis) 27 Dec, 2015 @ 3:53pm 
works fine with AD. Very helpful, ty
Khalev 28 Sep, 2015 @ 11:48pm 
Works fine for me with After Dark
xTeReXz 28 Sep, 2015 @ 2:22pm 
This mod has problems with After Dark , I think . I had to deactivated. I have received :
"Method not found: 'PrivateBuildingAI.GetPollutionRates'. [System.MissingMethodException]"
MarkJohnson 20 Sep, 2015 @ 11:01pm 
Thanks for a wonderful mod. I use it all of the time.

I have issues with traffic. What does the traffic percent mean? I found out I am at around 200%.

I know my traffic is bad, but curious what the numbers are and how to fix traffic. It bounces from 175% to 225%. The game seems to continue though.
Ciaolo 5 Aug, 2015 @ 11:09pm 
Thank you for the mod. I'd like a new stats near the eligible workers: the total amount of workplaces.
fadster 5 Aug, 2015 @ 8:20pm 
I usually always have the panel open so I noticed it by chance earlier. I'll check with this update and report back. Thanks!
Operation40  [author] 5 Aug, 2015 @ 7:28pm 
thanks for the error report.. I updated it, and it's hopefully fixed.. I wasn't seeing any error output for this on my side, it would just freeze.. your debug log helped me fix it finally, so hoping this update corrected it for you too (i added simple check: if not initialized then exit function..)
let me know.. thanks again
Operation40  [author] 5 Aug, 2015 @ 6:42pm 
thanks I'll take a look at that :)
fadster 5 Aug, 2015 @ 4:13pm 
Thanks for this great mod! I have a minor issue to report. If you quit the game with the stats panel closed, you get a bunch of exceptions in the log starting with this one: http://pastebin.com/YNvLSFeD

It seems you need to check if the stats panel is visible before you attempt to destroy it, or something like that.
juankaport 1 Aug, 2015 @ 2:51pm 
first of all, let me say that I love this mod! I can't imagine to play CS without it.
But I've 1 question, what means "immaterial resource" ?
Just one more thing, it will be nice to put in the panel the city total value.
Thank you!! :steamhappy:
Kyp 30 Jul, 2015 @ 7:39am 
One of my favorite and most useful mods :)
luizfcsilveira 8 Jul, 2015 @ 3:21pm 
Cool. I'm having tons of fun with the mod, thank you very much.

Yeah, CPU usage is a big concern for my measle Core 2 Duo. But I felt no big impact from your mod. Mind that I'm updating every 30 seconds though (I don't see a need to update much faster than that tbh).

New stats? Well... if something could show imports/exports/intra-city by product while differentiating between raw and processed materials... I'd cry in happyness XD
Operation40  [author] 8 Jul, 2015 @ 1:58pm 
ya I'm around, not much to do here though unless you have some new stats you'd like to see included :) lemme know.. Other than that, considering making an "ARIS" version of this, though performance gains would probably be minimal since the data for my mod refreshes in its own thread, separate from the UI and game (tho obviously still contributing to overall cpu usage)
luizfcsilveira 8 Jul, 2015 @ 12:00am 
Good stuff! Are you back from the break? :P
Operation40  [author] 11 May, 2015 @ 9:33am 
no prob.. personally, i'm taking a bit of a break from CSL for a while.. lookin forward to that big patch they're working on though..
knighthawkGP 10 May, 2015 @ 9:41pm 
It's late, but thanks for adding the trade data, saved my having to constantly hit up the info panel.
Vux 10 May, 2015 @ 3:07pm 
Wow this mod is amazing. I can't believe this isn't default functionality in the game. Once you try it, it's impossible to play without it.