Cities: Skylines

Cities: Skylines

Fire Spread
76 Comments
krisalltech 28 Jan @ 8:56am 
broken
yao_zhou 14 Dec, 2022 @ 7:36pm 
This mod is BROKEN . Do NOT use
Exsosus|Cryo| 20 Apr, 2021 @ 10:59am 
"Invalid IL code in ApocDev.CitySkylines.Mod.FireSpread:DoFireSpread (): IL_010c: and

[System.InvalidProgramException]

Details:
No details"

Then I had to use Task Manager to end task on Cities.exe and then remove this MOD and the game ran fine again.
LemonsterOG 29 Oct, 2020 @ 8:18am 
:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:

:vright: :vright: THIS MOD MAY CAUSE PROBLEMS IN-GAME :vleft: :vleft:

Broken Mods/Assets (read description)

Outdated Mods/Assets (read description)

Problem Mods/Assets (read description)

How to Find Broken and Bloated Assets

:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:
nhatanh0475 26 Mar, 2020 @ 9:08am 
Dead, obsolete
Obsolete as of patch 1.6
LordSkynyrd 26 Mar, 2020 @ 7:09am 
broken
ArduinoBen 16 Jun, 2019 @ 3:58am 
broken
Suomipuhe 25 Feb, 2019 @ 1:48pm 
Thank you
My pet named steve 24 Aug, 2018 @ 7:12pm 
Bruh we have natural disasters
CoW 28 Mar, 2016 @ 1:27am 
Please, fix the mod for new version of game =(
BloodyPenguin 4 Mar, 2016 @ 12:49pm 
Fixed vesion of this mod is available here .
PLEASE DON'T POST ABOVE THIS LINK SO THAT PEOPLE CAN SEE MY LINK.
Tuga_Venatus 2 Mar, 2016 @ 5:33pm 
any update on the mod progress? it makes a lot of difference playing without it.
Kyle 29 Feb, 2016 @ 10:00am 
Please update!!!
Michiko 26 Feb, 2016 @ 1:26am 
Should be noted also that it doesn't work with the latest patch, the free one without the DLC. So even if you don't have the DLC don't use this yet until it gets updated.
Digmin3 21 Feb, 2016 @ 5:04am 
Yeah, it has to be update
Trien 19 Feb, 2016 @ 6:14am 
Mod just needs to be updated for snowfal is all. He'll get to it
Kaiserkane 19 Feb, 2016 @ 1:19am 
This keeps causing an error when I try to load my city with the new Snowfall DLC; anyone else?
patrioticparadox 18 Feb, 2016 @ 3:33pm 
@marxduck that is actually exactly why I love this mod. Fires can very easily get out of hand, especially in highly congested areas. You need MORE than enough firetrucks/houses. After installing this I started a new city and went about business as usual using the same number of stations that barely covered the area but in vanilla was plenty enough to get by. Big mistake. While refining a new residential area I zoomed out for a second to look at the rest of the city and over ten percent of the buildings were burning in my Industrial district. The engines were all out and about putting out fires but they just couldn't keep pace with the flames. I have since doubled the number of stations and have no problems keeping the fires in check. Fires are dangerous and this mods makes you have to honor that. That is why I love it!
Cake 🎂 18 Feb, 2016 @ 1:22pm 
This is not working for Snowfall
Lerrrtaste 12 Feb, 2016 @ 3:27pm 
Where can i finde the config file?!
spacemarx 4 Feb, 2016 @ 6:21am 
I find that fire spreads too quickly. I have quite a large city and a hell of a lot of fire engines. The simply put the fire out too slowly, so while they're busting their arse saving one building, 5 burn down. It's not a matter of traffic flow - the fire fighters are there, they just can't put it out quick enough.

Unfortunately I must unsubscribe
Kombat Wombat 31 Jan, 2016 @ 4:05am 
I like the concept of this mod, is there a way/chance to put some settings in to say, decrease fire spread by 50%? Otherwise you risk burning down half the city.
Michiko 17 Jan, 2016 @ 7:01am 
Before you get this mod, make sure your fire stations are set up already. Look at the roads and see if they can reach everything properly. Don't just look at the green mark in the info view. Try to look at the actual flow of the traffic, including accounting for stop lights, speed limits (if you use Traffic++ for example) and where they'll be passing and all that.

I learned that lesson the hard way, as I had an inner-city high density district burn 3 buildings at once before a single fire engine could get there. Before the other fire engines could get through the traffic the other two buildings already burned down.

Anyway the mod works fine. I don't think it's too fast in its default settings so I haven't had to adjust it. I think the fire spreads at a reasonable rate, and if you have the fire stations set up properly like I mentioned, it shouldn't be too big a deal. I mean we add these "difficulty" mods so that we have to think a little harder about how we set up our cities, right?
kingBigfootia 17 Oct, 2015 @ 6:15am 
I downloaded this mod and now my entire city is burning, I can't even load the save anymore:steamsad:
Finwickle 3 Oct, 2015 @ 12:20pm 
Fire spreads fine for me in After Dark. A bit too fine, so I'm gonna fiddle with the config file. Dynamic config through options would be very cool.
roberto tomás 30 Sep, 2015 @ 7:26am 
Please consider sharing the source on github! I'd like the config file to be accesible in options so much that I am tempted to add it myself.
DeaNoMeaN 27 Sep, 2015 @ 3:36am 
Hi are you thinking on updating this mod?
Thanks
Legatus 25 Sep, 2015 @ 9:07am 
Doesn't seem to work on my game. (with After Dark free update) Fire never spreads.
Finwickle 11 Sep, 2015 @ 3:19pm 
Very nice mod. Now fire actually means something.

Gives some interesting fires now and then, especially if all the fire trucks are stuck behind... a firetruck extinguishing a fire. 90 Percent of my industrial district burned down. Great times! :-)
http://sp.zhabite.com/sharedfiles/filedetails/?id=512419342
Vizor 27 Jun, 2015 @ 5:12pm 
shortkey? icon? How to use
BayneRav 31 May, 2015 @ 5:04pm 
Probbly arson, jk no really proper hardness with vanilla hard mode and this... yea think doomed to be in the red with inadaquate fire protection and not enough budget to afford fire stations every 25 squares...

Still it looks alot more realistic then a fire without the mod just burning to ash without any spread associated from countless tests with low fire protection, no smoke detector policy and the bare minimum for contentment on citizens to not just pack up and leave.

Looking forward to an enhanced fire truck AI mod as really finding alot of help with garbage and hearse collection from emf's mod
Peanutcat 20 May, 2015 @ 6:39am 
1.10 compatible?
Nocturnal Supremacy 12 May, 2015 @ 3:11am 
Great mod - should be merged into vanilla by devs.
leftbehind 17 Apr, 2015 @ 9:36am 
Would it be possible to integrate this mod with Traffic++ mod, so that when traffic speeds are altered by Traffic++ the fire spreading is decreased a little?

Pseudocode:

If Traffic++ mod has altered traffic speeds then {
reduce fire spreading by 50% of whatever it currently is
}

It would allow the existing config options to remain intact, but seamlessly handle reduced traffic speed mode if enabled in Traffic++ mod.
Capt. Loser 9 Apr, 2015 @ 3:13pm 
I can see the police!
Crax 7 Apr, 2015 @ 8:13am 
What are the initial chances that it will spread? Also, source?
BadPeanut  [developer] 3 Apr, 2015 @ 6:40am 
Well I don't really know why, but when this mod is installed I can't see the policies, when uninstalled, I can?
Apoc  [author] 3 Apr, 2015 @ 6:29am 
@BadPeanut; this mod does not touch any UIs whatsoever. Please check your other mods.
BadPeanut  [developer] 3 Apr, 2015 @ 4:42am 
seems to remove the interface that pops up for policies
Apoc  [author] 1 Apr, 2015 @ 5:45am 
That's very weird indeed. I'll look into it LSD. Thanks for the report.
LSD-fueled Dolphin Handjobs 31 Mar, 2015 @ 3:21pm 
@apocdev - coverage in that case wasn't the issue, but traffic was. With such large fires, engines arriving at the first fire will often block the ones behind. Trucks have a decent range of spray, sure, but it seems like the game assigns "ownership" of on-fire buildings to specific fire trucks - if the truck destined for that building is blocked somewhere, there is no backup coverage from another station that might also be nearby.

Also, another (possibly related?) bug - I swear there are occasions where, even though the game is paused, an existing fire seems to spread. This sounds insane, I know - but I've watched it happen twice. Not sure how to reproduce the bug. What happened just now to me was that I came off an unpause after major highway reconstruction nearby, and a medium sized fire immediately began spreading out of control -- new buildings caught fire within 1 second of coming into spread range and continued spreading until the game crashed.

Very weird.

76561198188438671 29 Mar, 2015 @ 6:53am 
pls make an tutorial to configure the mod^^
he dosnt work for me
SharKill 29 Mar, 2015 @ 6:50am 
Good enough, thank you. I'm playing with this mod all the time now, I love it :)
Apoc  [author] 29 Mar, 2015 @ 5:28am 
@SharKill; it's mainly if you'd like to modify the overall chance of anything happening at all. Eg; if you want a lot more fires for all reasons, you modify a single parameter. Same goes for toning it back.

Use of a "global modifier" is just something from my day-job where I'm working with games that actually do calculations in that way (which is generally good practice as it allows finer-grain control)
SharKill 28 Mar, 2015 @ 3:35pm 
There's no point in having this parameter: FireSpreadModifier. You should hardcode it to 0.01; it would just be easier and we just have to take care of the percentages.
Very nice mode though ;) Thank you for it!
Apoc  [author] 25 Mar, 2015 @ 9:32pm 
@LSD; looks like you need better fire coverage, and/or roads.

That said, I've been looking into how to make the fire engine AI be less "EVERYONE GET TO ONE BUILDING!" and spread out better. If a single truck can handle a building, only a single truck should go there. Not 3+. This is where most of the major issues come from.

@Eriatarka; glad you like it!
Eriatarka 25 Mar, 2015 @ 3:32pm 
I downloaded this mod. An industry caught fire, then the fire spread to the other industrial buildings, so the firemen came, started extinguishing the first fire, blocking the road so all the other firetrucks are stuck. Industrial zone is now a giant fireball. I start to bulldoze the burned down blocks, but since there are so few industries left the demand is very high, so they start building on the newly available blocks, immediatly catching fire. The fireball has become self-sustaining.

10/10 awesome mod
LSD-fueled Dolphin Handjobs 25 Mar, 2015 @ 12:26am 
this is an excellent mod - however I think there may be a bug that causes fires to start spreading out of control (alternatively all of my cim firemen are braindead). Mod worked as expected the first few days I played with it, however, within the last couple hours at least a dozen fires have started in completely separate sections of town and quickly spread to 10+ buildings... not sure if this is simply a weird string of random occurences or something bugged out.

Screenshot for the kind of fires I'm talking about (and like I said, imagine this in 8-10 places on opposite sides of a town within the space of a few hours): http://cloud-4.steamusercontent.com/ugc/708529391504650094/192761F2DF24B419F028A45DAC45649DF532D5C0/
idealcastle 24 Mar, 2015 @ 2:06pm 
didnt work for me.
idealcastle 21 Mar, 2015 @ 8:08pm 
This should be default within the core of the game. why would fires be so contained to one building only.