Space Engineers

Space Engineers

Midspace's Ship Speed 1000 mod (skybox friendly)
41 comentarios
Sir Spoony 20 ABR a las 0:20 
Still working awesome!
Helratz 6 MAR a las 14:58 
I get critical error.
Fang 8 DIC 2024 a las 20:15 
good soup
Phillip Ian 4 DIC 2024 a las 13:36 
Works fine here.
BRUTAL_KILLER 10 SEP 2024 a las 13:14 
Mod no longer working
AJ Renegade 3 FEB 2024 a las 9:02 
@GreyAbyss I know this is late text but what do you mean by how to play with friends using mods?

do you mean this mod? or any mod in general?

because if it's the: how to play with friends with any mod in general?

Then what you do is go to custom world put in the mods, place the player setting to as many players as you want, the tag below the slider is to choose if you want the world to be accessible to friends or invite only or just yourself, and when your friends join, their game will automatically download the mods to join your world.
Oz The Dok 11 ENE 2024 a las 19:31 
just to say, mod still works, and omg is it fun
Jingleheimer 16 MAR 2023 a las 7:30 
This mod still works for me, too.
GreyAbyss 15 JUN 2022 a las 12:54 
anyone know how to play with friends using mods?
Entropy 16 MAY 2022 a las 18:46 
Seems to be working for me. I will be testing others as well.
Ko'to Wolfir 4 FEB 2022 a las 18:21 
Works on my end
Pelzforelle 2 FEB 2022 a las 12:19 
Sad :(
Chaos_02 31 JUL 2021 a las 11:12 
I dont think this still works :/
GerryWJH 30 NOV 2020 a las 6:49 
@General Shark Check your Remote Control
General Shark 11 JUN 2020 a las 16:23 
I can't get my drones to exceed 100m/s, is there a fix for this?
Geologian 30 JUL 2019 a las 3:29 
Props for the most stable mod on my list. Been using this guy since 2015 and it still works great.
Screaming Angels  [autor] 26 FEB 2018 a las 15:55 
@BoneS : still working. Still doing as advertisied.
BoneS | Salceda 25 FEB 2018 a las 9:41 
Still working properly?
Screaming Angels  [autor] 7 AGO 2017 a las 1:50 
@Kevin!!! : Unfortunately I don't know what is in your save game that may affect the game like that. Even lower end PC's can struggle with certain aspects of the game.
As it stands, KeenSWH is continuously improving the game performance.
Kevin!!! 6 AGO 2017 a las 12:09 
My game just kinda stops responding everytime i go a a bit fast. never did that before. is this also due to the game's last major update of using multithreaded physics?
Screaming Angels  [autor] 20 JUL 2017 a las 14:54 
Just to confirm, it looks like the stability issue is still there.
It does look like it's improved a little for some ships, but a small fighter with a connector added will freak out abover 200 m/s.
Screaming Angels  [autor] 20 JUL 2017 a las 14:11 
@void6425 : Have you tried the latest major update, released 4 hours ago?
It may have improved things.
void6425 20 JUL 2017 a las 11:28 
So do we think this is ever going to be fixed on keen's side or is this mod just no longer going to exist
DiveBomber 4 JUL 2017 a las 0:28 
Yep, the new update has made my shuttle flying hell. Barrel rolling and flips past 200 m/s. No more fast long trips..... I thought it was my computer doing funny things and was about to do a reinstall. Now I will complain to Keen about it.... Thanks for the heads up, because your mod made the game great. Now I feel like I am stuck in first gear.... reminds me of the Garry's Mod updates... everytime a developer releases an update... it can break the add-ons. I wish the developers would take this more seriously, because add-ons like this really make the game play an amazing experience. Thank you for your effort in making add-ons.
Screaming Angels  [autor] 29 JUN 2017 a las 16:11 
@HerWonZiemniak : this happened due to the major update Keen released with multi threaded physics. I've read similaur complaints on all other maximum speed mods. I can only recommend that you log a bug with Keen.
The number one thing I keep hearing from Keen, is if no one is complaining, then it isn't an issue.
So you must make sure you log it with them through the appropriate channel to log bugs, and make sure they understand in detail what it is you do, and what game you are playing when it occurs.
HerWonZiemniak 29 JUN 2017 a las 12:57 
Great mod but I have a problem, when accelerate with small ship at around 200 - 220 m/s my ship starts to rotate randomly and slow down about 50 m/s even with thrusters truned off... Any idea how to solve this problem ?
DiveBomber 21 MAR 2017 a las 11:24 
Finally! Something closer to warp speed for Space Engineers, rather than just an instant transport jump! Very cool, and thank you! FYI for everyone.... 1000 meters per second is 2236 miles per hour! You've got another subscriber.
Screaming Angels  [autor] 14 FEB 2017 a las 23:33 
@Entemega : This mod does not run in the background doing any calculations. It only chages the configuration for maximum ship speed when you load the game. At no other point does it do anything, so it cannot directly affect Sim speed.
It is more likely you have another mod, like an Atmosphereic Drag mod that does not react well when maximum ship speed is more than 100.
I can check for any incompatibility issues if you can send me a copy of the world you are having trouble with, or a list of all mods you are using.
Entemega 13 FEB 2017 a las 5:47 
This mod is currently producing me a huge decrease on the Sim Speed (01.172 STABLE). When moving (>0m/s) Sim Speed goes down like hell. Mod removed. Sim Speed always 1.0. It happens in space and in planets. Please check. Greetings!
Borker 7 ABR 2016 a las 9:32 
Thank you. God bless you for making this mod :D
Sr.450 1 ABR 2016 a las 6:36 
Good for travel between planets at speed and quickly ;) :supplies:
NB_Medic 15 MAR 2016 a las 0:12 
just flew threw mars at full speed.
Mike Loeven 14 MAR 2016 a las 12:51 
I can confirm the issue with the jetpack essentially the issue is that the player cannot accelerate past 111m/s but if the player is already moving past 111 the mod behaves normally. there is probibally a limiter somewhere you need to remove

Also the players walking speed needs to be looked into as above 111 m/s they cant walk inside a moving grid which makes no sense because unless there is constant acceleration a player inside a moving ship would not feel any sense of speed nor be pushed against the back wall

and i have another quite scary issue to add

when a ship accelerates to max speed ocasionally all the ships thrusters will simply shut off and there is no way to re engage them short of reloading the world
Ghost of Mildred Monday 10 MAR 2016 a las 13:06 
I apologize, I was wrong. For some reason it wasn't affecting my jetpack speed, but getting in a ship seemed to fix it. Thank you for the help though!
Screaming Angels  [autor] 9 MAR 2016 a las 14:27 
@Nic_man (Solus) Kenas Elhas Tyr : please recheck that you have correctly added the mod to your game world.

If it is still there, then you may need to use Windows Explorer and to the following path:
%appdata%\SpaceEngineers\Mods
Then delete any files beginning with this mod number, 380164935.

There should only be two of them.
380164935.sbm
380164935.sbm_midspace.Speed1000

When restarting your game, is should automatically download the mod again.
Ghost of Mildred Monday 9 MAR 2016 a las 11:45 
Doesn't seem to work now :(
Soulkeeper 7 MAR 2015 a las 12:01 
Tnk
Screaming Angels  [autor] 7 MAR 2015 a las 2:44 
@Soulkeeper : more speeds added to the collection.
Soulkeeper 5 MAR 2015 a las 18:45 
i cant see a 1500 m/s i would like a vertion ?
Screaming Angels  [autor] 24 ENE 2015 a las 15:05 
Max jetpack speed is always higher than ship speed.
It's the only one that cannot be modded, as it is derived from ship speed.
OMFGitsST6 24 ENE 2015 a las 8:55 
Is the max jet pack speed set higher so we can rescue our ships?