Stellaris

Stellaris

Better Ringworlds Ecumenopoli and Districts
9 Comments
Sidewinder Fang  [author] 11 Jun @ 2:25pm 
This mod is now obselete as of patch 4.0.17. I may look into reworking it later, for now I recommend you remove it from all your playlists.
喵小夕 · F_thx 5 Jun @ 12:10am 
The merger_of_rules/toggled_code system can detect whether a mod is loaded via scripted_variable before executing its code.
Ideally, every mod that overwrites vanilla content should implement a scripted_variable.
@Sidewinder Fang
Sidewinder Fang  [author] 4 Jun @ 6:20pm 
@喵小夕 · F_thx I'm not familiar with what that is or how to do it, though I did add a global flag event into the mod to fire when the game loads.

In either case I think I might pause development on this mod for the forseeable future, I have been informed the stellaris developers are working on a similar system to add to the base game at some point, meaning this mod likely become obselete.
喵小夕 · F_thx 3 Jun @ 9:47pm 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
Sidewinder Fang  [author] 3 Jun @ 11:52am 
Also it might help if you tell me the exact building slot mod in question
Sidewinder Fang  [author] 3 Jun @ 11:48am 
@Dozand Do you have the more building slots mod below it in the load order?
de Grizz 3 Jun @ 11:44am 
same bug for special zones like betharian one, only 3 build. slots
de Grizz 3 Jun @ 11:42am 
its strange, but urban and support (farm/mine/energy) zones conflict with any more building slots mod, always add +3 building slots, in time other zones work fine. no mater +6 slots or +10
Avlaen 3 Jun @ 8:59am 
Good mod maker. <3