Stellaris

Stellaris

Architects of Eden
5 Comments
Raidboss_L  [author] 10 Jun @ 11:18am 
@magesbe i didnt change anything about ecumenopolis. Since Ecumenopolis is already very strong with its +20% buff to everything. My mod is made to give you worlds to compare with machine and hive worlds, since machines and hives get access to their worlds much earlier and can build them faster. where ecus are insanely harder to build and get. This mod is not supposed to just enter some totaly op stuff
magesbe 10 Jun @ 7:24am 
How do Utopian Ecumenopolis compare to vanilla ones?
Raidboss_L  [author] 5 Jun @ 7:42am 
Ah thanks for responding. I will update my mod as soon as im home and leave a comment under the other mod. Thanks
Dave_12138 5 Jun @ 12:14am 
⬇️that means—— create a file common/scripted_variables/architects_of_eden_vars_or_any_filename_u_like.txt and write "@architects_of_eden_mod = 1" in it.
You may have to end this file with a empty line or a # comment, due to a vanilla bug I dont know if it was fixed or not.
喵小夕 · F_thx 3 Jun @ 9:44pm 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.