Stellaris
Ultimate Technologies - v4 Patch
Komentarzy: 11
君の名前 2 godz. temu 
Great work! I'll give you some points to support you. By the way, could you make a compatibility patch for Ultimate Weaponry (Lite)?
AdmirableOstrich  [autor] 4 czerwca o 19:16 
Minor update just to tune some dials. See change logs.

Importantly, I made a slight change to utopia infrastructure to align it better with other planet changing decisions: buildings and districts will now be validated after triggering or abolishing. This prevents some issues (and exploits) that can happen with certain combinations of decisions. Note that this means your utopia districts and any contained buildings and specialisations will now be destroyed if you use the abolish decision. .

@Kedi, I've tested on 4.0.15 and things work fine for me. Things should also always be save compatible unless I change something major, in which case I'll mention it. A blank event pop-up will likely mean a corrupted event file, either from vanilla Stellaris (in which case verify file integrity) or a mod. You can get the event ID using the debugtooltip in the tilde (~) menu. Might be a vanilla event, might not. All events in this mod are trigger-only, so they should never cause spam.
Kedi 4 czerwca o 4:20 
It appears that the empty event bug goes away when rerolling to version 4.0.14
Kedi 4 czerwca o 4:12 
Oh, it appears that is happening for many players rn because of a "small update" i guess thats not because of this mod then
Kedi 4 czerwca o 3:57 
Im guessing this patch isnt compatible for save games? mine keeps spamming me with an empty event notifcation
Kedi 4 czerwca o 3:40 
@AdmirableOstrich Thank you so much!
AdmirableOstrich  [autor] 3 czerwca o 18:54 
@johnthepatriot There were some outdated multipliers on some of the jobs that have now hopefully all been fixed... but nothing that should have interacted with enforcers. I set the weight multiplier to be a bit boosted over the corresponding vanilla jobs, but not excessively.

@Kedi, should be fixed. I ended up just doing a pass to swap out any remaining noble/ruler job types with politicians. In 4.x they should automatically redistribute based on which specialisations you have unlocked.
johnthepatriot 31 maja o 23:09 
Pops are not filling jobs. It's always jobs related to the buildings in this or the parent mod. Mostly annoying, but Enforcer slots will not fill... so it's a little bit game breaking.
Kedi 29 maja o 18:44 
Hello! first of all thank you so much for this patch, its one of my favorite mods and i highly appreciate it

Now, I've noticed a bug i think, playing as a technocracy and the Intelligence Laboratory creates a separate Science Director Job
SolidSpaceDisk 28 maja o 4:18 
Thanks for working on the patch!
浙江卫视场屠杀 24 maja o 21:40 
good work, appreciate it.