Stellaris

Stellaris

Ultimate Technologies - v4 Patch
9 kommentarer
Kedi For 5 timer siden 
It appears that the empty event bug goes away when rerolling to version 4.0.14
Kedi For 5 timer siden 
Oh, it appears that is happening for many players rn because of a "small update" i guess thats not because of this mod then
Kedi For 5 timer siden 
Im guessing this patch isnt compatible for save games? mine keeps spamming me with an empty event notifcation
Kedi For 5 timer siden 
@AdmirableOstrich Thank you so much!
AdmirableOstrich  [ophavsmand] For 14 timer siden 
@johnthepatriot There were some outdated multipliers on some of the jobs that have now hopefully all been fixed... but nothing that should have interacted with enforcers. I set the weight multiplier to be a bit boosted over the corresponding vanilla jobs, but not excessively.

@Kedi, should be fixed. I ended up just doing a pass to swap out any remaining noble/ruler job types with politicians. In 4.x they should automatically redistribute based on which specialisations you have unlocked.
johnthepatriot 31. maj kl. 23:09 
Pops are not filling jobs. It's always jobs related to the buildings in this or the parent mod. Mostly annoying, but Enforcer slots will not fill... so it's a little bit game breaking.
Kedi 29. maj kl. 18:44 
Hello! first of all thank you so much for this patch, its one of my favorite mods and i highly appreciate it

Now, I've noticed a bug i think, playing as a technocracy and the Intelligence Laboratory creates a separate Science Director Job
SolidSpaceDisk 28. maj kl. 4:18 
Thanks for working on the patch!
浙江卫视场屠杀 24. maj kl. 21:40 
good work, appreciate it.