Stellaris

Stellaris

Industrial Districts Re-Added [4.0]
22 Comments
LesserHellspawn 18 Jun @ 12:56pm 
Are there any plans to covert the district to a general ecu district when having an ecu ? Right now it stays industry so is useless on ecus that are not industry specialized. Or maybe it remove on an ecu ? I noticed it gets removed when I make a resort world.
Biggs 15 Jun @ 6:28pm 
great mod. essential for strategists. (and obviously works in 4.0 series of updates flawlessly)
LesserHellspawn 30 May @ 3:24am 
Thanks a lot for this one. It makes especially the early game much more enjoyable. I find the 4.0 default with only the homeworld having both research and industry districts quite crippling before the point where I can start specializing.
LauraTons 18 May @ 4:40am 
Could you please make it compatible or a compatible version for "Better planet view - More building slots"?
conflicts in zone_default and zone_urban
victim of the stairs 14 May @ 4:51pm 
speaking of UIOD, this mod works fine with it
Cheesemongle  [author] 14 May @ 6:27am 
Gotcha, gotcha. Ty
Oziahh 14 May @ 6:09am 
It's not critical. Thank you for your work! Without the industrial district, the desire to even start the game is gone. Your mod is just a gift!
Cheesemongle  [author] 14 May @ 5:57am 
That's because the district isn't capped to deposit maximums, so it shows the number of districts the whole planet could support. It is an annoying change - but this is on Paradox's end. Not mine.
Oziahh 14 May @ 5:30am 
Just look at the screenshot you attached and you will understand the numbers I'm talking about.
Oziahh 14 May @ 5:22am 
The mod 4.0 Planet View UI Edit you suggested to use with it I like much more than the other UIOD. However, it does not reflect the full number of squares. This is evident in your screenshot; instead of the indicated 21, its maximum limit is 15.
Cheesemongle  [author] 14 May @ 5:19am 
What?
Oziahh 14 May @ 5:17am 
I am thrilled with your mode, I wanted to dive in and write it myself, but I was too lazy. However, I have a question for you: could you finish it? To make this Industrial district more similar to the resource district. That is, without those gray squares that copy the Сity district in quantity, I find it strange, as if you've missed something in the code. 3/21 - 1/21? (why not 1/9 ) - 3/8 - 2/8 - 4/7. I always see this situation at the beginning of any game.
shit-for-brains 13 May @ 9:40pm 
that'd be really awesome, you should 100% do it
Cheesemongle  [author] 13 May @ 9:38pm 
i did have ideas to make the district slots ACTUALLY modular, like swapping out minerals for research. but it'd just be how an ecu works currently. dont read any of this though this is secret
shit-for-brains 13 May @ 9:37pm 
i appreciate your hard work, a trade district mod and a police district mod would be wonderful but that up to you
Cheesemongle  [author] 13 May @ 9:34pm 
possible yes but i dont want to
shit-for-brains 13 May @ 9:33pm 
would it possible for you to make more district mods?
Cheesemongle  [author] 13 May @ 9:33pm 
good to know
shit-for-brains 13 May @ 7:01pm 
i can confirm this works with UIOD
mhariz1993 11 May @ 9:52am 
OMG, I cant believe i didn't notice that they remove the industrial district
TURAMI 11 May @ 7:27am 
困ってたから本当に助かります
ただでさえAI経済運営下手くそなのに余計AIがうまく惑星運営できない仕様にするとか困ったもんだ
Snekulous 11 May @ 7:05am 
thank u
it was a horrible change same with trade districts going for megacorps