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Bir çeviri sorunu bildirin
I have the same issue while playing CK2. Pauses the game and no button to close it out. Temporary fix is to save there, back on to the main menu, and jump back in through pressing Load Game rather than Continue. It always comes back after about twenty in-game days. Problem started after I moved files for a few artifact mods from the mods folders into the appropriate vanilla folders because I wanted to make some personal changes. Never been able to figure out the cause, as the event ID always reads as event #0. There is no such event, so I've just learned to live with it.
which is unfortunate since its one of my favorites.
Main origin : Remnants
Added origin : Evolutionary predators
I don't know for Bird is Crazy.
Not a bug
That event fires 6 to 18 months in, it's deliberate design
It did add the trait to my species though so I'm not sure what's up. The other ones I used worked.
it should but if the modded origin is too wacky things might go awry
He reads the comments well and responds, so will it be fixed in the next update?
@Ferrous generally I try to keep the code as similar to the vanilla version - I'm not a programmer so if I change too much it tends to break
I think it probably keeps the configuration similar because it uses the contents of the existing mode as written in the body.
just editing the immediate block into
immediate = {
starlit_citadel_start_effect = yes
}
will do
I have to day this is an extremely convoluted way of doing this, is there any reason why you couldn't just call the start effect in the edict itself? @rolfey1328?
id = mulori.7
hide_window = yes
is_triggered_only = yes
immediate = {
every_country = {
limit = {
has_country_flag = decision_starlit_citadel
}
starlit_citadel_start_effect = yes
}
}
}
I changed this as below and solved it.
It looks like a code modification is needed.
event = {
id = mulori.7
hide_window = yes
is_triggered_only = yes
immediate = {
every_country = {
limit = {
has_country_flag = decision_starlit_citadel
}
starlit_citadel_start_effect = yes
}
}
}
capitaldel and wormhole appear in all of the AI.
Therefore, adding this origin leads to shocking consequences, with all empires continuing beyond the wormhole.
This mod is most likely blameless.
Gigastructural is very bloated anyways iono why i even bothered with it.
I can only assume you had a conflicting mod, or one of the edicts i didn't use is firing a bugged event on day 4.
Try to figure out which edict-event caused it