Stellaris
Multiple Origins
댓글 86
Yeti Hunters 2025년 6월 7일 오후 3시 09분 
Paradox change strings: Leader - trait events, all mods that have changed this or used basic event pages should be updated. According to another mod author, this is the issue.
H_Marion 2025년 6월 5일 오전 8시 22분 
Estellus 2025년 6월 5일 오전 7시 41분 
+1 report, same ID's, chased down to specifically this mod.
542650213 2025년 6월 5일 오전 6시 10분 
更新后不断弹窗
Baaarni 2025년 6월 5일 오전 5시 30분 
+1 report, empty events cstrom and distar ids
CMDR_Kai 2025년 6월 5일 오전 3시 00분 
I would also like to report daily empty event notifications. The debug menu revealed most of them as cstorms.1520, one as distar.154, and another as distar.174.
Talosh 2025년 6월 5일 오전 1시 33분 
Unfortunately I also have the same issue
Next Evolution 2025년 6월 4일 오후 4시 43분 
Yeah, like the others said. Daily empty notifications that make the game unplayable. It happens even if you didn't pick any extra origins, and the original origin doesn't seem to matter either.
Gabilard 2025년 6월 4일 오전 9시 40분 
I have the same problem as Bird is Crazy.
Main origin : Remnants
Added origin : Evolutionary predators

I don't know for Bird is Crazy.
Bird Is Crazy 2025년 6월 4일 오전 8시 47분 
This mod triggers empty event notifications daily.
masiyi9406 2025년 6월 4일 오전 5시 46분 
This mod seems to cause a bug to pop an empty event notification every day in 4.015
Панимаю 2025년 5월 28일 오후 1시 35분 
Combining Knights of The Toxic God and Under One Rule appears to be bugged with most of the Under One Rule events not firing, including the Imperial Proclamation. Knights of The Toxic God situations and events appear to work perfectly though.
Shadow Dragon 2025년 5월 22일 오전 8시 25분 
Okay thanks.
rolfey1328  [작성자] 2025년 5월 22일 오전 8시 22분 
@Shadow dragon yes because you select them in the starting screen
Shadow Dragon 2025년 5월 22일 오전 4시 11분 
That´s what I meant. Do the traits work when under one rule is selected first?
rolfey1328  [작성자] 2025년 5월 22일 오전 1시 48분 
@shadow dragon What bug? The only thing not working are the extra unique traits
FluffyPotato 2025년 5월 21일 오후 11시 26분 
Unfortunately it seems to not work on Linux. With just this mod enabled starting the game either crashes at 100% loaded or just stays at 100% loaded forever
Arathaea 2025년 5월 21일 오후 11시 23분 
Using this to combine The Chosen One from the Even More Origins mod and vanilla Mechanists works perfectly so far. Adding in Galactic Doorstep gives me the occasional crash, but I only really needed the first two.
霜糖大油条 2025년 5월 21일 오후 9시 52분 
Work like a charm! Thank you!
Shadow Dragon 2025년 5월 21일 오후 4시 44분 
If I select under one rule as base, will it still be bugged?
Ferrous 2025년 5월 21일 오전 1시 19분 
@King of Winter
Not a bug
That event fires 6 to 18 months in, it's deliberate design
King of Winter 2025년 5월 21일 오전 12시 06분 
Nevermind, It happeded about 3 month into year 2? Which is weird but not really a big problem.
King of Winter 2025년 5월 20일 오후 11시 58분 
tried to use the under one Rule thing and it didn't start the situation or add the trait to my leader.
It did add the trait to my species though so I'm not sure what's up. The other ones I used worked.
rolfey1328  [작성자] 2025년 5월 20일 오후 3시 01분 
@Eudamon The situation? It shows for me
Cptn Toast 2025년 5월 20일 오후 12시 06분 
Arc welders would be amazing!
Eudamon 2025년 5월 20일 오전 10시 15분 
Choosing Evolutionary Predator seems to give me the Malleable Genes, but the progress bar does not appear. Will it show up later?
rolfey1328  [작성자] 2025년 5월 20일 오전 1시 29분 
@Fro Fro this issue should be fixed now. @Hydra yeah should work
Ferrous 2025년 5월 19일 오후 8시 23분 
@hydra
it should but if the modded origin is too wacky things might go awry
hydra 2025년 5월 19일 오후 1시 48분 
does this work using a modded origin and then adding in vanilla origins?
rolfey1328  [작성자] 2025년 5월 19일 오전 1시 23분 
Thanks guys i implemented the fix for mulori.7. Haven't had much tie to work on the mod so will try to fix the bigger issues soon
유판 2025년 5월 18일 오후 11시 17분 
@Skalitztroll that's right. I modified it, too :steamthumbsup:
He reads the comments well and responds, so will it be fixed in the next update? :VBCOOL:
Skalitztroll 2025년 5월 18일 오전 6시 58분 
@rolfey1328 in event code block mulori.7 there lost a "}" in the end of the code, it cause under one rule origin edict invaild, please correct it in the next update.
Fro Fro 2025년 5월 18일 오전 12시 04분 
So sadly I noticed a small problem with the Evolutionary Predators addition. It itself works perfectly! However the Deathless Dynasty Imperial Authority typically given after the Mutation tree doesn't work right. It gives the bonuses of just completing the traditions as a normal Imperial empire
King of Winter 2025년 5월 17일 오후 9시 12분 
for under one rule, you HAVE to add the Visionary trait first, then you can add the others but they're dependent on it.
xkuripuri 2025년 5월 17일 오후 3시 47분 
Looking at those bugs about Starlit Citadel, certainly does explain why when I used it with this mod I did end up making contact with basically every single AI at once when I learned to travel through wormholes, huh? Who'd thought!
ZCHE1998 2025년 5월 17일 오전 10시 37분 
talented!
吐酸泰坦 2025년 5월 17일 오전 10시 10분 
Dear brother, can you add the origin of synthetic reproduction.
rolfey1328  [작성자] 2025년 5월 17일 오전 2시 08분 
Whoops sorry guys that was a pretty big oversight on my part. @유판 I incorporated your fix into the code, thanks a bunch!

@Ferrous generally I try to keep the code as similar to the vanilla version - I'm not a programmer so if I change too much it tends to break :steamfacepalm: in this case though I forgot the limit condition
유판 2025년 5월 16일 오후 11시 28분 
@Ferrous I'm curious, too
I think it probably keeps the configuration similar because it uses the contents of the existing mode as written in the body. :steamhappy:
Ferrous 2025년 5월 16일 오후 7시 28분 
@유판
just editing the immediate block into
immediate = {
starlit_citadel_start_effect = yes
}
will do
I have to day this is an extremely convoluted way of doing this, is there any reason why you couldn't just call the start effect in the edict itself? @rolfey1328?
Goot 2025년 5월 16일 오후 7시 22분 
Nevermind. Was conflicting with some random machine portait mod I had installed and causing the issue. Keep up the good work!
유판 2025년 5월 16일 오후 4시 42분 
event = {
id = mulori.7
hide_window = yes
is_triggered_only = yes

immediate = {
every_country = {
limit = {
has_country_flag = decision_starlit_citadel
}

starlit_citadel_start_effect = yes
}
}
}

I changed this as below and solved it.
It looks like a code modification is needed.

event = {
id = mulori.7
hide_window = yes
is_triggered_only = yes

immediate = {
every_country = {
limit = {
has_country_flag = decision_starlit_citadel
}

starlit_citadel_start_effect = yes
}
}
}
유판 2025년 5월 16일 오후 4시 26분 
If you select, starlit_citadel
capitaldel and wormhole appear in all of the AI.
Therefore, adding this origin leads to shocking consequences, with all empires continuing beyond the wormhole. :steammocking:
rolfey1328  [작성자] 2025년 5월 16일 오후 12시 31분 
Still working for me. @Goot and @Mysterywisc can you describe your system/which origins you picked/anything else that could be relevant?
Goot 2025년 5월 16일 오전 10시 32분 
when I pick an origin, game repeatedly creates an empty text box that immediately reopens after I close it out. Can get past 4th day without encountering this.
marco.medina 2025년 5월 16일 오전 9시 06분 
Everything is working fine for me
Ferrous 2025년 5월 16일 오전 5시 34분 
Ok, i'm pretty sure it's Gigastructural Engineering that is contributing to the crash on the 5th day.
This mod is most likely blameless.
Gigastructural is very bloated anyways iono why i even bothered with it.
Ferrous 2025년 5월 16일 오전 4시 36분 
it's working for me
I can only assume you had a conflicting mod, or one of the edicts i didn't use is firing a bugged event on day 4.
Try to figure out which edict-event caused it
Mysterywisc 2025년 5월 16일 오전 4시 24분 
As of 4.0.10 no origins appear to work. The game CTDs on day 4, no matter what origin I pick.
rolfey1328  [작성자] 2025년 5월 15일 오전 6시 34분 
damnn thats weird i have no idea where that's coming from. I'll try and fix it