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Essetially, the pre-FTL slider affects the percent of planets with pre-FTLs but (unlike vanilla) does not affect the total number of habitable planets
I also did a thorough review of all vanilla unique systems, and many popular event mods to ensure compatibility. I'll post that as a discussion topic
Oh yeah! Relic World*. Sorry for saying Ecumenopolis... I haven't played Stellaris in months and forgot Relic Worlds were a thing lol
I'm glad you managed to find the issue! Thanks for letting me know how to fix it too. I'm glad to have helped. It's a great mod ^^
I'll fix this next release. I'm going to review vanilla code to see if there's similar cases that need fixing too.
In the meantime, you can fix this with a console command. Select the planet, open the console with the backtick key (to the left of 1 on a US keyboard), then enter the following command:
effect change_pc = pc_relic
@Witch, Elitewrecker is correct. Ironman is no longer required, but gameplay-changing mods still disable achievements. That said, this mod only affects galaxy gen, so I think you could use this mod to generate the galaxy, save, then disable the mod and edit the save to re-enable achievements... Haven't tried.
@Kepos I can't do anything for that from my end. You could request that feature (no fatherland colonies on guaranteed worlds) from Fatherland. Alternatively, I think Fatherland already has in-game settings for how frequently splinter colonies form, so you could tweak that for low-habitable-world games.
I don't have a lot of other mods on, so I think this might have been the culprit. Either this mod alone or a combination of it and the "Prevent AI from Discovering Archaeology Sites & Astral Rifts" mod, which I'm also running.
If you need any more info to investigate the issue, I'll be glad to help.
Achievements work now like ck3 so they should pop up just fine
Well, the new empire on guaranteed planets instantly placed a level 2 starbase...which points toward Fatherland mod, founding a split colony with huge surplus from start. Reason is, that using your mod strips down the availible colony planets to zero, so Fatherland uses the only availible -> guaranteed ones. So, my idea was if there is a possibility to prevent that from your mod, so guaranteed worlds are untouchable? But nevermind, I'll just have to instant colonize them in my new game.
@Kepos this mod does not make any changes to planets with the "prescripted_ideal" flag (ie guaranteed habitables). So that is likely Fatherland or another mod. Also, some origins (necrophage) start with pre-FTLs on their guaranteed worlds, and then a pre-FTL could become spacefaring.
One thing, I didn't colonize my guaranteed habitables in first place and one of them got a new empire on it after a few years. It may be related toward Fatherland: Colonial Empires mod. Is it possible to reserve those guaranteed habitables?