RimWorld

RimWorld

Category Manager
101 Comments
Phyro 14 Jun @ 12:53am 
Just one feature, missing, to disable the architect icon to have the og look. Otherwise, there is everything needed to manage the architect menu.
Tokey 9 Jun @ 12:21pm 
Oh nice, I'll look into that, thanks.
TissueBox67 8 Jun @ 1:56pm 
The buttons are hidden behind the architect menu but it is fixable in the mod settings. You need to go to category settings, then Gizmo/Button Width and change the padding to your desired choice.
nelim17 8 Jun @ 12:31am 
Same, moved categories, gizmos in a category, gizmos out of category xD haven't tried playing with options yet.
Tokey 7 Jun @ 6:49pm 
Yes, I moved categories several times but the issue persisted.
nelim17 7 Jun @ 12:08pm 
Have you tried moving two categories?
Tokey 7 Jun @ 9:17am 
My buttons are behind the architect menu for some reason. They start from the edge of the screen rather than the edge of the menu, so the first couple columns of buttons are hidden.

My guess would be a mod conflict with UI Not Included, but I haven't looked into it yet.
Enrico 4 Jun @ 1:26pm 
underrated af, 600 subs is crazy
Pers 1 Jun @ 6:48pm 
I have a request for a search that can be used at the bottom of the Architect menu.
Vanilla searches for related categories and highlights any relevant content and darkens other categories,but this does not work for this mod category.
I would be happy to see additional functionality if possible in terms of specifications.
Teh Bro 22 May @ 5:20pm 
Cant access the icons as well
Sazra 16 May @ 1:34am 
yes, both before and after moving they are missing. I even moved the categories where the missing stuff is normally found.
nelim17 16 May @ 12:59am 
Have you moved a category once?
Sazra 16 May @ 12:40am 
I do not know if it is a issue with this mod but some buttons in the architect menu dont show up. I have found this issue to be with both the Blueprints mod (Forked version) and with Kill for me. In the first case the button to create Blueprints is gone, in the second case the rally spot is gone.
qux 12 May @ 9:12am 
I don't know if the problem comes from here or from drag-sorting, but there seems to be incompatibility with mods adding sub-menus of Float sub-menus (like more grouped buildings), when I build an object coming from a sub-menu while I changed its category, it disappears and returns to its base category
qux 26 Apr @ 12:29pm 
Hi ! Is it possible to remove the dependency of architect icons please ?
Is the mod completely hard coded? I can't find the texts to translate your mod.
Is it possible to take accents into account? I get this error when using the é sign

Config error in Architect_CustomTab_Décos._2: defName Architect_CustomTab_Décos._2 should only contain letters, numbers, underscores, or dashes.
DopamineBlox 26 Apr @ 5:11am 
also, wanted to indicate I have tested with simply the required mods as well as various combinations of additional icons & moved them around in mod load order - without success in bringing back icon customization availability. Again, thanks for looking into this when you have a chance.
DopamineBlox 26 Apr @ 5:07am 
Having same issue as Nelim17 & Aptem997 - icons are not available. I do have the dependency, Architect Icons installed, plus Optional Icons for Architect Icons by Proxyer. When using drag sort, this Optional Icons mod populates with mod specific icons - but when I add Category Manager they are deleted or replaced with blurry generics. From 3rd photo in mod showcase here, only first two categories populate - not the UI icons or Command Icons subsections. Thanks for this mod, customization is awesome, hoping to get access to icons back as well :)
Enrico 18 Apr @ 4:29pm 
Can you please make tabs that have no items in them (due to lacking research) hidden?
Moriarty  [author] 16 Apr @ 9:11am 
Rimano shows up for me, with no problem, i use Rimsort since rimpy is very outdated. Might be a load order problem.

I do notice tho vanilla expanded does not show up. I will look in to that and fix it in the weekend.
Артём997 16 Apr @ 9:04am 
100% yes. I work with mods through the mod manager "RimPy" and it is immediately written there if the key mod is missing.
Moriarty  [author] 16 Apr @ 8:54am 
Do you "Architect Icons" dependency installed?
nelim17 16 Apr @ 8:41am 
Same "problem" here, my icons pack don't show up, even when searching.
Moriarty  [author] 16 Apr @ 8:31am 
@Артём997 working on my end. I would recommend reinstall the icon pack and my mod, steam might have corrupted the download for you.

Also try search for the icons and see if they pop up with the search function.
Артём997 16 Apr @ 8:25am 
I added mods for icons ("Riemano: Architect Icons" and
"Architectural Icons for Vanilla Expanded"), but they don't show up. Am I doing something wrong?
Moriarty  [author] 13 Apr @ 9:33am 
@Manties no problem! =)
Manties 13 Apr @ 8:24am 
Oh, damn sorry didn't even see your reply to the others. Thanks a lot
Moriarty  [author] 12 Apr @ 10:07pm 
@manties Yes. As i mentioned to 2 users under please go to modsettings and move he gizmos whit the button "gizmo width". That way you can move it to stop overlap if you use wider categories.
Manties 12 Apr @ 9:59pm 
This causes icons to be drawn behind the architect menu for me.
https://i.imgur.com/w2WzxKZ.png
Any idea why or how to fix it?
Moriarty  [author] 6 Apr @ 2:33pm 
@nelim17 Thanks, that means a lot!
nelim17 6 Apr @ 2:31pm 
Would even say: I love it!
Moriarty  [author] 6 Apr @ 2:14pm 
No problem and glad you like it! =)
Thale 6 Apr @ 2:13pm 
@Moriarty OMG, that fixed it. I even read the other comments and saw you mention it too. It did not register. Thanks. BTW, a MUST HAVE Mod. Thanks for putting it together.
Moriarty  [author] 6 Apr @ 2:02pm 
@Thale have you gone to modsettings and moved the gizmos whit the button "gizmo width" That way you can move it to stop overlap if you use wider categories.
Thale 6 Apr @ 12:53pm 
Am not on steam deck.
Thale 6 Apr @ 12:53pm 
I am having the same issue. The tab menu is over the gizmos on the left.
Moriarty  [author] 31 Mar @ 4:26am 
No problem. =)
nelim17 31 Mar @ 3:31am 
Done ^^ thanks :)
Moriarty  [author] 31 Mar @ 2:35am 
I do not have a steam deck and have no idea how to fix that for steam decks. open a discussions and i can ask you there what information i need and see if i can fix it.
nelim17 31 Mar @ 2:31am 
It overlaps at minimal width (steam deck). I tried to reset and move everything in this mod config, also in drag-sorting config.
Moriarty  [author] 31 Mar @ 1:48am 
@nelim17 have you gone to modsettings and moved the gizmos whit the button "gizmo width" That way you can move it to stop overlap if you use wider categories.
nelim17 31 Mar @ 1:46am 
Hi! Same issue about menu overlapping gizmos, even after resetting ^^".
Moriarty  [author] 30 Mar @ 6:11am 
@Karasik Erohin You’re welcome! =)
Karasik Erohin 30 Mar @ 1:22am 
thanks!
Moriarty  [author] 28 Mar @ 12:33pm 
Hotfix update: i see i missed adding in not affect pawn and building gizmos when updating for drag-sorting update. Sorry about that! its now fixed. @karasik if thats what you meant was the problem its now fixed. =)
Moriarty  [author] 28 Mar @ 11:44am 
Have you moved the padding in mod settings? "gizmo/button width" that will let you move it how you want it. =)
Karasik Erohin 28 Mar @ 11:43am 
Yes, you indeed did so, I had to reset all settings for your mod so inspect pane is back to original width without overlapping. Good, it was easy to fix.
Karasik Erohin 28 Mar @ 11:40am 
Dude. Have you by any chance broke the UI, so now the main panel on the left overlaps over gizmoes?
Moriarty  [author] 28 Mar @ 7:54am 
Mod is now updated to work again with Drag-Sortings new update!
Moriarty  [author] 28 Mar @ 6:13am 
@Konkursipe

its a drag-sorting problem, make sure you updated to the new drag-sorting update that was released an hour ago that fixed the lag

I am working to update my mod to work whit his new update also.
Konkursipe 28 Mar @ 6:08am 
I'm not fully sure if this mod causes the issue, but after I replaced Scrollable Gizmos with this, my game's FPS has started tanking whenever I have a category open. It seems to be related to the amount of stuff in the category, for example, with Floors I have five rows of stuff, and my fps goes from 160+ to 10 when it is open.