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in other words, i was a bit slow (mostly impatient)
non other arc has popped up for me, other than the Wood fire one.
is it an error on my end? (no error fires for me to tell me) am i running an outdated version of the mod? or am i just slow?
@Vanyor: I had that thought. Or I had the smarter realization as I laid down to sleep - the ARC can't be symmetrical, but it doesn't mean the BUILDING its in couldn't be...
I do have a question - I might be missing something in the mod settings, but is there a way to be notified when the ARC is ready for the next step, whether through a notification or letter?
Thanks in advance!
After a long time, I've actually started enjoying this quest chain. I am slightly annoyed at the ARC being a 6x6, due to my playing 275x275, meaning it can't be centered on the map... but it does share that curse with the geothermal generator, so...
Also gave the Arc inventor and Arc Inspector backgrounds and still nothing.
I'm not sure but I have reasons to believe that I have a compatibility issue. Even building categories we don't have the technology to build will get highlighted even if we can't see it there.
Maybe I'm looking in the wrong place? Any help anyone can give me?
Is there a different way I can spawn it?
PS: it even looks like from the FrostPunk, maybe thats why i got confused
So I tested it all out with the following steps.
- I removed all my mods other than this and the Character editor.
- I started a new file and used Dev mode and the Character editor to get to the quest where I could get the "Tinkerer" and had them test it. It worked.
- I slowly added the mods back in until they were all back into it and it continues to work on each attempt.
- I go back to my original save, same error that I need to target Advanced Components, even though I am.
- I start a new game and do my test, it works.
- I go back to my original save and spawn a new Advanced component, same error.
- Create an advanced component in Dev mode and test it, same error.
I am really willing to help figure this out as I have already spent WAY too many hours getting the tinkerer on Tribal start, I really don't want to restart on this.
No, I am doing tribal and haven't even researched electricity yet.
I figured it might be a Mod conflict but I don't have anything really installed that would cause that. Anyone have any thoughts? If it is a mod conflict, anyone know what one it could be? Thanks.
For reference: The issue I seem to be having is the quest not triggering at all like the game doesn't register the mod as active even though I know it is active and loaded.
Also I'm playing a tribal ascension save with the tribal mod and this looks more fitting for the industrial period. Are any of the quest triggers related to your colonies tech level, or a research requirement like electricity or something?
If anyone knows whether the cryptoforge mod is the same too I would appreciate knowing. Thanks
I got it to retrigger by disabling and re-enabling the mod, but that's not a great way to handle it, especially if you've actually made any real progress.
Not everything needs to happen close to the player’s base, but right now, it feels like the quest simply increases the destination’s distance without adding anything meaningful in between. I believe it would’ve been much more interesting if the quest had a mechanism where you set a start and finish point, and generate several key points along the route to create a proper exploration path.
That said, separate from the tedious journey, I did enjoy the element of upgrading the generator step by step—it was actually quite fun.
well you can add the other parts of this scenario if you like (nececary) mr.oskar potocki
(note: you can make the arc itself and the components of the arc)
EDIT: Did find the dev tool commands and forced the quest to fail .. after that i force started the quest so it spawned to new location.
Im leaving this here if it helps other with similar situation