Space Engineers

Space Engineers

Redistributed Ore 1.1
17 Comments
michi84o  [author] 9 Jun @ 11:47am 
I screwed up the original version because I forgot to scale the ore patches for the small moons. When I reuploaded this version under a different name I added the first line so people knew the difference.
Since the original is now unlisted I guess it can be removed.
MqKosmos 9 Jun @ 2:59am 
Is the first line in the description your PatchNotes? It is confusing to me: makes it seem like your mod only changes the patches on moons. (Thats also all you see when hovering over your mod ingame)
Regardless: Great Work!
michi84o  [author] 18 May @ 7:00am 
Made a Better Resources Edition. Wasn't that easy after all, took 4 hours.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3483692263
michi84o  [author] 17 May @ 4:11pm 
If that mod only has the 12 ores from the description it should be easy to do. I can look into it if I find some time.
Renay Edor 17 May @ 2:57pm 
Do you think it'd be possible to make a version for Better Resources? (I don't know how to embed links, sorry) https://sp.zhabite.com/sharedfiles/filedetails/?id=2841960221
michi84o  [author] 10 May @ 11:36am 
It should be pretty packet with ore. When I use the Ore Detector ++ mod the HUD is spammed with ore spots. So much that I wish I had used a lower densitiy. Are you using any other planet mod that might override the ore definitions?
Here is an Iron ore GPS point for testing:
GPS:Iron:110604.95:168684.83:5686795.37:#FF75C9F1:
The ore is placed fully random, including random depth, so if you have bad luck you might be in an area where the ore spots are very deep and can only be detected with large grid detectors.
geicosuave 9 May @ 9:00pm 
ive gone around Alien with a large grid x2 ore detector and found like 2 patches. is Alien wacked or something?
michi84o  [author] 9 Apr @ 1:48pm 
You can switch. Just be aware that existing mines on planets will become useless because the ore locations will change.
Tiger 2 Apr @ 10:21pm 
Can one switch to version 1.1 in a world created using version 1.0 if one has not visited a moon yet?
michi84o  [author] 17 Feb @ 10:41am 
This mod only changes the locations of ore. The ore definitions are not changed, so ore should spawn normallly. Just checked with a dedicated server and cobalt spawned for me.
Phospos 17 Feb @ 6:07am 
oh im using dedicated server btw
Phospos 17 Feb @ 6:02am 
It seems Cobalt vein is bugged? because when i try to dig it spew out stones, been trying in 2 different worlds
michi84o  [author] 6 Feb @ 11:43am 
No, I'm using different values for mapping the ore.
My scarce edition has every ore everywhere, but with a low spawn probability.
Peekofwar 6 Feb @ 10:45am 
I'm assuming this won't be compatible with Uranium And Platinum On Planets ...?
michi84o  [author] 21 Jan @ 1:06pm 
Scarce Edition is updated. Link in Description is updated.
michi84o  [author] 20 Jan @ 10:10am 
Yes, I can make a fixed version. I might have some time tomorrow. The Better Stone edition is also on my To-do list.
Supernerdje 19 Jan @ 6:45am 
Will there be a fixed version of the "scarce edition"? I love what you tried to do with that mod and would like to start a playthrough with it soon, but I'm a little hesitant if the moons are broken.