Stellaris
Hyperlane Modification
댓글 65
Rekhyt 2025년 5월 19일 오전 11시 01분 
Yep works just fine, even with the new DLC and its new origin :)
ItsChugg  [작성자] 2025년 5월 7일 오후 11시 04분 
Should work perfectly fine for 4.0!
ConfusedAsian 2025년 5월 7일 오후 7시 50분 
pls update to 4.0
The Next Decade 2025년 4월 20일 오전 9시 52분 
I wish there was a way to plop down an event whenever that happens. It feels appropriate that an experimental technology like this would sometimes fizz out and break.
ItsChugg  [작성자] 2025년 4월 14일 오후 8시 33분 
Unfortunately that is a base game issue. If your hyperlanes are too long or you attempt to make a hyperlane to a special system (such as the L-Cluster) the game will remove it.
Soren Hero 2025년 4월 14일 오전 9시 15분 
Mod is awesome! I noticed a recurring bug, and was wondering if you could help. Sometimes, when I activate a hyperlane, it will sometimes remove the hyperlane after a few in game days, usually the longer ones, but not always. It appears to happen more often when crossing multiple hyperlanes.
ItsChugg  [작성자] 2025년 4월 8일 오후 9시 12분 
@Joca Seems I messed up when trying to remove the intermediate stage. Rolled back the mod for now, should be fixed.
Joca 2025년 4월 8일 오후 7시 51분 
for some reason it isnt working anymore and i don't know why, cant build past first stage
ItsChugg  [작성자] 2025년 4월 7일 오후 4시 42분 
Unfortunate, but I'm glad you solved the situation!
Yourmomu 2025년 4월 7일 오전 7시 20분 
I'm a fool. It was ACOT and its supertensile megstructure system. I didnt realize it worked on all megastructures.
Yourmomu 2025년 4월 7일 오전 7시 14분 
oh nvm its not this mod, ALL of my megastructures are janked up.
Yourmomu 2025년 4월 7일 오전 6시 57분 
in the megastructure build menu, The UI is telling me that construction of one of the generators is 41k days and 20k days activation. Ill uninstall and reinstall the mod to see if it fixes it and somehow the file got messed up. I have screenshots if you want them though. @ItsChugg
ItsChugg  [작성자] 2025년 4월 6일 오후 2시 32분 
@Yourmomu I'm not sure why it's taking you 6k days to build it. The base files claim it takes 720 days per stage.
ItsChugg  [작성자] 2025년 4월 6일 오후 2시 30분 
@Gauntlet I'm going to be updating the mod and taking your advice. I've removed the intermediate step, which means all total construction will go faster.
ItsChugg  [작성자] 2025년 4월 6일 오후 2시 24분 
@昵哈哈哈 I'll have to check. I ported the mod over without changing too much other than the localization, but if you or others have any recommendations for balancing, I'm happy to take suggestions.
ItsChugg  [작성자] 2025년 4월 6일 오후 2시 21분 
@Yourmomu Very strange.. I'm not sure why it's so slow for you, but I'll try to release a fix soon once I figure out the issue.
Yourmomu 2025년 4월 5일 오후 7시 17분 
I used the console command to grant myself the tech pretty much at the very start of the game and took megastructure build speed perks subsequently after noticing it was so slow. I am not on the beta.
昵哈哈哈 2025년 4월 5일 오전 1시 59분 
Compared to technology requirements, cost and construction time, hyperline should be better than stargate, otherwise why not directly create stargate.
ItsChugg  [작성자] 2025년 4월 4일 오후 5시 55분 
Would you happen to be in the beta by chance? If not, what stage of the game are you in, and did you JUST research it, any other mods, etc..?
Yourmomu 2025년 4월 4일 오후 12시 06분 
The hyperlane generators/isolators/removers are taking upwards of 6k days to advance a single state or to construct. Is the speed of which they are built tied to megastructure build speed, or is the build speed tied to something else?
ItsChugg  [작성자] 2025년 2월 10일 오전 6시 58분 
You *might* need the Utopia DLC? I've always had all the DLC, buying them the moment they came out, so I wouldn't know off the top of my head. You need the ability to build megastructures.
WolfieZ 2025년 2월 9일 오후 3시 33분 
Do i need all dlcs for the research to appear? i was end game with both listed needed researches for a good amount of time and I can never get the research to show up?
ItsChugg  [작성자] 2025년 2월 7일 오전 3시 45분 
AI is not capable of using this, so you don't have to worry!
Siberian Frontier 2025년 2월 4일 오전 4시 47분 
I hope AI can't use it?
Duros001 2025년 1월 18일 오전 7시 15분 
Thank you so much :D
ItsChugg  [작성자] 2025년 1월 17일 오후 4시 46분 
Sure thing! It's "tech_hyperlane_generation". Make sure you give yourself "tech_gateway_activation" and "tech_mega_engineering" as well, otherwise you won't be able to build them.
Duros001 2025년 1월 17일 오후 4시 34분 
Loving the mod. I'm playing a weekly mutliplayer game, and woukd love to know the Tech ID so my players can start with this tech (using console commands) :D
Gauntlet 2025년 1월 12일 오전 10시 47분 
I just managed to tweak this mod to remove the intermediary construction stage for each structure type, and I find the reduced micro a significant improvement.

I recommend this be applied. Increasing cost of the base structure to compensate for the lost intermediary step.

Thank you for restoring/maintaining this mod.
\ / Noctazar \ / 2024년 12월 23일 오후 2시 44분 
At the end of every year, the game began to remove all hyperlane changes I've made in the galaxy, idk what happened...
KARA | Z 2024년 12월 6일 오후 9시 27분 
.... so use this with gates... this is like a big super tactic over space control.
ItsChugg  [작성자] 2024년 11월 20일 오전 8시 43분 
I'm reading that comment now and realized I didn't actually explain what I forgot, lol. I forgot to port over a portion of the localisation from the Hyperlane Isolator mod.
ItsChugg  [작성자] 2024년 11월 20일 오전 2시 48분 
Thanks for pointing that out. I checked the localisation and it seems I forgot to port over the events localisation (the pop ups) to the mod. All localisation files have been updated and the issue should be fixed.
Grumpy Yukichi 2024년 11월 19일 오후 3시 21분 
I'm noticing some localisation lines missing. Building the Hyperlane Isolator Site brings up "hyperlane_nuke.101.name" and "hyperlane_nuke.101.desc", for example.
ItsChugg  [작성자] 2024년 11월 16일 오후 11시 20분 
This mod should be compatible with any mod, so long as it doesn't add the same things as this. So as far as I know, the only incompatible mods are the two prior mods before this fork, and NSC2/NSC3.
obione69 2024년 11월 15일 오후 9시 10분 
do you think your mod will conflict with others? i mostly just run ZoFE or the grey tempest
ItsChugg  [작성자] 2024년 11월 13일 오후 9시 17분 
@Blackouto000 I dabbled with NSC2 in the past, if that hasn't changed then they should practically be the same. If you're using NSC2 or NSC3, I'd recommend against using this mod due to incompatibility issues.
Blackouto000 2024년 11월 13일 오후 6시 07분 
What's the difference between this and NSC3's own hyperlane modification?
Apocrypha 2024년 11월 13일 오후 2시 50분 
Behold the GOAT is returned to us.
♦Semaru♦ 2024년 11월 13일 오전 8시 42분 
@ItsChugg Localization is working fine. Thx!
TheGrandN 2024년 11월 13일 오전 6시 04분 
Great mod! Back in the ancient times I used one of the forks for ancient Stellaris. Nice to see an updated one! :lunar2019coolpig:
ItsChugg  [작성자] 2024년 11월 13일 오전 5시 47분 
@Commander Ashfield I appreciate (and accept) your apology. I wasn't sure of your intentions so I just assumed you were advertising it.
Commander Ashfield 2024년 11월 13일 오전 4시 40분 
@ItsGhugg
Didn't even think that talking about a somewhat similar mod was considered advertising it,
sorry about that. I just didn't want this mod to become overshadowed by the other one, that's why I pointed it out. Again, very sorry.
Sparble 2024년 11월 13일 오전 12시 37분 
i like megastructures
ItsChugg  [작성자] 2024년 11월 12일 오후 3시 12분 
@ ♦Semaru♦ I pushed an update for Localization. Seems I somehow deleted the localization folders for every language except English, not sure when I did that. Either way, please let me know if it works!
ItsChugg  [작성자] 2024년 11월 12일 오후 3시 01분 
@Commander Ashfield Thanks for pointing that mod out, although I don’t really appreciate trying to advertise it here.

I looked into it and it seems to stray away from the theme of the game, alongside just allowing you to generate random systems within your borders.

This mod is purely for managing hyper lanes. Requiring megastructures keeps the general theme that more extreme projects require dedicated structures.
ItsChugg  [작성자] 2024년 11월 12일 오후 2시 47분 
@ ♦Semaru♦ There should be localization for all major languages. I’ll push an update soon in case it’s not working.
Commander Ashfield 2024년 11월 12일 오전 9시 31분 
*Hypertraversal Manipulation 2
By Vauthil
Commander Ashfield 2024년 11월 12일 오전 9시 29분 
It's an nice mod. But I'll still be using the Hyperlane Manipulation 2 mod cause its just a ship you can build to modify Hyperlane's instead of creating many structures. But to each their own.
♦Semaru♦ 2024년 11월 12일 오전 6시 49분 
Does it has a localization for other languages? At least a english? The mod sounds interesting, but I don’t want to see: gateway_construction_desc and so on in the game.
ItsChugg  [작성자] 2024년 11월 12일 오전 2시 15분 
@Divan No. There's not really a good reason nor easy way to let them use it.