Stellaris

Stellaris

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Hyperlane Modification
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8 Nov, 2024 @ 1:49pm
8 Apr @ 9:11pm
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Hyperlane Modification

In 1 collection by ItsChugg
Chugg's Mods
4 items
Description
This mod allows you to modify hyperlanes on the map by creating or removing them.

To use this mod, firstly you'll need to research a rare physics technology called Hyperlane Modification, which requires Gateway Activation and Mega Engineering as prerequisites.

Afterwards, in order to add a hyperlane, you'll first need to build an Emissive Hyperlane Generator in one system, and a Receptive Hyperlane Generator in another. On activation, the Emissive Hyperlane Generator will launch a tachyonic beam towards the Receptive Gateway Generator and form a hyperlane.

Alternatively, in order to remove a hyperlane, you can repeat the same process but with the Emissive Hyperlane Remover in one system, and a Receptive Hyperlane Remover in another. Again, on activation, the Emissive Hyperlane Remover will launch a tachyonic beam towards the Receptive Hyperlane Remover and disrupt the hyperlane in the process, removing it.

Finally, if you'd like to entirely isolate a system from the hyperlane network, you can instead build a Hyperlane Isolator in the system you'd like to isolate, then activate it.

This mod is a fork of this mod, which itself is a fork of this mod. It has been modified, merged, and updated to the latest version. I have modified the localisation as well to help better convey how each megastructure works.

This mod has been updated to 3.14. Not the latest version? Leave a comment letting me know!

This mod is not Ironman compatible.

Check out my other mods?

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65 Comments
Rekhyt 19 May @ 11:01am 
Yep works just fine, even with the new DLC and its new origin :)
ItsChugg  [author] 7 May @ 11:04pm 
Should work perfectly fine for 4.0!
ConfusedAsian 7 May @ 7:50pm 
pls update to 4.0
The Next Decade 20 Apr @ 9:52am 
I wish there was a way to plop down an event whenever that happens. It feels appropriate that an experimental technology like this would sometimes fizz out and break.
ItsChugg  [author] 14 Apr @ 8:33pm 
Unfortunately that is a base game issue. If your hyperlanes are too long or you attempt to make a hyperlane to a special system (such as the L-Cluster) the game will remove it.
Soren Hero 14 Apr @ 9:15am 
Mod is awesome! I noticed a recurring bug, and was wondering if you could help. Sometimes, when I activate a hyperlane, it will sometimes remove the hyperlane after a few in game days, usually the longer ones, but not always. It appears to happen more often when crossing multiple hyperlanes.
ItsChugg  [author] 8 Apr @ 9:12pm 
@Joca Seems I messed up when trying to remove the intermediate stage. Rolled back the mod for now, should be fixed.
Joca 8 Apr @ 7:51pm 
for some reason it isnt working anymore and i don't know why, cant build past first stage
ItsChugg  [author] 7 Apr @ 4:42pm 
Unfortunate, but I'm glad you solved the situation!
Yourmomu 7 Apr @ 7:20am 
I'm a fool. It was ACOT and its supertensile megstructure system. I didnt realize it worked on all megastructures.