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Any chemthrower can be a medical one with the right canister or perk (Medispray) ... a full-on always heal one would be weird to me.
Nice suggestions, but not something I think I'll be adding to this mod.
Cryolator does stacking Bitterfrost status with medium damage
Suffice to say "Mod Author made a new mod version of his own mod with 'feature creep' included" should be enough for most people as far as I'm concerned.
In short, so much stuff has changed under the hood, it had to be a new version (instead of an update!)
It does not do any self damage effects if set for overwatch
MG needs MagnetizedWeapons
BM needs HeavyPlasma
The only extra requirement is the Puriifer Autopsy
Also with this mod, unless you messed with the configs the Bitterfrost Cryolator should be part of the experimental project
As far as I know it is a purely thematic incompatibility.
I wrote the order of the color scheme as an example. The point is to make 5 tiers of different looking flamethrowers.
+Edit_X2WeaponTemplate = (T = "MZImmolator_CV", P = "GameArchetype", V = "WP_XCOMChemthrowerMKII.Archetypes.WP_ChemthrowerADVT")
+Edit_X2WeaponTemplate = (T = "MZImmolator_MG", P = "GameArchetype", V = "WP_XCOMChemthrowerMKII.Archetypes.WP_ChemthrowerNORM")
+Edit_X2WeaponTemplate = (T = "MZImmolator_BM", P = "GameArchetype", V = "WP_XCOMChemthrowerMKII.Archetypes.WP_ChemthrowerXENO")
what now?
> and stop giving u free immolators
This is because their is code in the base immolator mod for "new campaign installs", that checks the xcom inventory for the *infinite* MZImmolator_CV, if it does not find this item then it creates one to gift to xcom. The Issue with Iri's overhaul is it changed this item 'after creation' to no longer be *unlimited* ... the resulting issue is *every* time you start the save the Immolator mod will give you another infinite immolator..... for free ... which Iri's mod will again make finite .... and the cycle will repeat until either of those mods change. Imo, as the issue is introduced from Iridars mods changes, it should be fixed by Iridar.
and replace anything after '=' ( most likely it will be: "MZImmolator_CV") with "IRI_Flamethrower_TLE"
that will change starting weapon of that class to flametorch and stop giving u free immolators
https://sp.zhabite.com/sharedfiles/filedetails/?id=2237137501
The XComRustyChemthrowers.ini needs to be set to NOT update Immolator models. There may be some overlap with Canister related 'free' slots."
O just changed bUseUpdatedChemthrowerModels_Immo = true to bUseUpdatedChemthrowerModels_Immo = false, anything else I need to do ? Thank you
Thanks for the mod Rusty!